A WORTH £80! GOLD DISK'S MOVIESETTER REQUIRES 2 BLANK DISKS gold dots MmrieSetter! irtl if hil Own game With Our Or«a1est ccurerdlSN tin - I Beat Eric Srtiwirti if his own game with :ii TfiTTTtT SoiflhBTi conversion §t rhtt great CM classic QBIC Complete «mm! Bftllootd'BertElMa Irom the miler of SWiY CATCH EH: Fire Imls ■' be*1 'em ep nf hem MAZ£ : Can ran escape 1nMlMteeadrf»ii« Plus the best Public Domain game;! AMIGA V„\ [•■•■■■■•IBIHIII »■■■■■»■■! •■■■< ■■•■■■■■■■■•■■I ^■■■"■■■■■■■PJ '"'1 CATOiEH, U>irjjfiUHi[Kii:li' ASK YOUR NEWSAGENT j±___L r»Ti j -1 •l* ^\rrj\iii3i ASK YOUR NEWSAGENT E MISSED O ON YOUR CHANCE TO WIN COMMODORES NEW CD DRIVE (A570), A FREE GAME OR A £5 DISCOUI ON KICK OFF 3 EXCLU SEPTEMBER 1992 £3.95 USSS.95 CASS.95 DM20 PTA9J5 L136Q0 M EMtP mactMH *PER MACH- TURN TO OUR D1Y SPECIAL ON PAGE 26 KIND WORDS 3.0 A570 REVIEWED AND RATED GRAPHICS DIY PERSONAL FINANCE MANAGER PLUS SHADOW OF THE BEAST 3 SWORD OF HONOUR HARD DRIVE BUYER 5 GUIDE tNDY 4 ROLE PL The Legend of Darkmoon continues The famous role model for all AD&D I role-playing fantasies, the dreaded Temple Parkmoon is back. More sinister, terrifying &n.d haunting than ever, It will slowly weave into your sub-conscious and refuse to let go, Through a clearing in the shadowy forest, a trio of bowers riae menacingly into the night sky. You are on the threshold of terror, one wrong move and it 'a curtains. Finite, III exciting sequel to Eye of the Beholder is here. Bigger. Better And so realistic you'll keep looking over your shoulder. The improved "point "n' click" interface lets you come face-to- face with the most gruesome characters and complex clues. In fact, you'll only want to stop playing this State-of- the Art adventure game for one reason. To pinch yourself and prove you're not in the middle of a nightnuire. Amiiabk- on: PC !J WJ* jtfitf 3§1 36 SCRATCHCARD - ' COMPETITION By now you'll probably have noticed the scratchcard attached to this iss ue of CU Amiga. Simply by rub- bing out the three Silver boxes, youll be able to find out whether you've won one of the four A570 drives we've got on offer or if you've been successful in winning a copy of Kick Off 3. tf not, there's still the chance to get £5 of Kick Off & What can we say? We re just all heart! For more information, simply turn to page 36 now! 26 DO IT YOURSELF Nobody could ever say that comput- ing was a cheap hobby. As your Amiga system grows, unfortunately your bank account will diminish at a similarly-steady rate — bul it doesn't have to be that way. In this month's lead feature, we enter the perplexing universe of DIY. No, it isn't a world governed by people who excel in the use of a soldering iron, and, no, it isn't as complex as it often seems. To ease you into this brave new world of resistors, capacitors and spindly bits of wire, CD Amiga has prepared a series of projects which will enable you to add all manner of useful gadgets to your system — and at very little cost. Our devices range from the easy — such as a freeze switch to make your games easier to play — to a light sensor which could feasibiy double up as a burglar alarm. All the 'ingredients' you will need for such operations are detailed, and step-by- step photos and diagrams will ensure that you don't end up welding your fingers to your Amiga keyboard. So, if you have ever shied away from Do It Yourself, then do yourself (and your Bank Manager) a favour by reading our article and delving into the delights of computer creation., , mw Don Sfegtb? hhomhS^Ui mHmM^h^ tkhmkju mm Md v«*±, tichnkm aiwkw '-vh ftranjyd fMfP WIN Sm Keen PlWFwnoBqjnc MM CWHMM Ktnry Grant (>1U MUUM Tor OltmslV tmm a n mH IXldHIW M*hefe GonJnuc uus iikhtm Kbn NeJI flMM/ HW fCWN MU1CII Remzl Solih M -HOW* ttUMNa B«dfc T WiUij mnuerw« uufMMV Ei** Rsdd IGMOAeK-fWwyG** 30-32 F-j ■ >.ngdor Low, Iwebn. ECU 3MJ. Te* 071 *73*?00 W:071 W) I DM farttoi - 5fiC FrwrflM Lid. fori i-wte. Pof Lf-W OAA Suia Intuim - hi: 08 58 -t 10510 04* lift* |flftlw*re*ow:i 0B5B ■J1LW8B Sad .')«») -PO Boj 500. Lsictim. .tWCWAi I«l- 035a aiOSIQ iS0MJ7J1K OFF THE CUFF O R 1 A L Welcome ti yet another nvas- si«H Issue at CD Amiga, Inside, you'll find the very best in Amiga parties and productivity reviews, plus regular pages devoted to Htytr's guide* 0,. sti*t*h -Mdi**t and tutorials to help yo u get tie most out of y on r Am iga , And . as usual . we've a I so gol a wh ite-hot full price ulility. This month Gold Disk's MoneSetltf adorns one gf our TWO cnverdisJts. II ytu're "01 familiar with this amazing package, then you're in lor a treat. It's a complete tdiimHtion and movie studio which can breath life Into your graphics. MomeSetter Is used by some el the Amiga's lop animators, including the multi-talented Eric Schwarti whose spectacular animations are orten featured in our Public Domain pages. Enjoy It! Just as we were potting this issue to bed, news came in of Commodore's JvtOO price cut, slashing the cost of the machine ta £293. this should open ug the world ol Amiga competing to thousands ol new users and, hopefully, signal Commodore's fight hack against the deal threat of cheaper PCs and the even cheaper consoles People have teen saying that the Amiga is past its prime. lot with this aggressive new price point and two new machines waiting In the wings, things haven't looked as promising for a long •mile. Even the A.57D has, at long last, made Its debut, so now Commodore can attach the home computer market on two I rants. It's going to be an interesting Christmas. And while I've still gol your attention jWAKE UP at the back!), Id just like to wish the very best to our Deputy Editor. Steve Merrett . and Staff Writer, Steve Keen, both of whom are moving on to bigger and better things. Steve Herrett has been with the mag since November 1990 and has helped make ihe magaiine what It is today (if that's a good thing or not, I don't know!|. Steve Keen joined us towards the end ol last year and, although only with us a shaft time, has proved Invaluable in pumping out a steady stream of reviews and features, It's just rwt gflktg to be the tame without em. . . Homh! ABC Jriy-DKlvti R E G U L A Ft S 7 NEWS 12 COVERDISK5 37 HISTORY OF COMPUTING 40 SCREEN SCENE 42 IN DEVELOPMENT 81 VfM 94 GRAPHICS DIY 102 GEI SEROJS 135 PD SCENE 141 PDimunF.5 154 INSIDE rNFORMATtON 156 CQMMS 159 BACKCHAT 162 EDUCATION 164 HELPLINE 166 O&A 174 MUSIC 176 CLUB CALL 178 POHMTS OF VIEW offr $ff*fous PRODUCTIVITY REVIEWS This montti, our dedicated team ot reviewers get to grips with trie long awaited A570 CD unit. After what seems an eternity of waiting, does Commodore's small unil truly offer complete CDTV compatibil- ity, and, if so , is it really the way forward? Also under scrutiny is Dr. T's all-rounder music package, KCS 3.5. This complete package allows the user to work on every aspect of a tune using the Dr. T's software, whether it is initially putting the thirtg together or even print- ing out a score. That's not it, of course, and a further selection of reviews also await your attention... ■«r. j.rt-iiru*- J 103 AUDIO GALLERY 103 FAXMODEM 103 SAFARI FONTS 104 IMAGE MASTER 107 PFMPLUS 108 KCS 3.5 110 FRED 113 KIND WORDS 3,0 114 IMAGINE 117 HAMA 290 121 A570 12GPRODRAW 133 REXX COMPILER 148 HARD DRIVES Professional Draw 3.0 JL- o to si h s ^ « J _-..-^ , _ l _i'! fl? COVERDISKS In our contin- ued attempt to bring yo j the cream at utili- ties amd playable demos, this month our coverdisks are particularly special... "™**9talatomt\skevtr -^™ w*m man. r^f - trfBateaunnmnji,. ™inns*irfijhr s J?'c. di - j ^. ,-j *fcta5w package «" Screens, adit sMs. isjeraunrj ™ga into * rufl «om siudia KCS 3.5T wllh Livel II Gold Disk's stunning MovieSetter animation studio graces disk 40, as we proudly present you with the utility Eric Schwartz uses in all his Aerotoon animations. With MovieSetter you can piece together stunning sequences AND add sound to them 1 Full editing capabilities are also available, allowing the user complete ediiorial control over their ereaiions - Steve Spielberg watch outUn addition, all the usual graphical thrills, such as colour cycling and scrolling backdrops, are available to add much -needed movement to your work. In fact, the only limitations imposed on you are by the memory available and your imagination, and it you have ever wanted to lake on Schwartz at his Dwn game, then here's the perfect opportunity. SCftffffN SCffNff GAME REVIEWS With previews of Aiiens3, Kick Off 3, tndy A and Second Samurai, there's certainly a lot to look forward to later in the year. There's also a lot of brilliant games out now t too, as our reviews of Shadow of the Beast 3, Sword of Honour, Trivial Pursuit and Tennis Cup 2 prove. 40 FIRST IMPRESSIONS 42 KICK OFF 3 47 ALIEN 3 52 THE SECOND SAMURAI 54 INDY IV; THE ADVENTURE 56 BEAST III GO CRAZY CARS III 62 SWORD OF HONOUR 67 FASCINATION 68 E5PANA '92 70 TRIVIAL PURSUIT: CDTV 72 CALIFORNIA GAMES II 74 GUY SPY COMPETITION 75 TENNIS CUP II 76 RED ZONE 78 THE CASTLE OF DR. BRAIN uim 78 BUG BOMBER KickOff 3 DISK 41 ■CM classy "V'e'e game! "«»ma-|*rtctaoe CATCjfmRwii^, *> W* M up nurylitm MAZE; c«fl y g „ ejl!il p B p fo* the best Domain gam "AMI * * * Opening Disk 41 is an exclusive conversion of Shaun Southern's 8-bit classic, Pod- written for us by the great man himself. Incidentally. Shaun will atso be converting some more old favourites exclusively for us, so stay tuned for more stun- ning versions of old faves. Also on the disk is a playable demo of DMI s cutesy ape-related caper Catch 'Em, which offers several stages for your delectation. With Shaun Southern contributing Pod. next up is O'Bic-a conversion of the old Q'Bert coin-op by SWIV coder. Ronald Weesernik, It's a corking version of the arcade stalwart, and one that will have you returning again and again as you try to conquer its many pyramids. Finally, we enter the realms of silli- ness with one Mr Wobbfy, before entering a large 3D Maze in the originally-titled Maze... 13E»2O0D BANKING STARTS HEREV It's amazing how different things look with a NatWest Card Plus account and £30 HMV vouchers. Aged 13-20? This la far you Opening pour first bank account should be exciting - and rewarding. That's why NatWest designed Card Plus. How's £30 of vouchers for starters? To kick off with, if you're aged 13-20 and you open a Card Plus account between 1 July and 15 October 1992, we']] give you. a free HMV voucher worth £8* to spend on any record. CD, cassette, video or goods you choose - plus a £22** voucher book for money off. We'll pay you! Not only is a Card Plus account free of all bank chargest (these include cheques and cash withdrawals),, it also pays you inlereM on every penny you deposit. Even direct debits and standing orders arc free, and very handy if you need to pay regular subscriptions. What about the phis tic? You'll want to be sure you can get cash 24 hours a day so we' 1 1 give you a Cashcard which lets you gtt your money out of a vast network of cash machines - any time. Those of you aged 16 or over can apply for a chetjudwiok and Servicecard, which will make it easier to pay for those major pu nchases. Free Account Pack We'll also give you a statement folder, chequebook cover and card wallet to help you keep things in order, Sound Financial Advice [f you need help with any financial! matter you'il find friendly, helpful staff to give you advice at even, NatWest branch. APPLY NOW! Overdrafts are not permit ted on Card Plus so you must make sure that you keep some money in yos.ii account at all times. How to open a Card Plus account The sooner you open you r Card Plus account, the wooer it ran start working for you. (And, of course, the minute yuu receive your account pack, you'll get your FREE HMV vouchers!) Simply fill in the coupon and take- it, together with some form of identification (such as. a passport or birth certificate) to your nearest hranrh of NatWest, or call us FREE on 0600 200 400 for more information and an application form, •Offin-kmm It'll* "CJ*rfE»pto.«■ r^ it wur branrh lor dnub. NMknd WamUnatt Bui He. 41 LotrtMT. Lcwufcr, HIZP 2W MrAB Phone FREE NOW! 0800 200 400 ~ " " Vim,, I, n n.i|ridj> Mjut lit K|in. MnthlJt l Jjiii In tipm 3-8- If you would like to open a N»tW«| CjMd I N.iin ■ t, take thta coupon IO yutir nearest NilWnl bmnli r'oienanieii vl,li..-,-_ . FoMCode. I i llllliliii i i— mam I M millnn ill lll>m> i Miii|ii rm t Accounts must be opened by 1 5th October 1992. n f ^ National Westminster Bank We're here to make life easier E W S P R 1 (. E l> R O |» F O R P I R I- STROIK A R \ \ PRICE DROP FOR A600 mmodore's newest Amiga has just had a 25% pno* CUt and now retails tor only £299. The machine after healthy sales of 65,000 in its first tne months, has abandoned the £1399 price poinl that Commodore seem so tend of. The move has been explained away as the result of unprece- dented reliability in the new machine, with returns MONSTERS UNLIMITED Probably the scoop Ot the year (or should that be spook of the year?!), Ocean have secured the rights to I he Universal monster characters. With Drac-ufa. Frankenstein, The Mummy and the Creature From The Black Lagoon among the many characters included in the deal, the soon-to-be released game is as yet untitled, but will feature as nnny of the characters as the in-house team can cram in. Featuring a 3D isometric play area, in much I he same style as Head Over Heels, the game involves the player in a race against time to collect the six parts of an ancienl crystal and :hus imprison the prowling monsters for all eternity. Watch for it soon! of around a mere 1%. This may well be the case, but with a new machine on the honzon and a probable A&00 bundle it could be that lor once the company is trying to sort out a coherent price structure before the machines actually go on sale. This will nol eltect the price of the A600HD (the hard drive model), which wall remain at the still reasonable £+99 mark Whether or not this is because The HD model isn't as reliable as the plain A600 isn't certain. Silica Systems, one of the UK's leading Amiga dealers, were pleased with the new low price, but ;ilnn surprised by the move. Andy Leaning, Silica's spokesperson offered, "Its great news. At this price ttie Amiga market will grow considerably and attract a let of new users It'll be interesting to see what other manufacturers, particularly those pro- ducing the high specification games consoles (PC Engine, NeoGeO. etc) do in return, A £299 Amiga will make many prospective console buyers Ihmk twice about which system ihey buy. Previously there was a large difference between the prices of consoles and the Amiga, now that difference is much smaller and Id expect a lot of the more seri- ous console buyers will consider the Amiga 600 given its better specification.' IDEAL HARDWARE TAKES ON FLOPTICAL One of the most practical solutions to large volume storage has arrived in the U.K. The floptical drive is a combination of conventional magnetic disk tech- nology and the optical drive techniques used on more expensive removable cartridge drives. Based around a normal sued, specially treated 3.5' floppy disk, the floptical uses high precision optical alignment hardware to squeeze in an incredible 1245 tracks per inch ot data. This means that a formatted disk can hold around 2lMb of data, halt the size of an average hard disk. The unit itself is an embedded SCSI mechanism so it can connect directly or be added to a SCSI chain. It can also read and wnte siandard and high-den- sity floppy disks, which could make die transfers to other systems much easier. No price has yel been fixed for the unit, bui it is sure to be around the £200 mark. The incredible thing is thai the floptical disks, manufactured at the moment by 3M and Maxell, cost only D2 - that's about £1 .75 per megabyte. The floptical drive, which is manufactured in the U.S.A. by Insrte, is already very popular across the Atlantic, and is sure to catch on here as a reliable and cost elfeclive way of backing up and transfer- ring large volumes of data. CBM PERESTROIKA SHOCK In a surprise move, new Commodore boss Kelly Sumner recently entertained members of the press at the company's UK headquarters. The nor- mally taciturn company executives were fielding all sorts of questions from ihe floor, which were understandably predominantly aboul the proposed new Ami gas Although not completely forthcoming aboul new hardware, Sumner admitted thai two such machines exist and both are planned for a UK launch, although no dale was given. Well placed sources say that one of these machines will feature a 32brt 6803 D running at 25 MH2 and will include the new AA chipset. New graphic modes will allow resolutions up to 129QXS0O in ?&G colours or 16.7 million in HAM mode. The DMA channels have been speeded up to around four times their original speed, allowing lor new sprites (Hpixels wide and a full screen high. The Witter will also be four times faster. As mentioned before the new Amiga will feature a DSP and an 8-channe 16 bil sound chip Although Commodore were understandably cagey about a release date the latest rumours from well-placed sources in the States say that the machine will go on sale there within the next two months. If that is the case Commodore UK might seek to put together a console beating bundle for a Christmas release in this country. SOFTWARE RAVES IT UP Amiga newcomers Digital Muse are imminently releasing two very promising new MID) music packages called Rave and Prodigy. Rave is aimed at total beginners, and has been designed to make music making both entertaining and spontaneous. On the other hand. Prodigy is aimed at the experi- enced user, and contains every possible feature TEE OFF ON THE MOST CHALLENGING t 8 holes of major championship golf with the legend who hand picked each one- jack nlcklaus. play the breathtaking 8th at pebble Beach and discover why the second shot of thts bar 4 isjacx's'favcufite SHOT IN ALL GOLF" IN PROBABLY THE MOST REALISTIC AND VISUALLY STUNNING GOLF GAME EVER MADE. Badlands roars onto your screen in a FABULOUS COVER5IQM OF THE COIMhOP HrT. A PERILOUS NEW SPORT HAS EVOLVED IN THE WASTELANDS - SPRINT RACING. AND ITS A KILLER! CUSTOMISE TOUR RACER WITH MISSILES, SPEED, TYRES AND SHIELDS. AVOID OIL SPILLS AND A HOST Of HAZARDS TO RACE THE EIGHT UNIQUE TRACKS WHCH BECOME EVER MORE DANGEROUS AS YOU DRIVE YOUR WAY THROUGH THE LEVELS. RUTHLESSiFAST AND GREAT FUN FOR TWO PLAYERS. H IT NAMES * HIT GAMES HIT SQUAD P.O.' BC 1ANCHESTER-M60 2LX •lACKMCKl mm 3 i "a 1 WTm u - z Grasp the controls and enter the awesome THREE-DIMENSIONAL WORLD OF THE SJ.U.N. RUNNER, TRAVELAHEAD IN TIME TO THE 1 2ST CENTURY AND EXPERI ENCE THE THR ILLS OF I M£ ING AT SPEEDS OF OVER 900 MILE S PER HOUR. Increase your speed by riding the outer walls cfthetunnel blast armoured drones and mag Cycles out of your path. ^ -_ JUMP THE RAMPS AND CHASE THE TRAILS OF STARS FOR BONUS POINTS. ALL AVAILABLE FOR ATARSSTft AMIGA E W S TR ER 2 , V t. M CIA $ U P I> .0 R T F K O M M I 1 S U LI 1 utd sensibly require. Both >es place the emphasis j upon user 'friendliness, and I both are very easy to get started | with. Homwvef. Digital Muse are certarty not sacrificing features md they confidently decla-e that i on and beat the likes of Dr T's Having seen the package. I [n them. Rave represents an i forward in MIDI music tech- as it's the first fully system Digital Muse's philos- i don't want to be complicated and unnecessary *y buy their first MIDI package, : to make music as quickly as possi- flaws is not over-burdened with features that beginners will never use. basic: package is very simple to get to Where the exciting bit comes in, is the you can upgrade Rave by purchasing 1 program modules, ou want professional arrangement features, juai buy them, if you need comprehensive modula- n and pitch drawing facilities, there are modules that too. Whichever modules you buy, you will be sent an entirely new version of the program maining the features that you specify. This must surety be an Amiga first - a designer MIDI pro- gram! Prodigy represents Ihe ultimate enhancement of Rave, essentially containing every possible module in one program. Although prices have yet to be finalised. Rave **be approximately £70. Prodigy approximately £1 70 and additional modules will cost irt the region sf E15-30 each, The Software Business are dis- hbuting both programs, and you can ring fhem on 0480 496497 for further details. Look oul next rssoe tor an exclusive preview of both programs. STREET FIGHTER 2 AMIGA DEBUT With the big guns unveiling their Festive iine-ups. bets are already being taken as to which game will take the coveted number one position in the Amiga game charts, CU Amiga's tip for the top has to be US Gold's conversion of the Capcom beat 'em up, Street Fighter 2. Already a hit on the consoles, the Amiga conversion is being handled by Creative Materials, the force behind Final Fight and The Godfather, For those not in the know, the coin-op features huge sprites as you pit your fighting prowess against an assortment of the world's strongest men and women. All ihe main coin-op characters are to be featured, including Ryu, a Japanese lad who has mastered the arts of Kenpo and Karate; Honda, a lardy fat guy whose Speciality is Sumo Wrestling; Tangier. Russia's answer to Hulk Hogan; and Dhaltsm, a Yoga master, One or two players can control any of the eight charaiers in the game with the addition of four computer controlled tough guys to test your skills against. We'll' have a review soon, PCMCIA SUPPORT FROM MITSUBISHI The advantage of the ASOO supporting the PCMCIA 'credit-card' standard is that a lot of manufacturers already support this stan- dard on the PC. so a tot of devices are compatible by default . One such device is the latest battery-backed static RAM card from Mitsubishi. They come in various configurations and all have a special back-up battery in addition to the main battery, to prevent loss ol data when replac- ing the main Lit hi u m power calf. The cards themselves are very small, only 8.5 by 5cm and a wafer thin 3.3mm thick. This means that you can easily store your data, pop it in your pocket and nip round to your mates house with all the Information The S R A M card pi ns a growing number of periph- erals available in the PCMCIA format - devices such as fax modems and network drivers are already available from some manufacturers. Hewlett-Packard, for instance, have introduced a minialure hard-drive - a 21Mb job with 18ms access lime - due to retail for just $250, GAME MUTTERINGS Soundware International hardly made a big splash their debut release, Cricket (snigger), but the Bedfordshire-based soft co look likety to enpy ; gnificanfiy more success wfth their latest release. Despite its name, Tearaway Thomas isn't just for kids as its an addictive mix of platform antics and bidden bonus rooms with enough speed to even grve Sonic a run for his money. • French outfit, Ubisoft, have roped in England captain. Stuart Pearce. to endorse their latesi football compilation. Featuring Kick Oft 2 (again), World Champivnshtp Soccer (again), international Soccer Challenge I again) and Manchester United {again). Psycho Soccer Selection will be prtced at a very reason- able £30. 99. Trouble is, we can't imagine anyone Ttarmmmy rnemii Capuin Dynamo prepared to fork out ihe cash for such a moiley collection of old games. Knock this one into touch! * Those wacky Ignsters, the Godemasters, have struck a blow for pensioners everywhere by basing their latest actiorvpuzzle plarformer on the exploits Of Captain Dynamo, a 75-year old superhero. Pausing only to collect his false teeth arid cash his giro, the Captain has to negotiate a series of gem- packed levels m pursuit ol the dastardly Von Flyswatter, a geriatric criminal who has made off with the world's largest collection of diamonds. Oul soon. * Psygnosis are gearing up for a productive fourth quarter, with a whole balch of new games ready tor release. Looking rafher similar to Team 1 7 s Alien Breed, Cytron ,s set in an underground research complex which has been laken over by R V A I 1 E R I \ 5 I. R MERIDIAN INTO OPAL Mendian Software Distribution, previously known as Precision Distnbution. are one of several UK Distributors eagerly awaiting the first shipments of QpalVision, The package, from American-based Centaur , is designed to be a complete 24-bit graphics solution. Apart from the hardware, which boasts a 76flx5fl0 true 24-hii PAL j display and features a VLSI graphics co -processor, there are several | software packages -ncluded. Opal Paint seems to have features to match any ol the currently available 24-bit packages, with support for IFF and Jpeg file lormats. RGB and HSV palette control and support tor 32-bit brushes Also included are an icon driven presentation system and probably the I worlds first 24-bit game, The Kng Ql Karate, as mentioned in CU previ- ously. A complete range of enhancement modules will be available far Opai Vision including a grabber/genlock, a flicker fixer, an input switcher and a separate graphics effects chip called, for some reason, The Roaster', which will apparently enable live image processing when used with the grabber. What is perhaps most interesting about the unit is that it comes as either an internal card or an exter- nal unil which, il is claimed, wilt work on any Amiga, including the AfiOO, Look oul lor a review soon. GOLD DISK'S NEW OFFICE Canadian-based Gold Disk have yet another product due tor imminent release. Gold Disk Office was the most complete integrated soft- ware soloution when it was released a few years ago However, most ol the compo- nent parts around which it was based have undergone major facelifts in the previous six months, so it was about time the offfice had a spring clean. Office 2 has five compo- nent parts - a word-pro, a DTP system, a spreadsheet, a graph plotter and a database. These units all run separately from each other and are in lad, slightly re- worked versions of the already available Gold Disk I products such as Pagesetter. As the product is still in Beta test stage Ihere- is no pricing information available yet, but the last package offered substantial savings as il was being sold at less than half the price of all the component programs. CHANNEL 5 INTERFERENCE A500 owners who still rely on a modulator to dis- play images via a T.V. set may lind their viewing interrupted in the near fulure. The modulated Sig- nal usually appears around channel 36 on the UHF scale, slightly above BBCi (depending on which broadcasting region you live in). Unfortunately the new domestic channel, Channel 5 has been alloied a ne'ghbouring fre- quency. Although nol exactly the same, because of ttie way Ihe signals are encoded, and depend- ing on the strength ol the signal, Ihere is a great deal of cross channel interference. Modulator owners can already suffer from interference from video recorders, which operate on vanous similar frequencies, but this is only really a problem if bolh the modulator and video are in close proximity and in use at the same time. In the case of a terrestrial broadcast station Ihe interference will be a great deal worse however, and there is little chance of getting them to turn il olf so thai you can play Lemmings. CANON APOLOGY CU Amiga would like to apologise to Canon UK for our review of the Canon BJC-800 colour printer which we published in our August issue- It's not the review that we re apologising about, but the awlui screen grabs that accompanied the piece. Due to technical prohlems with our in- house scanner, the original colour prints obtained from the printer were sadly distorted and tailed to show the best of Ihe machine's capabilities. The official position is that Channel 5 should bear ihe cost of re-tuning any video equipment that will be effected, but have so lar neglected 10 point out to consumers that this will mean retuning con- soles and computers as well, Fortunately the modulator on the Amiga has an adjustment screw to move Ihe frequency to a different channel The adjusting screw is present on (tie A60D as well, next to the RF out port- Simply twiddling the screw clockwise a bit should do the trick, but remember that you will have to retjune Ihe channel on the TV again to get the pic- ture back. It's a bit ot a nuisance, but much easier than waiting lor the Channel S chap to do it. Adjustment screws are present on most equip- ment that uses an RF frequency to display images on a TV sal - the modulator components have an adjustment screw as standard, bul on some units like video recorders and consoles this may mean having to open the case. HERO QUEST 2 Gremlin's first venture into fantasy role-playing games, Hero Quest, was a more-than-worihy interpretation of the popular board game and con- sequently sold in buckets. More than a yesr en. and the Sheffield -based publishers afe gearing up for Hero Qt&$?2. The new game. The Legacy of Saracen, goes beyond the confines ol the boardgame and indroduces a whole range of new characters as well as a beefed up combat system. A total of 14 different scenarios are on offer utilis- ing the same isometric view as the first game. SOCCER PINBALL After the recenl success ot 2tst Century's excellent PinbaH Dreams game, Codemasters ioo* set lo capi- talise on that particular title's success with the release of Soccer Pinbatl, Combining the skills of the forty pitch wrfri those of the pinbaU table, the game features a number of tables each with a football theme, the overall aim being to score as many goals as possible. Priced at a budget-busting E7.9Q, we'll have a review new month. HISTORY LINE Blue Byte are set to capitalise on the success of Baffle Isle, with a new strategy war game set at Ihe time of the First World War. History Line begins with the assassination ol a r chduke Franz Ferdinand, an event which precipitated the 1914- 1018 war. During Ihe course of Ihe war, Ihe player will have Ihe chance to prove his strategic worth on both sides (Allies and Mirte«machte). With more than SO unique unKs under your control and 24 dit forent battlefields, the game atso features regular updates on ihe political events of the Ume with newspaper reports and historicalry accurate tacts cisplayed periodically. During the course cf Ihe war. your scientists constantly invent new weapons of mass destruction and your arsenal of planes, air- ships aTid tanks are continuously updated 10 PRETTY CLEVER AND PRETTY COLOURFUL, BUT WE'RE KEEPING IT VERY QUIET. Even the loudest colours are far from deafening when they come from the new Swift 2 YEAR WARRANTY AMIC A COMPATIBLE Series. These new 24 pin printers are so quiet, you can keep talking while qUin:43dB[A) FAST: 24UCPS they keep working, Yet they can produce stunning colour graphics and fast, accurate, scalable type in sizes from 8 to 40pt, All of this from a series of printers at prices that are really worth shouting about. COLOUR OUTPUT/SCALABLE FONTS CITIZEN COMPUTER PRINTERS ALWAYS A GOOD IDEA To find out which Swift 2 Series printer is right for you, contact your nearest Citizen dealer. For details call 0800 52 51 05, I ■ .flfl *l Ciihen It, rope Limited. Citizen Htmtrn, ft WttMtM* Brim. Itngtt, Bufinots Frrk, lw*ffty, 3n*t*itm Si J SiZ. This month s offering is GolA Disk's MwieSetter, a complete animation and production studio rolled into one. If you've always wanted to make your own demos, MovieSetter is here to make it easy,,. If you have never seen an anima- tion demo on the Amiga then you obviously haven't owned one for very long. If you have, then most likely you have seen one created with Gold Disk's MovieSetter. MovieSetter is a utility which aims to combine all the facilities of a real life production studio into one easy to use package. Because the animation is con- structed from the basic blocks frame by frame this means that you can get at least a few min- utes worth of animation out of even the most humble machine. The advantage of this system over more traditional animation packages like DPaint is that you can edit all the animated strips, or tracks, at any time - just like they do in the movies. Create backdrops , synch sound effects, overlay animation frames and create your own opus now with this amazing coverdisk. LOADING DISK 40 MovieSetter comprises two disks in its original form, and yet we have managed to squeeze it onto one disk on the cover, giving you much better value for your hard earned cash. Because the files are compressed, they will have to be decom- pressed before you can us© the program. Before you attempt lo load the coverdisk you should format two disks and name therm 'CLI40A' and 'CU406', To formal a new disk, simply insert an unwanted disk info the drive and select 'Format' Irom the Workbench pull-down menu. The disk will whirr for a while whilst it formats, then an 'empty' dask icon will appear on the Workbench screen, You can then rename ihe disk by selecting its icon (by clicking once on it) and then choosing 'rename' from: the puH-down menu {the exael menu depends on whk;h version ol Workbench you are running). A test gadget will appear and you just type in the relevant name. If you are unsure about these steps please consult your Workbench manual. When you have the two disks ready, boot Irom the MoviesSetter coverdisk- A soript file will auto- maticaliy decompress the data onto your disks and will ask for each in turn. When the requestor appears ashing for one of the disks, insert the rele- vant volume and press return. The data will automatically be written to the disk. When the operation is finished you should remove the coverdisk and insert the lirst disk ('CLWOa'}. Feset your machine (using CTRL- Amiga- Amiga) and the new Mo-deserter will autoboot. Once loaded, you'll be asked to ertier a proiection code - we've printed ihe relevant words on the next page. Simply look up the nght word and type it in, KiJ gold disk's MovieSetter! fear trie St 'iwarL r al Ibis cwn sane with r>i ' greatest coverdisk ever - Grate aiming ani- mations with this astounding and exclusive package, uirt screens, edii srirts. laysr ywnd Acts rata rou Amiga into a full movie state. Rat Mode ' 32 colours ' synth'tx serf sources ' can • . bactflfoc ed'ior ' wipe erects " lull Saiybcarding " Wfl Z.Ocom- . rM Trtduie GETTING TO GRIPS WITH MOVIESETTER MovieSetter is an animation and video program which allows you to create your own animated car- loons in only minutes, If you've always wanted to produce your own demos then now's your chance. Gold Disk's program gives you total artistic control over the entire production with full editing features available at every step. IF you don't like the way your video is shaping up, an entire character can be added, moved or eJiminated witfi just a dick of a mouse button - it really is that simple! MovieSetter frees the user from the drudgery thai was once associated with the art of animation and lets you spend the time on the creative process itself Here are Ihe main powerful features that are available in MovieSetter ■ Stereo digitised souftd. - Backgrounds scroll horizontally and vertically, * Full control over multiple colour cycles. ■ Number of tracks onJy limited by RAM available. ■ Tracks can be placed in production with a dick of the mouse ■ Timing adjustable anywhere in your movie. ■ Frame accurate editing, - Frames can be looped. ■ Tracks can be shifted in any direction, - Tracks can be attached to guides for automatic spacing. • Movies can use ihe overscan area. * Fully featured editor set included. • Backgrounds can be 'wiped' onto the screen in many ways. ■ Cut and pasie tracks and sets. Your finished productions can be played back eas- ily in real time. They can also be recorded onto video tape or transferred to disk using the freely distributable MoviePlayer (also included on our coverdisk). Each Minuted sequence Is constructed from ■ un«« of t*te l>M on ti>o ol t background Etch HI Is inuneled individually, bul ne*diVl n*cet«*flly move In every frame, u wHlh Flip nere. The background can ilia be anlmited by Vtflout strolling fftd wiping affects. 12 COVE DISK nw» is wh«i you W iii find on tr* M»vi*9*ttt' «n*k. OVERVIEW Fortunately, creating simple animations with MovieSetlet does not require a complete under- standing of the program. More sophisticated operations, however, will require a knowledge of how MovigSsttsfs various elements interact. You can read through this section quickly for now, but you may want to come back to it after you have completed the tutorial which appears later on. All MovieSeStsr Productions begin with IFF pictures such as those drawn in BPamt). Pictures exist in two forms in MovieSener. Backgrounds and Faces. Backgrounds always reside at the back ot your scene, and nothing ean ever be obscured by a background. A background can be as large as full video overscan (352 x 290 pixels), although editing '5 done on a normal 320 k 256 screen, During playback, the entire background is displayed. Backgrounds may be scrolled either vertically Or horizontally, and are independent ot other ele- ments with the scene The second type ot picture is a lace. A lace is a single image of an animated characler or object. A Set is a collection of related faces m a logical order. For example, a set could contain all ot the positions required lo make a character walk, each face representing a snapshot of the walk If ail of the faces from a set of a character walking were painted on dear plastic cards and lad out on a table, it would resemble a si robed view of that character's movement. Slacking the cards in a par- ticular order and Hipping through them quickly would give the effect of animation. Changing the order of the cards would affect Itie movement of the characler, and copying some oi the cards would alfect the timing of the set. The Set Editor allows you to create the tools with which you will make your movie. While the order thai faces are placed within a s et does not con- strain you in any way. it is convenient to have the faces follow a logical order. The set editor allows you lo preview your set,, animating the faces in the order that you created them, Your MovieSettef package comes with pre- drawn sets, so it is possi- ble to create movies without entering the set editor. LOADING A DEMO PRODUCTION Completed animations are saved as 'Productions', which can easily loaded In lo MovieSetler for editing. PROTECTION CODES Click on Load la load In 1I» Demo production GETTING STARTED Once you have loaded MovieSettef you may like to take a quick look at an example production. Use the menus at the top ot the screen and go lo the far tett one. called Production , and choose 'Load'. A requester will appear which is your prompt to select the Demo file. Make sure the CU Clip Art disk tor AfovreSettens in a disk drive and select the Onve gadget such as DFO: or DPI :. Click on the drawer named "Productions' and then double dick on the file called 'Demo'. It should now load without further ado Double CHCfc on uemo.prc Demo. Easy, ahl naturally load m the Somewhere on the screen d Wiling. Each ae1 can be altered limply by eliciting II and moving It around the screen page lint word num word* 1 5 5 like 5 9 1 referred 6 4 6 necessary 7 7 4 loaded 1 2 11 movie 9 6 7 picture! 11 5 5 order 11 11 3 editor 12 5 5 changed 13 2 6 create 14 6 5 will 15 4 4 bar u 4 6 menu 17 2 5 speed 19 5 7 carrying 20 6 4 saver 21 7 2 manual 22 3 6 insert 25 4 1 effective 27 4 3 specify 27 2 9 each 2fi 1 3 criteria 29 2 4 duplicated 30 2 3 obscured 30 3 3 what 31 5 8 road 31 6 2 would 32 3 2 overlap 32 4 4 placing 33 4 5 normally 33 3 2 return 36 4 4 scan 37 3 2 drawing 37 4 3 packages 38 3 1 until 39 3 3 repeat 39 3 1 filled 42 2 5 First 45 2 11 series 45 # 1 rile 46 4 5 number 46 7 5 stick 47 3 6 into 47 7 4 need 48 4 3 outline 44 6 7 adding 49 3 3 practice 49 8 9 center SO 5 3 current 50 6 6 palette 51 2 3 limited 52 4 4 recti $2 6 1 close 52 9 1 patience 62 2 7 results 62 5 1 free 9 4 2 quickly 7 5 5 parts U 2 2 special 19 2 4 stoned 21 4 5 from 25 2 6 elements 1 3 5 minutes 36 2 4 quality 13 COVERDISKS Using the set editor, however, you can create new sets from exisitng ones by taking advantage ol its ediling tools (e g. sizing, rotation). SCENE EDITOR The Scene Editor is allhe heart of MovieSefter The highly interactive nalure of the scene editor allows you to view productions as they will finally appear while you are creating them. The first step in creating a scene is choosing a background (though it may be changed at any time). If you were creating a scene by hand, you would start with a painted background. At your disposal would be stacks of faces painted on a clear plastic, each stack representing a set, You would create the first frame of your movie by overlaying a single sheet from each set, with (he background showing through the plastic where no image was painted. You would continue to do this for the lengi h of your film: a tedious, but inherently simple opera- tion. FRAME BY FRAME Mo vieSetfer works in almost the same way except that you create the movement of each character completely before starting the next, For example, if you wanted a dog to run across your backgrounds chased by a cat, you would first create a track Irom your dog set (ie, all positions ol a dog running) by starting at the left edge of the screen and clicking i" The han SIT EDITOR TOOLS The SOl editor tools are located down the left hand Side of the set editor screen. They control the various ediling controls used in the creation of the animated sets. Go to beginning of set: Places at the first lace of the current set. Go to previous Face: Places you one lace back from the one shown in the current set, Preview set backwards: Cycles quickly through the faces in reverse lo give you an idea ol how the set looks when animated. Use the Up and Down arrow keys to alter the playback speed, Stop preview: Stops the preview? You can also hit the space bar, Preview set forwards: Plays the sel forwards in real time Go 10 next lace: Advances one face in the cur rent set Go to end of set: Advances to the last frame in the current set. Cut: Cuts the current lace from Ihe set and places it in the paste buffer. Copy: Copies Ihe current face and places it in Ihe paste butter, Paste: Clicking on the top half ol this gadget places the face from the paste buffer before the current lace in the set. Clicking on the bottom hall will paste me face after the currenl face in the set- Insert face- Clicking on the top hall of the gadget places a blank face before the current lace in the sel and clicking on ihe bottom half places a blank face after Ihe current face. Delete face: Erases the currently shown face from the set. Register mark: This places registration marks on your animated set. The mark is a pixel where MovieSetter lines up the animation, it's also the hotspol lhat MovieSetter -connects the pointer to when you are laying down the sel as a track. Using Ihe supplied Clip Art: Watch aul lady! your way to the right edge. Mow'eSetfer automati- cally adds frames as you create the dog's movement, and cycles through the set faces in the order that you created them If it took twenty clicks to make Ihe dog run Irom the left side to the nghrt side ol the screen, twenty frames will exist in your movie. A track contains much more inlormation than a set, A set is simply a collection of images; a track ts an ordered collection ol faces from a set, with screen position and depth information. A sound event begins in a specific frame, but ends some time later {depending on the length of the sound and the complexity 1 of Ihe movie), A palette event causes the colours 10 change until another palette event or background charge occurs. Other events are background scrolling, timing, colour Cycling, and loops. While all of this may seem complicated now, you will see in the tutorial thai ALL of ihese actions may be performed by the simple act of moving the mouse and clicking! TUTORIAL This tutorial is designed to clarify the terms we've introduced {face, set, background, track, event) and help you create your first animation- So buckle up and let's go for rt 1 Ru n f or it, fliirl ! ¥*U' r» ntwul to get gobfc*d , , To add the cat's irack. you would step through the movie to the point at which the cat would logi- cally enter and click out its movement using the cat sel, When creating the cat track, the cat is auto- matically forced in front ot all olher tracks in Ihe current frame. This may be changed later, 11 you wish, when the track has been compleied. MovieSetter is WYSIWYG (what you see is what you get): while creating the cars track, the dog is Still visible. When adding to your movies, you always see what you have previously created, making animation as simple as moving the mouse and clicking! This concept of creating tracks parallels that of the rnutlitrack studio used in the music industry. A single musician may play several instruments in a song by recording them as separate tracks and then overlaying them using a 'mixer'. The scene editor is essentially a mixer that integrates sets into tracks and overlays them to create scenes. A conceptual complication ol tracks is that it is only possible to view a single element ot a track in a given frame Tracks start at one frame and at some time later, end. A grven frame is a snapshot of the track as it interacls with other tracks m the movie. EDITING TOOLS MoweSeWer's editing tools have been designed to make changes lo an entire track, or a single track element fast and easy, For example, an entire track may be repositioned by simply moving a Sin- gle element within the track. 'History" allows you to show irack elements from previous frames in the currem frame (a strobe elfect), While tracks exist across many frames, 'Events' are attached to specific frames and initiate an action, There is NO LIMIT to the number ol events that can occur within a movie. A back- ground change updates the background with a new picture but does not aflect the iraeks in that frame. Th* Walker confronts tr* marllin. Simply fwa {tutkt *1smpad down on Ihe nn background. CREATING A PRODUCTION We'll create a simple production of our own using some of the clip art that comes on the CU coverdisks. Before we load any of the individual elements, let's select Project'Oear to clear any- thing thai already might be in our production. LOADING A BACKGROUND The first thing that you should add is a back- ground. iij.i.iiiji Stroll inn To I ut-ln I afife l»»F Loading 1 tkKkflfourut Irom the EvvnL'SohKl menu. Go to the Event menu and choose Background/Select. This will bring you to the Load Background requester. There are a series of back- grounds in ihe Backgrounds directory on the disk with the MovieCfips. Double click on the one called TutorialBackg round". This will automatically load in the picture from the disk, and place an event in the first Irame, This tells MpvieSelterio change back- grounds at the first frame. Unless we add another background change event, this will be the back- ground for the length of the movie. i?ra ' uiii:i FJ BB8 ■ * •■] IfttHT mm N — r^J ""*$] ■eeeeH * ■ 1 1 1 leLMl " TtiH wl pes window : CtiooM None rf yew v* lolkuwlng Ihe flrert firtortal. 14 -* PLUNDER & PLENTY OF PILLAGE "Unlike so many of the lacklustre wargames out there Vikings has some kind of magical -addfifPve*ingr^!i" It / " Addictive & enjoyable If- -Hbattle simifljition." J I I I I I I I U.S. Gold Lid., Units 2f3 Holford Way, Hulford, Birmingham BG 7AX. Tel:021 625 3366, m. W/H&IDR Fly the most accurate flight simulator ever created. Fly against the most deadly opponent known, real people! From hi- planes of WW I to jets of the Korean War, know what il was really liketo fly. Air Warrior si mu lates t he wor Id of the r eal AC E. **. . . best flight simulator ever," Amiga Format "thrilling... the greatest experience in flight simulator history." PC Format "unparalleled . . . amazing . . , huge." NCE "game dynamics impossible to duplicate in conventional computer simulation." Omni "incredibly realistic flighi simulator. M What PC Amiga, Mac Color Sc Mono, PC and ST £34.99 Air Warrior includes: Two comprehensive manuals. Campaign Map, Terminal /Off-line Trainer, Data disks, Free H«sl members hip. £-lft of cc innecl credit. Modem offer For further information call On-line on 08 1 -558 6 1 14. 642a Lea Bridge Road, London E1Q6AP, Host 081 -539 6763. m WAZWZ ~£: I ^< <#- COVERD1SKS colore The background . slows us to choose a wipe effect for the back- ground. This wipe Mil take piece when the background enters our rxoducfcon The Wipe requester will appear and ask us to so t oci the type or wipe that we want to use MovieSener comes wrtfi many special wipes burl in. H you choose 'none" there will be a direct cut to the new back- ground picture. Sines we are in the first frame ol our movie, select "none'. The background for your animation will now appear. CREATING A TRACK Our background looks a little barren so let's spce things up a littie by creating our first 1 rack Remember that tracks draw their imagery from sets of iaces. MovieSetter comes with pre-drawn sets so we won't bother lo create one from scralch for this animation. > ajftffi$- * ^^tifc^y^jif IHi « . < I Wtnt you Mjuld res aHar loading the Tutorial background. Click on Disk from |h« file minul 10 thvCK OUTt lh* dlik con- 1M|*. «Ih it ■hotvi wh*['» prairleualy b**n 0*6*0- Go to the Track menu and choose New. "New' lets MovteSe ttsr know itiat you are going to add a new track. This will bring you to the Set Load requester There are a series of sets in down Ihe bill on Ih* currafil Irani hvviI Hm» In I logical paih Move the pointer 10 the far top left of the back- ground. The real power of HovieSetter is that e^ery time you click the left mouse bu tton, the cur- rent object gets placed onto the current frame. This process is called stamping. Every time you stamp, the set also advances by one lace. This set was created to make Boing Ball look like it's rotat- ing. Let's try it. Stamp out a tew frames in a path Irom the top left down to the centre ol the road. Stamp out a lew more going in a path I ram the centre to the lop right of (he background. Tr> complete the track, hit F5 on your keyboard or hold down the Control key when siamping th e last frame of the track, PLAYING A PRODUCTION When your want to play your production use the player control window. Select the Start Movie gadget to "rewind' to the first frame of the production. Select the Play Forward gadget to play the production. Press the Space bar to stop the production al any time. ADDING A Let's add a sound to give our production a real 'cartoon' leei. There are a number of great sounds provided lor you on the CU coverd isk. Rewind the Production, Using the Player Control Window, step through the frames until you reach the frame where the being ball is bouncing off the road. Choose 'Sound' in the Event menu. This will lake us to the Sound requester. Doutoje click on the sound called 'Boing!' lo load it into the production. This Is wrttal the sound conlrol window locks like. Before the sound is loaded into ihe production we are placed m the Sound Conlrol window. We'll return to the special sound elf eels that can be pre- formed here later, but for now just dick on the Event button, This tells MovieSetteno play the Boing sound when it reaches this point of the movie. To hear ihe sound without creating an event, press the Play button. Remove the sound control window by pressing its close gadget {like closing a window on Workbench). IF YOUR DISK WON'T LOAD... In the unlikely event of your CU disks not loading, remove all cartridges and peripherals and try again. If it still won't load, pap it In an envelope and send it to: CU DISK RETURNS. PC WISE, MEHTHTfl INDUSTRIAL PARK, PCHTnEEBACM, MID CUMOflGAN, CF4S 4DR. They will then test your disk and send a replacement as soon as possible. For any urgent problems, though, please ring the PC Wise helpline on (0443) 693233 and this line can be reached between the hours of 10:30 and 12:30 during weekdays, Whirst CU AMIGA makes every effort to check our Coverdieks lor all known viruses, we can accept no responsibility tor possi- ble damage caused by viruses which may have escaped our attention. Play the production again to hear the new sampled sound. Sound adds an extra punch lo any Mo vieSetter production (imagine a Bugs Bunny cartoon without sound - yeucht} CHANGING THE TIMING Changing the timing lets us slow down or speed up the production. Movie-Setter works on a scale that breaks every second 1 down into 60 parts. (Actually 50 in Europe because we use a power supply rated at 50Hz, not 60Hz) The default setting for MovteS&ttei' is 6/60t h or 10 frames shown by the player tor every second of real time The tirring value tells MovieSetter how long to delay between each Ira me. For this eKample, let's slow the film down to 4 Irames per second. Th* timing window: $•* th* T»6I# lor man inlofm*Non IbOiil timing ftgurei. TRACK EDIT WINDOW The way to get your sets actually animated on the backdrop is by creating a track. The Track edit window contains all the controls for bringing life to your setS- Select Track: Choose the pointer boon and then select the lace which is in the irack you want to edit Move Track: Use this to reposition the current track as a whole or just the visabte track, element. Insert Elements Before: This creates new ele- ments in the currently selected track belore the current frame. Insert Elements After: The same as Before but this snserts the new elements after the current frame. Track Behind: Moves the currently selecled track back one position in the current frame. Double clicking on this icon posilions the current track behind all other tracks in the frame. Holding down the ALT Key will perform the operation from the current position in the track to the end. Track In Front: The reverse of Track Behind- Copy Track: Copies the selecled track inio the paste buffer. Cut Track: Copies the selected track into the paste buffer and also removes it from the produc- tion. Paste Track: Places the l rack currently in the paste buffer into the production at the frame and location of your choice. Change Face: This changes the face lhat is visi- ble in ihe currently selected track. Uso the next or previous arrows on this icon. Go To Beginning Of Track: Jumps to the frame containing the first track element of the currently selected track, Go lo End Of Track: The samp as above bul this time ii jumps to Ihe end. 17 THE PEW ECT ALL-IN PACKACt f Oft VOUR HOME OR BUSINESS A professional WORDPROCESSOR with powerful graphics capabilities and a 50,000 word spell checker. Ideal for a wide variety erf correspondence and official documents... A flexible SPREADSHEET with more than 50 functions, simplifying the most complex domestic monthly budgets or commercial cash flow forecasts. A versatile DATABASE whkh is simple to use and powerful enough to deal with anything from basic address book functions to club membership lists and business records, • Incredible GRAPHICS with more than 1© types Of graphs and charts available to brighten up your presentations or make your month by month financial situation as easy to appreciate as possible. You can even make use of eye-catching 3D effects! A supremely friendly DISC MANAGER to make using your Amiga as painless a task as possible. jsam& i Wof dfwwMor Compost a letter, check you* spelling wilb r slacked; overlay your graphs an an imported Iff picture, add a ID new; add text or lines,,, and morel pa (abase: Build up a versatile card indp.v, incorporate up to SO fields with 70 characters wch, uw search and replace 10 modtfy dala, do powerful mutrj.fleld sortrncj, perform arithmetic functions.... and more! Disc Utilltl**; Avoid the confusion of Workbench, create bootable rites, format disci, copy frkH from disc 10 dist; mad* director*!; delete and r*narne llles, make multifile copies of your discs... and more! Spreadsheet: Prepare budgets or tables, alter column widths, insert 0* delete columns, cut and paste data, lock blocks,. choose Irom over SO functions... and more! RELEASED SEPTEMBER e Ltl KJt KCJJ Europa House, Arlington Park, Macclt»fbeld, Cheshire SK10 4NP, Tel: 0625 B593J3 ^ Mini CrflicBworta cm al Amlgasvnth 1 megabyte HAM, car rea^ S OF T W A R ■™" » 1% S> Rewind the production lo the first frame by using the MovteS&tler player control. Choose "timing" in tie event menu. This takes us to the Timing requester. Click in the Delay box, Now enter the number 15. Press return lo leave the Timing requester. Play the production to watch it at 4 frames per second. TIMING NOTES Mo*i$Sefter uses the 60th of a second scale because this is the number of times your monitor refreshes Or draws' the video image every second. Afoifl'eSe/fer plays the productions at a default set- ting of 1 frames every second because most people cannot distinguish separate frames at a faster rate. This is very close to the frame rale used by the classical animators of the thirties and 'is. Below 10 frames per second the animation will tend to appear jerky. For example, the popular television animation that is produces in Japan ■Japana nation lo the fans) is often shown as slow as 4 frames per second. This accounts tor the noticeable gaps in the animated movement. Vqu may be satisfied with this timing speed as il means less drawing work for you. yet it is still smooth enough la be acceptable. Animation purists will stick with the faster rale of 1 frames per second. Use the scaie below to convert JWoweSerfer's tim- ing to trarnes per second. It is important to note, however, that MovieSetief cannol guarantee the playback speed Far movies of moderate complicity, using 32 colours, it is likely that 1 frames/sec is realistic However, when large sets are used or many tracks overlap, MovieSetter may not be able lo keep up with the timing you specified. Speed of playback is also affected by the presence of a background, sound, scrolling and the number of colours. If, you Simply wish to do a pencil sketch animation, run- ning MovY'eSeMerwith only two colours will aloow animations up to 60 frames/sec. Timing is an event. This means thai Ihe new timing will remain in the productions until you decide lo change it. You can slow the beginning of a production to slow motion and then through suc- cessive timing events you can slowly speed up Ihe animation until you reach the speed that you want DELAY FRAMES PER SECOND 1 50 2 25 3 16 4 12 5 10 6 8 10 5 15 3 20 2.5 25 2 60 1 NB; MovieSetter uses NTSC timings so we con- verted the numbers to the nearest PAL frame rate ADDING A NEW TRACK We have already produced a simple production with a background, an animated track and sound! Now let's add a second track lo the production. Rewind the production. Advance lo the frame just before the ball hits Ihe road. Choose 'New' under the Track menu. Select the ball again. The bail set is now attached to the pointer. Stamp out Ihe new track in roughly the same way that you pfaced the lirst bouncing ball. When this bail leaves the screen, rewind to the place where the new ball track hits the ground, Add the being' sound to this new track. Play the productions lo see the two separate balls chas- ing each other down the road. To see a working version of all this, try loading TutorialProduction' and playing it. EBHB it™* i: Trad Mind <.:: TUtk la Frwit 1 1 : Go to End Hi Track (a) C it Track {tAH>i| Capt Track [dtllxl The track will window, showing Ihe funclkms and th*|r short- cut apllon* in tw«*.*(t SET CREATION The key to creating effective productions with MovieSsttsr is making your own animated charac- ters with the set editor. A set is a se ries ol faces that you combine together, MovieSetter fel's you play Ihem back in any way you wish. For example, imagine that you hav e drawn several pictures of the different positions of a walking person. Using the set editor you can easily combine the separate pi ctures into one file which MovieSetter will show you in real lime. Lei's create a simple sel of uur own, (It's a lot simpler than it sounds, so don't be shy...} SET CREATION TUTORIAL Choose the Sel Editor menu Hem from the AfoweSefie.rmain screen. This puts us into the set editor We will start a very simple set, a slick man jumping up and down. {Not too much of a brain strain, eh?) iwru Th* Sel Editor can b* loitnd in Ihe Special manu. Choose New (rem the Set menu. Enter a name for the character and press return, Select ihe Oval tool and draw ihe slick man's head. Use Ihe Line tools to draw the body, arms and legs. Select the regis- I I ft Gd In Beginning at Sel ii Preview Set Backwards USItilt^Up Arrow>i Go to Previous Fan [i Go to ftekt Face (| Pr*vl«w Set Forwards {) Ge lo Enrj ol Sol (-cAFtxaown Arrowy Cut {i) Cosy (c) Paste Above h-Alt>p>.'Pasle BelowkAfbPi Insert Face Bave |r),'lfi»rt Face Below (dt Reg isle r Marti (eAlbm) tration mark and place il in the centre of the char- acter's head. This is the first face of our set completed. We need two more to finish off Ihts animated sel. Since our character is, orify going to change slightly in each face, we can copy him directly and make the alterations as we go. j Pretty neat time saving stuff, then!) Select the "Copy Element' loot. This places a duplicate of face number one in ihe paste puffer. (Just like a word processor but with graphics instead.) Select the lower half of the "paste below tool*. This copies face number one to face number two.Setect the colour to be the same as the back- ground colour and use Ihe drawing tools to erase the stick man's arm and legs. Select the colour of the stick man and draw in a new pair of arms and legs m a position thai is a little higher than face Crawling your Hick man animation In th* 9*4 Editor, number one. Repeat the last three steps to copy face two to face three. Redraw the airms and legs again, a little higher lhan before. (Not too high because we cant be held responsable lor any physical mishaps your stick man may endure!) Play the sel using the 'preview set forwards' tool. This flips through the sel in real lime and lets you see how our animated set is going to look. When you are finished click once on the 'stop pre- view gadget, Draw yfrur Own Mil, change the ones on lite disk or load *wna in from anolhar art | Save the slick man set by choosing 'Save As' under the Set menu. If there is no room left on the MovieSetter disk then save onto a b lank formatted disk of your own. Mar Mttto I < Air "1 nri Ano#.-. ;• Play Havtrti |) Law Nam fame |) , End Maria MFIxFUgAt Ane*r>) LKIUrHDL] tin SacaMi MlmiH* Maw Ny Tilt tat editor gadget Hit land shortcut!). The player control window allowing keyboard irnrtcuta. 19 IKE FINAL CHALLENGE Lotus III i* the ultimate racing experience- incorporating the awesome power of RECS , a revolutionary concept giving you the power lo qi-ncratc a virtually infinite number of unique racing [ .h i. i :■! ^. I I ■ J ; l ; I Challenge is ready to giwe you I he oVi*e of your life. A vast rang* of landscapes and racing weather conditions, • Race the Esprit. Clan Of game lulunslic Lotus MZOO. from ■ Test yourself Over 64 built-in the courses or use the power of RECS. « future » incorporating r,n;ifiL| environment construction system ^.ialiJ LTT ■■? Leidi PLC 1tt*J O—il'r, Cp«[Hur, bRw«» COVER I S K S BiilH In Brushes Dofltd Fre ntiand (Hi AWr«* HI Qnl - mj FIN (tVFIH [C] AkI» i si It t\ Flip - HirliMim |i|/VirTltal to) LHi Gnrir. fb| CU AMIGA presents. Draw your own seta, change Ida aim on ttw dish or load la m i In from another art package. We can now call up (he stick man and use him as an animated figure in our MovieSener produc- ing. You may want lo experiment on the set since you have a permanent copy safely saved on to a disk, haven't you? Go to the beginning of the set and use the fill control to fill in stick man's head. Add hands and feet, perhaps a moustache or a beer belly. Try drawing a face on him as wed. Preview the set often to make sure that the ani- mated set is turning out ihe way thai you intended it to. Remember that if you slip up when you are drawing you can use the Undo tool to remove the last mistake. If one of the faces is beyond repair you can delete the current lace by selecting the Trashcan tool. SET CREATION FROM IFF FILES There are other ways of creating faces that make up an animated set. You may feel more comfort- able using one of the existing Amiga paint packages such as Deluxe Paint It you have saved all the original pictures, as IFF pictures or brushes, you can load mem directly into the set editor bypassing the built m drawing tools. SETS FROM PICTURES it you have more lhan one face in a picture file: Choose 'New' from the Set window, Type in a new set name. Select the toad cuslom brush from disk" tool, When the requester appears, select the cor- rect path and picture file. The picture is now loaded into the clipper. Use the rectangular or freehand brush tools to select the area thai you want to place In the drawing area. Remember lhat you can resize the window and move the picture around with ihe left mouse button if you need to Clip the area and stamp it into the drawing area, Select and place the regis- tration mark Select load custom brush from disk' to return to the picture in the clipper. Repeat the last three points as many times as you have to. You can dip from more than one IFF picture it you please. Choose 'Save As' from the Set menu to give the new sat a name and save it to disk lor safe keeping. F'NKLHI irt I inUiU: . lul l¥»-,,,,^f 1 1 If JM» - ■.«■ t iru'.hu.i it.,,.1 llBlic-n. *e-t *rt i jnTrip.^pl ■ U i I |f . Hft ..anilcr ,. i*t mi , :,r1 Br >utr i iTnnwin;[mn rt la <2 1*0 ClMrftl Th» hi Milor graphic lools and than keyboard aquivalanta. SETS FROM BRUSHES It you want to use IFF brushes as the laces in your sets: Choose "Mew' from the Set window. Type in a new set name. Choose 'Load IFF' from the Element menu. When the requester appears, select the correct path and picture file. The picture is now loaded into the drawing area. MovieSettar loads it automatically into the upper left hand cor- ner. Select and place the registration vmark. Select Add a new element below' to advance to me next (ace in the set. Repeat trie last three points as many times as you have to. You can load as many IFF brushes into the set as you want. Choose 'Save As' from (he Set menu and give your new Sei a name and then save it to disk. ALTERING AN EXISTING SET Sets thai have been saved can be called up at any time and changed in the sel editor. Let's do some quick alterations to one ol Ihe sets that's already on the disk. Choose Load Set' from the Set menu. Select the 'Boing_BaH' set and load it in, Boing Ball now appears in the drawing area, Use the Preview tools lo scroll through the animated set. When you are finished reium to the first face. Add an outline ellipse 10 ihe outside of the ball. Go to the next face and add a new ellipse ol a smaller size, Keep advancing through the set and adding smaller and smaller ellipses unlil you reach the end. Preview your new set. With any luck your ball should now have a sort of 'atomic' leel lo it. If nol, load it back in and try again, II it looks the way you want, save it to disk under a new name such as 'Boing Atomic' or something. Try adding a face, antennae or even feet to the ball. Loosen up and go wild with your imagination! You can also make a duplicate of a set by selecting Set/Copy, If you have made a copy of a sel named 'Boing', you would end up with a copy named 'Boing Copy'. Finally, to return to Ihe Scene editor, select Set/Exit from the menu. Altering existing sets has a lot more uses than ihe couple mentioned here. Just loading in and recolouring old sets will give them a new feel, You can save sets at different stages. (Saving at regu- lar intervals wiih any software package is a recommended action, just in case of a power fail- ure or a system crash.) Wa'v* gnran you load* of eiclHitfl tracks to gal you started. NEXT MONTH: The fun continues next issue when we get on to more advanced anima- tion techniques and explore the program's full capabilities. Be here in 30 for the lowdown. the MOVIECLIPS SAVE MONEY! SAVE TIME! SAVE HAIR! You've loaded the disk, you've seen the movie, you've read the instructions. But still there's more - official Gold Otsk Moweclips. a coif eel ion of backdrops, sets and sound effects ad ready lo roll. What do real movie producers short on talent do? They buy some in! Tths is your chance to get hold ol the best thai Gold Disk has to otter. The simple to use sets can be altered in AtoweSeffer's Own set editor, exported in If F for mat for use in Deluxe PAint or simply used as they stand in your own movie productions Each character has been cerefuHy anrnnaied through a series of frames so they won't look out ot place even in the most professional of productions. This first set of movieciips includes a cast of cavemen, monsters, dinosaurs and spacepeople, not forgetting the supporting! baefcrjrops and sound effects. Now thai you Ve got MovteSetter you can't afford to be wrthout this dtsk! The amaz- ing thing is all these stars are available now at only £9.99 the lot - so get out your movie mogul chequebooks and start dang some creative writ- ing,, HOW TO ORDER Simply fill in the coupon and send It with a cheque or postal order to : MovieClfps Offer, CU Amiga, Priory Court, 30-32 Farrjnodon Lane. London EC1R 3AU Please write your cheque card num- ber on the reverse, it you have one. If you have any enquiries you can contact our order enquiry line on 0733 896868 Please note that this offer is only available lo UK residents only. Please send me my l/tesaving copy of MoviecJIoa Volume 1 - l enclose a Cheque/postal order for the hunble sum Of £9.99. made payable to EMAP [MAGES LTD. I understand that you people have a magazine lo get oul so I will allow up to 23 days for delivery fli lotus I coder, Shaun Southern, amm up trump, thh month, as he umvib our exclusive Amiga version of his old C64 hiamj dame, Pod. We oho present a playable demo oj DM! s ptaffonn hash em up. Catch 'Em, whilst Ronald f S WIV Weeserik gives us Q 'Bert clone, QBtc ^ n tMMifMi full game! g • finliirl 0'**r rnanrailkv rs. UTO«'EW:fW»** ♦ ■■ton « KfM|kM Ql SIC ffoni lim d«»d i 3D m«» J I OufflJln names! .V/X r 'AMIGA w fe LATf.H- tM POD - FULL GAME Before he made Ms name on Itie Amiga scene with the excellent Lotus series, Sh&un Southern was one of the most renowned budget games writers on the good old C64. Starting with the classic Kikstsrt motorbike series, he then produced a blis- tering shoot 'em up which soon amassed something of a cult following. And now, CU Amiga is proud to present Shawn's Amiga conversion ol the game which kepL thousands of C64, C16 and Amstrad owners busy - Pod. Yep, that's Tight, once we feasted our eyes on this poshed shoot 'em up, we reached tor the of cheque book and promptly bought the publishing rights lo the game Over the ne*t few months we've got a whole host of lull-length games on offer, some new versions ot old classics, others totally original games that wouldn't look out ol place on the shelves ol your local software emporium, Pod is an incredibly last-paced game set in the timeless void ot space Your circular craft is posi- tioned on an electronic gnd which is suspended in space providing a surface for mlergalactjc combat- ants to engage in battle The tiny craft is restricted to mowing along the power lines of the network, but can shift anywhere on the screen, providing there's an available route lo the desired destination The power provided by the cables allows you to zip around the area at a blistering pace, which you'll be all too glad of when the scores of align invaders startle circle your ship. There are sixteen different makes of alien craft, and each features its own attack pattern The elab- orate formations swirt all over the place and, in later levels, they mix and match their forces and begin to spew forth an incredible amount of flak lor maximum contusion and devastation. Not content LOADING DIS K 4 Simply pl«se tho coverdlsk in your drive arid turn on tha power. You'll then be presented with a choice of five gam* icons: Pod, Qbic, Catch 'Em, Mr Wobbly and Maze, so Just select the one you want to play. Ye*" menu should boot up almost instantaneously, but in the unlikely ewont that It doesn't please direct all enquiries toward* PC Wi«, whose number can bo found auvowhore on the coverdisk pages. with this, the invaders also have one more trick up their sleeves (if aliens have sleeves, that is). When you do manage to blast one, the resultant explo- sion takes away a portion of the orid with it, whsch prevents you from moving over the damaged spot. All is not lost, though,, as the gnd will repair itself, albeit quite slowly when there is a lot of damage. You start Uhe game with three lives, but are awarded an extra one after each level to com- pleted. There s no need to kill all the aliens as they have a time-limit imposed on them and will explode when il reaches aero. It's a real test of reflexes and coordination, and you won't find a faster game to play anywhere. Altogether, there are 1 00 levels to Wast your way through, each one more difficult than those that proceeded H. We doubt very much whether anyone will reach the final stage, but if you do, send us a screen grab and we'll give a small prize W i 1 1; ■ i n j ut Pfll'K t^ cf £«M Up- up to the first to do so. If. on the other hand, you've got the playing skills of Steve Merrett (i.e. none whatsoever), then we'll be publishing a cheat to the game next issue which will instantly give you access to all 1 00 levels. Until then, happy blast ing, and watch out for more full-games from CU AMIGA very soon! Lett left Fite - Fire ftlgM-Mine right Down -Mm ri°*n 22 COVER I S K S CATCH DMI Catch 'Em ts a lull/ playable, multi-stage romp of massive proportions. It's slightly reminiscent of those old 'Gamer Watch" affairs you see dis- played in toy shops, but its simplicity belies some extremely fasl-paced action. Hundreds of apes are roaming around your home town causing havoc and mayhem Cast as the local monkey catcher, it's your responsibility to capture (he escapees and return them lo their cages, The monkeys are not easily caught and. although a few cart be slopped in their tracks with a quick bump on the head delivered From a bat, others have lo be distracted with jellies and the like before you can sneak up on them and bash them on (tie bonce - it's certainty not a game for mem- bers of Greenpeace. I'm afraid to say, If you can't find the relevant piece o* entcemenl kit for the cashing job. a qm* visit to your van might produce the correct item, It also holds spare essentials like baseball bats and extra jellies, which should make your unenviable task a little bit easier. One word ol warning, though, the Objects at your disposal don't last lor ever, so speed is of the essence, Another worrying factor of your lask is that the furry fiends aren't totally defenseless either and, apart from coming in a variety ol sizes from chimps to fully grown ■gorillas, they also tend to leave banana skins everywhere causing your on-screen alter ego to slip and land flat on his back - wasting valuable seconds. Each round is played against a strict time-limit, and whilst progress around Up - the screens is speedy, the Catcher should use the conve- niently-placed platforms lo reach other parts of the screen... Climb ladders Utt-ftUc lift lire Jump Hlftit-Walk right Down and Fin - Drop higri- lighttPd Object Spacebar - Pick up high- lighted c-blvcL QBIC - FULL GAME Qbic could quite easily be coupled wilh such com- puter classics as Tefns and Pseman. Not only is it extremely simple, but it's so addictive you'll have to np your hand away from Ihe joystick in order to dabble with all the other fantastic stuff we've com- piled on this month's cover disks. The game is loosely based upon the arcade classic, FuzzbalHAKA Q'Berf), and has been writ- ten by Ronald Weesen'k. Ronald's no stranger 10 writing classic games on the Amiga and a few of his most recent smashes are Silkworm, SWlVand Rodlsmd. Even today, after an illustrious line of bril- liant shoot em ups, Weeserik still claims Fuzzbatl to be his favourite. The idea is to guide a blobby little Sprite around a three-dimensional pyramid by hopping from SCORE 6730 1>VR«MID 2 ■l* 0m square to square and lighting up all the cubes in the structure. There are 26 squares to light in every pyramid and every square must be coloured in order to make it to the next level. Some of the blocks in fulure stages havta to be landed on more than once and the 3D perspective coupled with the nasty blobs and coiled snakes that career along the pyramid's surfaces make it progressively harder to reach the next stage. I! all sounds very simple, but Ronald has included some devious nasties to compete with your sprite. Bubbles roll down rhe pyramid from top to bottom, whilst other si mi lady -shaped creatures may roll down AMD move from side to side. One globe even hatches into a snake and can spring back up to the top in order to pursue you. Only by using some incredible foyslick combinations and Up Up jumping out of danger onto one of the (exportation disks which line the side of the pyramid will you complete every level, Amazingly, Weeserik has chosen to release Qbic onto the bulletin board circuit, and is not hop- ing to make any money out **. of the venture. However, if you enjoy play- ing the game. it's probably only right to reward him with some kind ol moneiary sum. tuft *p Lett Fire- Fire Right Down- Jump Down 23 LOSS OF CONSCIOUSNESS BY G-FORCE Available on: CBM 64/128 & Amstrad Cassette & Disk TIL »ltl 4+1 »J» ww— t-w»-> ■ — -i W™. p™ T id*il by U.S. QOU> LTD., UNH* 2/ J, HBftffl) WAT, HCUQBD HlfiMIN«H*H ji* TAX. COVE ft DISKS MR WOBBLY - FULL GAME The full title of this game is Mr Wobbly Versus The Invaders From Space and there's no pnres tor guessing that those famous pixelised alien hugs are poing to make an appearance in here some- where. Controlling Mr Wobbly you rousl run from one side of the screen to the other to collect a token which will award you with a feature neces- sary io combat the alien menace. Mr Wobbly must then run back to the other side, avoiding the ever- increasing barrage of Space invader fire to lick the huge switch that produces another bonus for you to colled. Repeating the process a number ol times rewards you with all kinds of features thai will be strapped onto your traditional cralt for (he blest that follows, The more tokens you collect in this fashion the more chance you'll have of living Ihrgugh to the ne*! round. The frantic dodging antics coupled with great sampled sound effects are what make this game so addictive. We know it's got awful graphics, and the world really doesn't need another Space Invader* done, but this is great fun! Up-kW Lett Mom Ifttl, Flrt-Flrt Down mtf¥* - tok ittfcl - Mote Riant Hun Hiffht MAZE - FULL GAME Ever wandered lost and forlorn around Hampton Court maze? If not, then you can do so in the pri- vacy of your own home - and if you get totally lost at least you can switch oft your Amiga in frustra- tion! Maze is (surprisingly} a very fasl- moving 3D maze (never!) game. The idea of the game is to try to' get out of the winding labyrinth as quickly as possible using as few moves as you can. Use the arrow keys on the numeric keypad to move around the maze. You can select different maee Jewels from the menu running at the top of the screen or even get the computer to complete the maze for you whilst you watch. Fonmd-e -4 Wflht-I lacfcHrd; - 2 T THE ONLY SCANNER THAT IS INTERCHANGABLE BETWEEN ATARI & AMIGA MJJh Atari ST/Amiga A3» fend Sonnet wrf- Tuxb Up fromMiGrapb n ihe per fed combination ta enforce yw pnsentotian. To pradra^^hyprDfesMarcJ ■rages kr NewJefen,, Reporti and BroeVjna, This podtggt »n«*ns into □ stonpge cos* fct 200 3.5* floppy disk, and cnrrlam a discount Vaudw for MiGropfi OCR schwa* ■ 200400dpi adjustable fioliiripn * On screen dilploy during seaming * Uniaue scanning cental* • Convtrts defend HOnmd images togreywow * Low* / Sotts a w>dt wigiy of papular image *wmars ■ Four goom moan • Support! a wriefy of wwi malitions t C^w-ten locaterond magnliir • Eoty to u» editing iwm for painting, (towing, spsdd affects & rabble lonls Buy the Naksho Midi Scanner for your Atari or Amiga ond use if on ether horwaro jus* by changing the interface & software with a hlatsha interface kH. Change to Amiga from Atari - Amiga ntarfoe*, manual and Taudi Up wrNrare £59 irtt VAT Change to Atari htm Amiga - Alori interface, manual and Touch Up software £59 inc VAT Chonga b PC • PC interface, DTP software ♦ manual £79 inc VAT Nokiha Atari ST/Amiga swArhoWt Mourn wih Qperahen Stearin Soft*™™ • 2 iVtpn ♦ 290dpi »Al»i 57 and Amiga Aj»/t100/&20Q5wildioble ■ Mcui* Mot • Mouse Hober • Operation Stealth &y US Gold • Electronic Arts 4 US Gold Diswunf Vovdten E4CC AJ pnee* Indude VAT A DeWer? and ir* ubt*cf to thong* wittyxt nftkm. MasltefCoid Nabiia from RSC 0923 243301 RSC Ltd. 75-77 Queens Road, Watford, Hurts, WDT 2QN fM: 0923 237946, PO IT YOURSELF SPECIAL I This month, we are giving you the chance to enhance your Amiga. There are projects galore to make all aspects of life with an Amiga that bit easier or more exciting. To aid y ou in your quest for home-made gadgel and devices, John Kennedy will be your guide through five pages of fab- ulous fixes, fudges and for- mulas. Read the warnings, trust in God, and keep your solder dry... THE RIGHT STUFF Before you bpqm you wilt i Uull PROJECT 1: PAUSE SWITCH Suitable: A500 Difficulty: Easy This is by fair the easiest project to make, and ii will probably be the most useful too! Imagine thai you can inslanlly slop any Amiga in its tracks - tor a minute or an hour - no matter what it's doing. The possibilities are endless: « Pause any game Of program, independently of any pause option in Ihe software. ♦ Cheat at games by getting a good look at new levels well in advance of any nasties, ■ Stop your own programs 10 examine what they are doing. Useful lor debugging. INGREDIENTS 1 On-off toggle switch (peril aps a foot switch for hands free' operation) 1 Short length of OM pilch edge connector It Should have at least 32 pins on It. 2 Short lengths ol wire, INSTRUCTIONS Strip about half a centimetre oi the insulation tram the wire and tin the ertds with a little solder. With the edge connector in front of you, the solder pins to the left, and the side which clips onto the Amiga to the right, count 13 pins away from you. Solder one wire 1o this pin. Then, from the start again, count 16 pins and solder Hie other wire. Check this with the diagram. The ends of the wires should be soldered to the switch, It makes no difference which terminal of the switch is connected to which wire. To con- ii limits ly Imports i*l lorraue sure 1hil *ll Hie pins on flu *4J* Con- nector are sUratfjht Hid not 1tt«nir»g awn other. oDwwha all aorta of nnly thing* ™V happen. HHHHHaMI • HI • • • • * - ■ I • ■ Thefifil.hafl product. Initialling l( |n a 1aa» make* M ju*i 1l«l bit more ppo'wslofial-lootna. not to mention mo** fobuit 26 DO IT YOURSELF Thi» di*gnm snaws me nscM-jaiy pin tonnecNont lor 11* p«um »wltch'i ranneelc*. IMPORTANT! The downside to all this wood ans and ; ,- could you g*vi a nasty burn, but you cou'd break your Am:ga. Although unlikely, ii .'.ay /'eepar;s«b!e. To (in i nothing does 90 wrong. fHease read < Ma ..>ty car kB- None Df the CL .■ prop 9 any connections 10 ihe m i . supply 50 DON" neec shop. A •rajisformer i a™ o >y) wit! when you gel ■ chips. Even a larccm jotje' sr> vkyi caro 00 AlSO WOl"! : takes aoso«- nect ihe pause switch to your Amiga, first power down. Now remove the edge connector cover on the left hand side of the Amiga. Puf the cover in a sate place in case you need it again! Clip on the connector, so that the wires can be seen on the upper surlace. The connector should be as far forward - towards the front of ihe Amiga - as possible. Tit* h(> ud* Of IF* RomSwtp wo layout Make tow ill |h» connec- tions lis made ice u r»t»ly and 1n1 1h* link) btlwr using. Switch on your Amiga. If nothing happens, flick the switch. It nothing continues to happen POWER DOWN IMMEDIATELY'. Check the edge connector and make sure you have soktered the wires to the correct pins and fitted the connector correctly. When you have your normal 'insert Workbench disk' screen, pop in your Favourite game and wait for it to load. Once there is something* moving on screen flick the switch - everything should freeze : Although you can freeze /our Amiga at any time, it is probably not the best idea to do it when disk access is occurring Otherwise leel tree to stop anything and everything! HOW IT WORKS One of the pins in the Amiga's 68000 CPU is called HALT or (HLT). When this pin is grounded. the CPU simply stops working Our switch con- nects a ground wire and the HALT signal via a switch. When the switch is on r the CPU halts, When (he switch is off, the CPU cames on OTHER AMIGA OWNERS A 1 50C. 2000 and 3000 owners should be able to modify the instructions to allow a freeze switch to be fitted to their computers. Instead ol an edge connector, a piece of 0.1 pitch veroboard can be used, and the wires from the switch soldered to it. The board can then be plugged into one of ihe Zorro slots inside the Amiga's case, and the switch brought to one of the blanking panels at the rear. EXPANSION II is possible lo eapand this pro/ecf into a slow mode with a minimum ol extra components. To slow the computer down instead of actually stop- ping it the haft line is pulsed instead of held down, All you need to do this is a simple oscillator circuit, which we will be showing you how to make in a future issue. PROJECT 2; ROMSWAP Suitable: A500, 2000 Difficulty: Tricky With the release ol Kickstart 2 (and the option of Workbench 2), Amiga owners have a choice of Operating Systems. Sure, Workbench 2 is a major improvement, but what if your favourite games stop working on your Amiga 500 Plus? Or if you want to occasionally use WB£ on your standard A50Q, but Still want MusiC-Xto work correctly? You want a ROM Swapper,, that's what you want. OK. so you can buy one from any one of countless advertisers, but why not save yourself some dosh and build one yourself? If you do, you could save the price of the new ROM! INGREDIENTS t Piece of veroboard (at least 22 strips by 32 hales} 3 40pin DIL sockets 1 Double pole, double throw switch dpdt Lots Of lengths of short wire 1 New Amiga ROM INSTRUCTIONS Building a device which selects between one of two ROMs is a doddle - if you can make your own Printed Circuit Board (PCB). The problem is thai there are forty connections which must be carried from one side of the circuit to the other, and that is alolol hassle. The design detailed here is nothing more than Ihe simplest way possible, but once you see how Ihe circuit works, you will probably want to design your own, For example, a lomn ol slacking system will save space and allow many more ROMs to be added. Furthermore, owners with accelerator cards and/or A2000s will have to use a 40-way rib- bon cable to reposition the circuit well out of harm's way. To build the ROM switch, start by making holes m the board as shown by the little Xs in the dia- gram. There are 61 holes, so if you have the U may b* mncy but. It does the fob. Ttw Irseki thogtd i4«*lly b* Cut whna spot tics cutter, tut aatisrp kmr* will do. W i 4* Be tut* (0 UH longer wlrsi if you nunl 1a be Bb-e lo gel th* ROMs In ■ltd nit «»9»<).' That's £200 its. than the normal retail price And remember, that Includes an Amiga CDTV player with keyboard, mouse, floppy disc drive and a 12 month warranty - the whole shooting match. This j\J\Z[J(^j\ fantastic offer to our Amiga customers closes at the end of September. |\T1# So hurry, as they say, while stocks last. And don't forget the plastic, Vl# „ M „ ,„„„„ ,.h, riiifimintii.*"' ,n " H ■:;;;:,•;,;:;:; DO IT YOURSELF noT'Sup best way is to use something designed for the job - like a 45 way IC Header, with ribbon cable, Unfortunately, these are a Utile difficult to get hoid Of and so some cunning is required. By taking each pin out of the OIL socket in lum and bending the part which normally holds the IC pin in place to Ihe Side, you can splay the legs out lar enough to allow them lo be soldered directly to Ihe veroboard. It's not a very elegant solution, but it works [figure 2). You might like to try using some special Wire Wrap OIL sockets, which should have long enough legs lo pass through the board, be soldered and still fit into the motherboard socket. IE all seems a bit Blue Peter, but the best hardware projects always are. Once you have finished wilh the three sockets, time to start soldering the wires into place. The wsres must bring pm 1 of ROM 1 lo Pin 1 of ROM 2, pin 2 o! ROM 1 to pin 2 ol ROM 2 and SO On, The only exception is pin 1Q -don't solder any wires there yet. The wires are nol drawn on |he diagrams because they would clutter it up too much, so some of your common sense is required at this point, Remember lo use long enough pieces of wire lo allow both ROMs to be seated in their sockets. Use figure 3 to soil out the pin numbers. Four longer wires need to be soldered lo the circuil board and brought to a switch. The switch must be a special type {not just On/Off), and must have a little wiring done to it. See the diagram When the solder has cooled, fil the ROMs in their sockets, One ROM will come from the Amiga motherboard, the olher from the friendly mail order ROM stockist. Use a gentle levering action with a screwdriver to obtain the first ROM, and any major credit card tor the second. Or should that be the other way around... In any case, when squeezing them into place, make sure that none of the legs have bent instead ol fitting inlo the socket. If they have, bend them gently back into shape. The pins are flexible, but ihey're not (ike Captain Scarlet (indestructible). Check out the caution on static, or you might end up paying for another ROM, Plug ihe board into the gap on the mother- board, For some reason (a dead-end expansion idea?), some Amiga ROM sockets have 43 pins instead of 40. If Ihis is Ihe case, keep the two pins "earest the back free. Check the white writing stamped on the motherboard near ihe socket for more details. Switch on! If nothing happens, switch oft imme- diately and check everything thoroughly, Try flicking the switch (with the power offi) and seeing <1 thai makes a difference. If it does, one of your ^OMs is working, the other isn't: check the wiring. rf the Hoppy disk drive makes grinding noises, you have either the ROM board or Ihe ROMs them- selves in upside down ' You may want to make a small hole in the Amiga's casing lo mount the switch, Leaving il to dangle out of the side of the machine isn't gener- atty a good idea HOW IT WORKS Aa memory chips have a controlling signal called the Chip Select (CS) line. Whenever this signal is made low (i.e. grounded), the chip springs into life »M Wt& i • « » f . • • • kt**» • ••«• • • • • • .>••■■•■* • **«., •••• • «:*« •*•< ■♦«••• «♦«* «t II III, • ••• a * ;. f * * * * < • ••• *•.** Ml< • •»» •*:-•■ *•»! •••• • •,*• ••■< •••• • •:*» *»•• • • • •».** **•■ -H -• «*.*♦ *> < • • ••• •• ** •«,,. L^B • i * • •*..•• * « ■ . •• ' •>•( ■>:■( in, •'••• •• * • ••«> .,...♦* »* ; •* ••«, ...... . •«( , t *■ n.n ...-..•■.. •«:-*« * .,,, ...... •«•■ **<• ••*, • MMtMMn ► •••♦ i»»»« i t » •* I ihe-n' Ii'h, a tedtou* >5pera» tirwi - haw bo h«t ipart i OIL socket lo Liynp%t» t connKliOfi b*twwn Vie board bim! Iht AmfO*. Th* unfl#rs*d* pi lh» bo*n3 t>» ■• 5ic,jld b* cut. Rom Swap #3 Conreii s i Hard w3 a% shewn, Atec eonrwet *w ter* »4b 5Wl th m ftal 'a' to "a 1 ■ v.] "b'to'b" ^p • Sv4 OPENING UP AMIGA ameprojex (>igadowi migs JO or 30C ote tier and consists of rer reyfs and ope; >nd SGOPtus, much ad, , Discern''' Ensure pry ia large well i 3. htottce t the perimeter ol another sere ie Say a fond farewell to your warranty I )go. Depending on the type of fixing screw used, •■wdfiver or a s W yOv plug ■ c«iip in the wrong my around i will »i!hw do nolfilng m da tamnring *m> unpHmwnt - nuke tun yau g& It r»||lrt. Left-. At with (wiflMnfl. rt'j quite rfmportinl la a« ir* wiring to Vm twHeh coriKl. Rwnembef Iht era*» coupling's ! and returns the data it is asked lor, If ihe CS line is left high, the chip is in a special 'turned oft state' which ensures it is totally invisible to Ihe rest of the system. Since the Amiga normally only has one ROM. the CS line to it is low all the time. However, to connect two ROMs we will need to find a way of choosing between them, If all their pins — with the exception of the CS line- are common, selection is nothing more complicated than making sure when one ROM's CS is low. the other is high - and vice versa Most of the hard work in our design is carried out by the DPDT switch, which is why it is essen- tial thai you wire it correctly. ■ key Apatref long do Instead of the Alien - 6. W fur' keyboard ctos&st to you side firs! >idg at lo' .'adto ahiaJdirtf: e. uri keyboara cab" of the cable s ■ down. edge 'iove soma angtsh strip oflir jopear. Don t worry atx* round ..; it this way drawer. 1 0. V. ii j ofl, :ook at all those lovely iy, make -.omemrjer ih notch or dot ma moved, caret uH g. With the that a DO IT YOURSELF PROJECT 3: AUDIO AMPLIFIER Suitable: A500, 60O.2OO0.3OGCCDTV Difficulty: Hard Veroboard ( 1 5 strips by 1 7 holes) 2 LM3B6 audio amp IGs 2x3- pin DIL IC sockets 2x10Ohm resistors iKlOKohm logarithmic potentiometer 2 Polyester 0.fJ47uF [micro far»d) capacitors 2 PC mounling 220uF {micro farad) else* troli tic capacitors 2xBOhm loudspeakers {e.g. cheap pod- mounted car stereo speakers) 1 Simple toggle On OH switch 2 Phono plugs and audio cable Connecting wire 9V Battery & clip (or trans- former) Box Knob Four self-adhesive non-slip rubber feel. INSTRUCTIONS Cut l he veroboard to size with a hacksaw of sharp knife. Make holes in the copper strips where indi- cated in the diagram. Make sure that no shards of copper remain, or a short circuit will occur. Solder the IC sockets in place, and using their position as a guide, solder in the rest of the com- ponents and connecting wires. Take long toads Audio Amp #2 Speakers f board Switch -•POWER •— L + 9 Qvolts • ••••••••••••• «;*•! • •••!•»•• »••••!>» •[ • • «• •* •••••<»•*< • •II • §«••••• • ••§¥•• • •• «» 4MI« ••••••• * * lh o •••••••• t •* • • • o •] • <> z i it u •••••••••<> • • <)•«• •••••••••o# • «• ••^••••••0# • •4t ♦ -••*•••••• • • • t * • • • • • • *• *■ • <»•••••••• * ■'• • • ••••••••' ••••• Vtro layout lei- me Audio *.mp. AflBin "X" indicates ■ lr»efc to b* aH- ftemembet Id wldtr In lh* »orteti t«r»1 irom Ihe circuit to bring to the power supply {bat- tery or transformer - a battery is best io avoid any mains hum), audio inputs, and audio outputs. Both audio inputs come from the Amiga and are connected across the potentiometer using screened audio cable. Remember io put the phono plug covers on ihe wires before soldering the ml The inputs to the amplifier circuit are taken from the central pins of the potentiometer (see dia- gram). No other connection to the Amiga is required. The switch is connected in-line with the power supply. You might like to add a small LED (per- haps by using a DPDT switch) |o remind you that the power is on. Even H Ihe amplifier is not connnected to the Amiga or speakers, if the bat- tery is connected power will be used. The loudspeakers can be connected directly via their cables to the circuit board, but it may be belter to use some 3.5mm plugs and sockets. This will also provide a little' more portability. Mounl everything in the box, after drilling holes for the volume con- trol, switch and connection leads. Stick rubber feet on the bottom of the box for a professional finish HOW IT WORKS The two chips are practically complete audio amplifiers We just need to add a power supply, a volume control, an input signal and a pair of speakers, The rest is handled by the silicon chips I The wnr*CII*nt arei 1 complicated, bui (here are rather a lot ol th+rti. H y*u an? |atnlng wtnM logatlvef II u easiw luKiMer fremiti natural function, like wh»r* th*y ire sold* red 1o the pot 1a* *K*mp*e. LR* Gnd Win so many ofl-boenl connect!*** yoil't* bMnd 10 9*< something wimp *o > Hullim*1*r 1* eta rigour. Always put Ihe ICs in their sockets l**l Id **oid aam&diria Ihem h is b good 4*4 10 ground' yoofieli belsre iBuchlnj them. What style, Be We envy trf »*ur ma|e« wHlt the traditional null Week llnlih. If only we csHild have 901 * dltllhal WWK Up *) 1 1 ... PROJECT 4: LIGHT SENSOR Suitable: A500, iO,2000,3000,CDTV Difficulty: Tricky APPLICATIONS * Burglar alarm - trips alarm when beam is broken, * Get your Amiga to wake you up when it gets light. " Use your Amiga to lime moving objects. Veroboard (at least 1 1 strips by 18 holes) Light-dependant Resistor (LDR) BC1 77 Transistor Miniature OIL relay (single pole. 5 volts) Maplin Order number: FXB8V 14-Pin DIL IC socket for the above 10K preset resistor Connecting wire 9-pin D-type joystick socket Power supply ao triJm ly into r™1 nr* r i «i w^ V A_i ^F' * ^^ Lw ( *** " _— -***~*!2^** r%fl T^* *« - ^-^ ** *■ r lm^ 7m bei ADVANCED TECBOLO Tilt: F-lft FIGHTER SIMULATION m tb /*— ^ 1 v< ^^- r FALCON™ Available on IBM PC, Amiga & Atari ST/STE rxp. £14.99 Take to the skies in an F-16 Fighting Falcon and fly this award winning simulation from Spectrum HoloByte Plus two Mission Disks! Operation: Counterstnlcc r.r.p. £9.99 SIXTEEN X-K CrflSU :, '' &** Ik I ■P i M re*n ; Operation: Firefigh Available on Amiga & Atari ST/ST1 r.r.p, £9.99 Available from leading retail outlets. In case of difficulty phone: 0276 684959 Send S.A.E. for FREE catalogue Watchmoor Road, Cambertey, Surrey GU15 3AJ 4SL Avail able for PC & Compatible* & coming »»*" *»' A™'9 a K cmcPLiiv l»1. tariff Mmd***- 'Heyfr r^MjBII ^^32^^11 J^^2^^B ffimtnHWH UHIUI Ml p V ■ aw ■ party 1 krin iMl *ni»r" animal 1 ?" 1 Di t ^" iH !. MM MLL_M 1 LEGEND OF THE IT^3? WE BELIEVE "ISHAR" IS THE BEST RPG ON THE MARKET. BUT DON'T TAKE OUR WORD FOR IT.... SIMPLY THE BEST OF ITS KIND." CU AMIGA. A GAME RPG FANATICS WILL DIE FOR." CU AMIGA 89% "The exciting sense of adventure makes ISHAR incredibly smart." ZERO 89% "A truly great adventure with the best graphics about.'" ST REVIEW 87% -Don't pass this one by, MUCH BETTER THAN EYE OF THE BEHOLDER 2/ THE ONE 87% "ISHAR 1 a great adventure for YOU, not your WALLET NOW SEE FOR YOURSELF.... SEND FOR THE FABULOUS "ISHAR* AMIGA SUDE-SHOW DEMO DISC FOR JUST %7*7p (+50p P&P).., ST, AMIGA, PC £29-99 OUT NOW And we'll send you details of our special money beck offer... Dut Maittbvg LB, Dwiw H ». M 0«S>r»«. Londo* EC IV B AB Chequa/P.O'a payable to: Dana Marketing Ltd. Name: >■ ■ ■■"* " Address: - — «♦■ Enclose £1-49 per disc (99p + 50p P&P), posl to: Daze Marketing Lid, Dagmar House, m 12 OW Street, London. EC W 9AR c ii ccDiniiQ FYPFRiFMRF D I Y INSTRUCTIONS First cut the veroboard to size. This is best done with a hacksaw, although it you repeatedly score the board with a very sharp knile and a steel rule you will eventually (a) cut yourseff, and (b) be able to snap the board lo size. You won't need to make any holes on the (rack Skte for |his project, so you Can start soldering straight away The best component to start with is the socket for the miniature relay. Once this is in place, ihe position of the other components can be more readily seen, When soldering the transistor. Keep the heat to a minimum, Ask someone lo hold the transistor's leg in a pair ot pliers to transfer some of the heat away. The LDR may be put on Ihe end Of a long pair of trailing wires if you prefer, A small cylinder made Irom black insulation tape will help to blinker the LDR so Ihal only a direct beam makes a difference torts resistance Connection to the computer is via the spare joy- stick port. It might be possible to take power from the port, but i recommend that you use a separate supply, such as a battery eliminator transformer, set ta provide 5 to S volts, When connected, you mil need to calibrate the circuit lor ihe amount of light presei. The small resistor should be adjusied with a screwdriver unlit the relay just clicks when light (alls on it, * Mwdy h»nd on «•» iron is ne«ai»nr lor thi» prafeel. is tlvfr« it not * tol of tpect to wort in. Light Switch #1 Refay Preset resistor + 5t •••••••••••••••••• t ^•••••••••wi •• •••••••••••• ■••!•• Fr»m*nttwr to cut Ins tracks under ••••• •••••• ,*•©• ••••••••• Transistor rnt rwo spare wi'tt wr lor connecting lo I biliary, although you CUM Utach ■ Eockcl ind arm pnm lnnn lha Arntgt. -rayatfcfc socliati ire trlc*| id wider - • ih*rp ry*, i slMdy hand and watch out lor tokfer dribbling fln lh> ti1h«r pint. Using the Light Switch Irom your favourite pro- gramming language is not difficult - you just need to be able lo read Ihe joystick port. All BASICS provide lunctions tor this, as does AMOS and even AAexx. Our light switch is connected to the ■FIRE' button, bul you could connect a different switch to each of Up. Down. Left and Right if you want. The world's first light sensitive joystick? HOW IT WORKS The rmky-dinky little IC lookalike relay replaces the microswitch used in a joystick, 11 is switched on and off by current flowing through the transistor. This transistor is itself acting as a switch, and wilt only turn on when the current into its base terminal reaches a certain level, This level depends on the LOR, whose resistance changes depending on the amount of light available. The preset resistor (reaWy a miniature variable resistor without a knob!) is used to balance the ciruit and control exactly how the LDR must change before the tran- sistors becomes active- THAT'S ALL, FOLKS Well, that ju si about wraps it up for doing it your- self then. We will be continuing to publish projects Wire link g tiiM : LDR SOLDERING Said Bring isn | difficult - soldering neatly and qoielthr just takes a little practice. The triclj is to ensure that (tie parts tan art soldering are well connected before you slart. Far a switch, wrap the wire around the contact. For a compo- nent on verobgend, Send Ihe wire after it has come through the hole ' Be as quick as yeocan. Heat can damage components. 10 apply the iron lor as short a lime as possible, * Jse as little solder is possible. The mot* solder you mi, the more change alii spreading alt overyourver- oooard and short-circuiting. Tip: Else extra -line tiider ' Use IC sockets. They cost pennies and can save on abso- lute fortune in the long-run. * Use a healsmk when soldering critical components (tran- sistors, diodes, etc}. Us: long-nosed pliers lo grip the wire being soldered lo absorb excess heat from Ihe iron. * Don 1 settle lor a joint mat isn't bright and sh i ny . It could be a dry joint' which will not conduct electricity vary well and could Cause all tarts ol problems. * Clean Ihe bit after every joinl. applying a little solder iwettinrj Hie oft) just before the next. Tin wire belore sold Bring them, by allowing a small amount ot solder to flow over the twisted wire* in the Blues pages, with upcoming specials like a genlock, and even an accelerator card it you have any projects of your own, send them in. One lasl thing, remem- ber that any alterations you make to your macbine are your responsibility, so take care with that solder and have fun customis- ing your Amiga. HAIKBQW COLLECTION HOLLTTNCOO COLLECTiC* 9.39 9.99 ■SST3HL. ^™*™ ~-*~~ """■ys"™" '""t; ^ 599 799 9.99 9.99 =f'W li--»sL r - III TEHHB ADOUil.F'jIMLTIlHEGi *Cn iHQLtsmnis: A0< EWOUSM |ilij; a CM UA'HSHlliar AOtMATtBV ' ApVANTAGL aFTERBUHNIA lean AIF BUCKS •■ ■ II* BE* Slll'"Ev]AC> HMJNSK.P SulEiTS£H»<*.P4T. WINDS. CAMHlEfl COMHAHO, , AH SUPPORT ■ AIL LAK& A SEA IIW ATTACK BU*. HTV UC. F11 HtnKVTQK) ALCAT.AZ .,.- ALIEN »REEDIIMUS> AMQ* iViliEC; ^ATCfl, ' 1HO* lO|FTE0*l*ti AMOS. .»»* compile* rHauwES WHti ESS STEPS tO PHC*3HAMt**lOI ... AUOTHEn W0«VC — A»*. 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UN *OLFC«i.D - .1*4* , lit 'ItH AH 1*41 - ■. " AHI HARCDRIVIN TflOBIN OAAaONSPatlT.ll^BOTtltNDPl . TEAal 1ANKEE — — - TT EM RFIATOR i ■■« THeWMAat*(NO*t _ — THEBMPHan TMP4DCRH1WK ._.. ~ TFOFF .. TrruBTHFran TDH1 — HliiiO FHNTPftOFESSIOAIAL,. TKiF»RTBB#SMALL rV*PORTB»01M0 .. TV SPORTS KKJTiALL 06* - ULTIMAS .. ULTIMA E 1 1 uFO| ■. UTOPIA. ajCW WOWLDBW T* C4SK VEMI1«1»*IPL>TRAP ■•"-"■■- VIKING* -FAJLD OF •CONQUEST . VflOOiVI — ■ ~ V BOOM BATA DISK MHEELSOF FIBE^^^^ rmSHD D«VIN'. POWtRORtFT. ■ HO. TUPBoJWTJSU_N> JIOP PVSH-OVlA OU*arrIR*ACIt TOOL* - GUEST A CJLORT ittOOOKOCM. UIDWINTER.CADAVtR.BAT) ... QUEET*ON2|SB4) R.prp* RAClWrVIN' ,.„. RAILMAp TYOOOM (ll«Ol ■ ■■ tuuNtOW ca.Ltcno*i I* CARMEN BANraEOa SoajCATIONAL DITiCTIVE 0«*1J(1TH »T L »*0F EUROR( A*»OATAB*«1 ■,."■« WHERE l« THE WORLD Hi <^*»N *" l rj E0Cl lEOUCATIOtlAl. OfTEClWE GAtH WITH S,ll«TMa*PUTlR**IO|lL3 AL«UN*Cj,...24 Ft WHERE IN TIME I* CARMEN SANUIE-C OUICKJOY OkJI JOYSTICK (HICfiOSWITCHEDl ^7* 6.99 Loaici SIGMA RAV .1,99 COHPETTnO+J PRO EXTRA JD¥9TtCK \ .; CLEAR B*SE) WITH I AUTOFIRE AMD SLOW MOTION 10.99 J CHEETAH BUG 13.99 OUlCKJOV JET FWaHTEB 11,99 QUICKSHOTtllA TURBO 2 9,99 OUICKSM0T1Z8F 12.99 QUICK SHOT PYTrHSN 9,99 quickjOt i MEQASTAR 19,99 QUICK8H0T 1S5 AVIATOR 22.99 OUiCKJOV TOP STAR 18.99 QUICKS HOT )M T RUDER' 22.99 . A » T.H .. IK.4I ..JIM JABILEBOBBL1 RAINBOW 44 ANOB latWIEALAND t*0RT> 9*0P1. ■• RAAaPART — R|l BASEBALL* tWOF}. -- .- WrjNLTERLANO|1Ml!0l ^.-~. ....-jj;. ... l*M M w™owO«niwiPROct**o«(iii«o..i "* IBM WWFW»«*TU»Q. 1JJ* Ml K€NC*I 2 UEHAJB**T I QUICKJOV FOOT PE3AL ^KIGHLV HEC0wlM€*iDED'| 18,59 STARFW3HTER H6M0TE WITH TWO INFRA-RED JOVPADS 29.99 r-. Over 100,000 people have joined Special Reserve The club with no obligation to buy Tit. 0279 600204 for a free COLO R catalogue w Games i G VP HO*. S3 MEGABYTE I (LOTS TO • TD«HCa FOl CITIZEN SWIFT 9 hwhter with colour or. in to ' *lHPSWm.Q. *&(¥■ DRAFT FONT, *i MTH WARRANTY * t WTTM COLOUR FAOLnT AND FULL PAT« HAHHJM PWCTm WE 3FECML RESERVE MEMBEBSHIF FH« PHMTEH LEAH F«EE COLOUR UT _ ... CfTLZEN 120D* printer dpimu MLWI OBAFT FONT, H HTM WARHAHTY "«WfCI*L RESERVE MEMBERSHIP OUAUT* "CMC I 111 I LH LLAO CITIZEN 224 24 PIN printew with colcwb put. m '•3»>SA*UL SLOT! DRAFT FONT. M MTH WARRANTY 24 II QUALITY PRINTER WITH EXCELLENT GHAPttCf (JMK3H DP* mt SPECIAL RESERVE ueubc hship, free phmTBh lea* nisi! COLOUR «t _____ , — CITIZEN SWIFT 24E P«»rreH wrm colouB kit mm* :'SCPS/T2L(l.SLri( DRAFT FOK1, 3* MIX WAMUMTV •iiwitm MOHEfl SPEED bore fonts anc special LCD CO-trck. FHEX SPECIAL MMKW HtHMBSHkP. HI FMWTE FREE colour «rr ,.,„., STAR LC24-20 24 PIN fwnter ncduw *JUfl DRAFT FONT I] HTM WARRANTY. H PM OUALfTY AT * FREE SPECIAL DEMOTE MEMBEASMP. FflCE PMNTFR LEAD CANON BJ-10E* BUBBLE JET PRINTER friHQZZLL, aort draft Fotrr, n mqmtm A SMALL. PORTAMC IWH WW YET tWHG QUT«TA*C*C FREE SPECIAL RESERVE FHFF PRINTER LEAD IFOHSTARLCM AH H*»OW FOR -**T 1 0* ■WON Fdft Star uca» am INSSON K1I«ifi * 0" WBON FOB STAB LC24-M CM BBaON (COLOUR) m SWTTt i;tt RIBBON ICOLDUR) FOB LC20C1 ...IO.M INN, CAHTPJOGF FOB UNO _ KM JUST COVER FOR K COLUMN PRINTER (CLEAR PVCl IWTM LEAD rPAHALLEL} FOR AUKiA, ST OB PC 1LT AW SWTYTL fTAHD FOB MONfTOH OH TV PHILIPS CMS833 MK 2 colour trama momtdb fob amo* OP. ATM ST (MIUMMMI AM? (WITH BART1 AMIGA 512K HAM EXPANSION GENUINE ITEM WITH CLOCK fflEE BART SIMPSON GAMF .U « 1 MEGABYTE AMIOA HAM UMflADE (TO I HEQ) FOR ASM PLUS ,„ .....MM 1 MEGABYTE AMIGA RAH UPGRADE (TOJMeO(FOR **» 1AM 512K AMK1A MM WITH CLOCK ...J1.t# S1?K AMIGA HAH NO CLOCK. 1MB 207,99 0FFK3AI UK FREE FIS5-LALI* TVTVUEMHMMLHI HONnTOft ONLY iTURMS T>C MONfTOH WTO A TV) J* M MONITOR LEAP - IWU TDmuttCWIHI 7M PHILIPS 3332 15 FST COLOUR TILE VttMMMOMT OB FOB AMtOA WITH REMOTE C0MTWE*. AVTOPBOGH iilUlAMj TWO yeah warranty IAL50 FOR MtfiAffWrf OB FREE SCART LEAD (IT ATE FHEE MEM EXTERNAL 3 S" DAM DRrVE fOP AMKU WTTH KOKY ITITT7FN PRTVF MECHANISM MBIT, HrtH QUALITY. SUM RF PI ACFIIfNTAMlfiA POWER StlPPl* ,, ... JTJt TECWOPLUli AMIGA STARTEFI PACK IABOS. PMNCE OF PERSIA, IHJ C M H OI 1 1! JOYSTICK., CBJST COVER. MOOSC PAD, FUE-A-OSK RECORD SYSTEM. CHSK CulAhM, S MJMK HSU) ..JTJM C I X AMWOKlTFOW ■■ COMPUTE RS (■HLUKS yACVUM) ■1 NAXSHA AMIGA.'Sr McuKwrrH OHIUTHH STEALTH Hal SQUiK MOUSE FOB AMIGA OR ST ■B S«CI*L BESEflW MOUSE MAT ZYDeC TRACKBALL II ♦* I SCREEHBEAT STEREO SPEAKERS FOR AMIGA OH PC RE OUIRF AAA BATTF RIF 5 OR MAWS ADAPTOR. 0C9BSNED SPECIFICALLY FOR COMPUTERS mCLUMNG MDUHTTMGS FOR ATTACHMENT TO MONTTOM 1».M UJUMS AOAPTOfi FOB _TJi 0279 600204 Open to 8pm Weekdays ANNUAL MEMBERSHIP UKC6.99 EECEB.99 WORLD £10 99 YV* snly »vpp.lY mt(i*M frvl y(W *»n 0«*» tt yOw iOm The SpeciEil Reserve full colour club magazine NRG is sen! to ell members bi- mcirvJhly. Nf?(j fealu res lull reviews at nt)w games plus mililTeviewS. n£w prdduCls. , Special Fltserrve charls. Release ScherJule and iiurvdreds of special oilers. PLUS -EVERY ISSUE CONTAINS £30 worth of money-off coupons to save even more money off our snaring pnc&s. We sell games and accessories, all ai amazing prices, for M-egndnue. MHgter Syslem. Game Gear. Super NES- Gameboy. NE5. Lynx. Amiga, Alari ST. IBM PC. CQTV and IBM CO ROM. Best Service. Best Prices. Biggest Selection That's why over 100,000 people have joined Special Reserve. NEWAMIGA 600 u- tJJ 329.99 FULL* WKLUS1VE OF MI MAEHSHIr, VAI . DELIVERY A WAfiBANTV I (BOOSTS SOUND) . .J TECHNO SOMCr TuftBO SOuMD SAMPLER FOR AMIGA UtAD FOR ATTACHMENT TO WALKHAH.CKSC MAN TECHOpLUS MIDI CONNECTOR AND CABLES IOH AMIGA (INCLUDES MUSIC K JUNKJfl SOFTWAHF 1* i POYYEJl SCAN HAND SCAMMER FOR AMIGA TMJC OAEY SCALE INCLUDES SOFTWARE START LEAD INPUT IOWES QOAUTy I'd. I UMLJ 214.99 TO TV MTU SCAHT PREMIER CaWTTKM. CENTRE FOR AMIGA SOD tSTEELlTANDWrTH EJCTHA SHE.LF F0A EXTERNAL WSK DfWES ETC PI u* CA"UP» FOB EA3H£jRCONHeCTIONaFjOT6TlCFJ«IICE) MM NEW AMIGA 600 DELUXE PAINT J. MYSTERY GAME DISK, BUILT-IN TV MODULATOR 1 MEG RAM EXPANDABLE TO 7 MEg. 1? MONTHS IN-HQME SERVICE GUARANTEE. FREE SPECIAL RESERVE MEMBERSHIP AMIGA 600 HD INTERNAL 30 MEG HARD DRIVE BUILT-IN TV MODULATOR 1 MEG HAM, 12 MONTHS IN-HOME SERVICE GUARANTEE FREE SPECIAL RESERVE MEMBERSHIP HARDWARE PRICES INCLUDE VAT AMD DELIVERY TO UK MAINLAND 439.99 »** GOLDSTAR 14" TEI,FVISIOMBlOHrTOR WITH RCM0TE CONTROL AMDKAHTMPVTFOBAHNJA {ALSO FOR MEGAlMVf OH SUpB|MhS> HWE SCABT LEAD AMKU TO GOLDSTAfl FREE I CONTROL CENTRE FOR AMIGA ASfflO OH ASOO PLUS . HFfl LEAH . AMIGA TO ST AHDARD PtHOHD INPUT _. POPULOUSiniJCOH LEAD (NULL MODEM CABLE) W SWITCH FOR AMKU. ST OR CONSOLE (SWITCH BBTWHM TV AERIAL AND COMPUTER WITMOifT WSCO*IMeC™a) SCARTLEAO AHKiA 10 1VWTTH5CAH1 INPUt (ONES MONITOR QUALITY ptCTURSI. DUST COVCRfOR AMIGA iCLEAfiPVC] DCLUIC DE« SOX 1 y (ML LOCKAHE, DfVIOtHS NUN pAhi DNtMl J 5" (BO| STACKASLE ...T.H J.M Game Gear 129.99 WITH SONIC THE HEDGEHOG SEGA MAINS ADAPTOR FREE SUPER MONACO GRAND PRIX FREE SPECIAL RESERVE MEMBERSHIP Nintendo Super NES . CONTROLLER AND SUPER MARIO WORLD <■ HEE SECOND CONTROLLER (STEREO LEAD ■REF NINTENDO MARK] GAMt 4 WATCH > REE SPECIAL RESERVE MEMBERSHIP fftEE tS.OO REPLAY VQilCHER I lUPGt NES GAMES ADO AMS FAMILY F-ZERO _...1TJS FINAL FAJHT . 17 H Jdt A MAC • CAVLMAN MJNJA ' W HMOS , 4TJH PAPERBOY 2 .ffM SUPER CASTUFVAMA^ All tWERN-Tvrc jt^I SUPfltSOCCn ..JTJP SUPER TEHHHt JTJS UHSOUADNJOH .,^TM MS* iO)IJ.S"i;i# CAPACITY) 1.M DtSK BOK J J - (40 CAPACrTY) LOCKABLE. DIVIDERS -.....*.** DISK BOX 3.1- 190 CAPACnv I LOCKASLE. DIVIDERS TM DISK BOK 2.&- (TIM CAPACITY I LOCiiABiE. CNYIDER5 »M Uf «SK HEAO CLEANER IB UT DSDO JVC PSK WITH LABEL ,-,™ .„.. PACK OF M JVC 3.5 ■ DSDO DISKS WTTH LABELS 149.99 IN STOCK SPECIAL RESERVE REPLAY VOUCHER WORTH £5 AND FREE MEMBERSHIP WORTH £6.99 WITH ANY SUPER NES CAME i ■ lf_- JYl 3.S* OS/DO LXSK with LABEL 69p each or 22.99 for 50 ^ n Inttif-He-dlQlt'!, Lid. Rettislerod CHfiCe: 2 South Block, The- Mailing j Sawtwid^wortti. Herts CM2I 9PG. INEVrTAHLY. SOME GAMES MAY NOT YET flE RELEASE". pl$aSE fHCwi? Sales ON 0279 600204 foFi LATEST RELEASE DATES AND STOCK A'rtlLASlLITV. Y«E C»AYSL«^\.YMEMBEH8aiJTYqOCANORrjEHASYaUja(h THERE tS A SURCHMFKIE OF H* PI- H GAME OH TELEPHONE D ORDERS (PLEASE PRINT IN BLOCK CAPITALS! CU22 Name. Address Entsr nwrnbenhip numbarlif appteoWe) or MHrrtoMM a.oauK ca.ae eec 1 10 w wora item ALL PRICES INCLUDE UK POSTAGE • VAT Chwwe^ O .•AcCTE&MMWwi*Swrtrfi'ViH Sufch nmw N*_ ClBCBi SWl SqnaliAt , c**4UMP*va0i«to: SPECIAL RESERVE P.O. BOX 847, HARLOW. CM21 9PH Ovwfwma Ordmww; EEC sottwBit arUort ■ no eidm H*iarpe World soltware orders please add ft .00 per item Non-software items plassa add 10% EEC or 25°* World order* mutt ttt paid by credit card. C O M f> E T I T I U LOUS Anco score heavily in the generosity stakes this month, by giving us four A570s CD-Rom drives for our scratchcard competi- tion. And if that wasn't enough to whet your appetite, 200 runners up will each get a free copy of Kick Off 3, while barrow-loads of readers could soon be mailed a specially discounted copy of the new game. So, reach for your pennies, grab your scratchcards and get scratching! HOW TO USE THE SCRATCHCARD On the cower of this issue is the key to win- ning one of the above great prizes -just scratch away one ot the panels to see what you've won. On the other side are the details of how to claim it. Here's how it works: ■ Scratch away each of the panels to reveal the messages underneath. • The card may reveal an 0839. It this is the case, then ring the number. You will have either won one of 200 copies ot Artec's fficfc Off 3 or a discount on their latest footballing epic Once you Know what you have won you must follow the relevant instructions. If you have won an A570, you must fill in the back of the card and send it to the Editor, Dan Slingsby BY RECORDED DELIVERY to CU Amiga, Priory Court, 30-32 Farringdon Lane, London EC1R 3AU, We will get in touch and organise the delivery of your prize. If you have won a free copy of Kick Oft 3, send your card with your name and address filled out on it to TRACEY WOOD. ANCO, 4 WESTGATE HOUSE. SPITAL STREET, DARTFORD, KENT DA1 2EL Anco win then verity your claim and your game will arrive within 28 days of the closing date. Normally, Kick Off 3 would cost you £24.99 but it's available to you for £5 less, so if the message reveals that you have won a discount on Kick Off 3, send a cheque or postal order for £1 9.99 made payable to Anco, along with your filled-in scratchcard, to TRACEY WOOD, ANCO, 4 WESTGATE HOUSE, SPITAL STREET, DARTFORD, KENT DA1 2EL. Anco will then verify your claim arid your game will arrive on the day of its release- Other than that, stand by your joysticks and get ready for a footballing treat! IMPORTANT: (f you are a dis- count winner please remem- ber to enclose your cheque to Anco. RULES 1 . Entry instructor tof each jarrw tor ai part ol ttra mteg. Afl entrants *» fi« deemed to haw «**d and accepted tf» njtes 2. No purchase necessary. Th« gama cart' can fc* obtained from tf«i EWftP Images ef&ees. Priory Court, 30 32 Farnngdort Lane. Lrjndon EClfi 3MJ. 3 CarrHv^tadr^ar^vordflirjijwJrniBitated HKupWe attend, (urged or tempered w«h in an? w»y 4, th* oefctor » decision « !if«J **) G8rrBGpend*nc6 win bft entered into. £ Proof Ol posting caimol tm eWMf-tett » P"»t of mcnipt 6 Tte casing date Iqrf ** crjnip«ilit>M fcs IGth Not anew \9S2. Any ertry rewhiad after m date wil buinaUgibte tot ertiy gmployns ?t ERMP Imagfrs. Anco w any enhw pari .pa tins company are nor «*g*te to snter. 0B3& rwjntBffi SBt 36P per minute oH-peak and 4Bp per rftFHjt* during pes* houiSs,. Maximum ieftfti «!• rneoaaga , i*ti minutes ■•.'.' •■.-.:' OVERSEAS READERS Our deadline for this competition has been especially extended to take overseas readers into account. Ne*t month, we'll be printing a full list of phone numbers and what they mean to you. 36 ft If last month's opening instalment of the history of computing seemed rather m remote, you'll be pleased to hear that from 1 984, things will become much more familiar. Take it away, Christina Erskine... TIME FOR A CHANGE In 1 964, the games computing industry underwent huge upheaval, Many software and hardware com- panies went to the wall, and m-osl of those which remained have survived to the present day in one lorm Or another. Both Amstrad and the new-look Atari under Jack Tramiel made their first appear- ances. The licensing deal became suddenly popular, too, and has yet to go out of fashion. In addition, American games became affordable tor the first time, thanks to newcomers, US Gold, who helped raise the standard of Commodore 64 soft- ware no end, and broadened games players horizons. Micros such as the C64 and Amstrad 's CPCs were intended primarily as games machines 'despile the utilities and cut-down business soft- ware which appeared on each), rather than the tenaciously botfinish* image of Sinclair machines. Finally. 1964 saw l he decline of home computers as the preserve of the amateur programmer and electronics enthusiast, and reinforced the micro as pari of the entertainment furniture, along with the widen recorder. 1984 h 1M4, $lnel*ir ItuKiiMf BMlr flrti t*v*np ol Hi* tmity 5p*Ctium by ■Mng a 'proper 1 keyt>oif Uoscom- ■Ittaugh the titter* neme ft*t chHQed to «iW lo»vold upsetting our Russian CDmredae, OVER TO COMMODORE Ever since the C64 look off. Commodore had struggled to identify a worthy successor. Machines tentatively christened the 1 14. 264, 364, Ultrmax, etc, fell by the wayside, until the C16 and Plus/4 finally arnved in April, The C 16 had moderate suc- cess as a starter computer, but the Plus/4 was nowhere near as attractive as the 64 as a games machine, and its in-built business software (3 Plus 1 ) was inadequate for serious use. FAST, the Federation Again si Software Theft, was set up in July, lis initial aim was to lobby par- liament to have the Copyright Act (1956) amended lo include computer software as a specifically-pro- tected item, a goal which it achieved in 1985. Continuing support from the software houses, and the dedication of the current chairman, Bob Hay, has led in its expansion to encompass active investigation of software piracy. Flamboyant high fliers, Imagine, ran into diffi- culties m March when publisher Marshall Cavendish rejected games commissioned to sup- port its Input magazine. In June, Imagine flogged its entire back catalogue to new company Beau Jolly - and it became apparent that they weren't wallowing in cash as much as people had been led 3T NEW IMPROVED P.F.M PERSONAL FINANCE MANAGER «■ '** El m 1 I'm, - If you run a personal bank account and have an AMIGA then you need "PPM PLUS" AS EASY TO USE AS A CALCULATOR PFM PLUS makes full use Df the Amiga's window interface to amend or update an entry or Standing Order Simply click on it. Your screen looks just like a bank statement! STANDING ORDERS & DIRECT DEBITS EATEN ALIVE PFM PLUS handles Credit and Debit - Weekly, 4 Weekly Monthly, Quarterly, Yearly and even complicated regular payments like 12 payments of £52,99 followed by one of £12 50, PFM will check the date and automatically insert standing orders as they become due. BUDGET WITH EASE, AT A CLICK OF A MOUSE. If you're the type that likes to look ahead then PFM allows you to set budgets for both expenditure and income. Up to 28 budgets can be set over a year, a quarter or a month and then displayed either in figures or as a bar graph for a given period. kico me/Expenditure for these budgets can also be shown as a pie chart so you can tell at a glance where your money's gone, PFM also allows you to display or print your budget groups selectively so you can see your expenditure quickly and easily. MAIN ACCOUNT SCREEN TREND GRAPH _ — : .-l^-.^-— ■ kkUk .r- l - BALANCE PLOT GRAPH f -US " — j f pi ' - 4 BUDGET PIE CHART BUDGET COMPARISON BAR GRAPH PERSONAL FINANCE PROGRAM BY PETER VEALE AMIGA CONVERSION BY DAN LENNARD Based upon the original highly successful Personal Finance Manager, PFM Plus from Michlron is packed with additional features,, improvements and enhancements all designed to give you better control over your money. Take a look at this comprehensive specification. W* lifjl. AccKjnti Eieh Ha C*r> how up Itr acwijnta MCh *il* m r*»r anil Mt arid HA0M 0f4afa. AuaDfnaao pound Df frlnH balwaan uxuA m unoar hM crrarol Of ma Liar : BltnOlng Ortm g aidm can m mi ~jc> vs r ••an taoaran ac«H.ni 9an and atwdapH, c*i»b«tBitlii J wW» p iyim nt piiiBdi rt MM), TMKTt^j, quarta-ty. t mtflttf, y**k V M« * H"0* pafrrwl Vlb f "PajajttAQJ Trm mi iam mar* en on* attaint can tw «mom**oHy poafttf in a ucend accojni pfm Plu* daehtyc M eM a ia d anty inurcai and cMrubOrn Th» iMtuf* an» Jp plill » Dining cO*o Up id S maa of any ana widow can br dlpHtWI « Ha ■am* una th« a*W OH*** 0*7* gl 1» aoroJPL b Cm hHltjIa •vAjofi Adaptnotot tCOMng. or cop** at Dnphi, tatxiHa^twaSrr»H^t>Hmviir^ftnoOl. atsWo'C' wndaan »» daftnad Cien hit, onin account* awl ■rinding Offer anlnai buogol Selili ind full nhTrnnkHi an iru mat and (X* tons rjf MM aanoni wnndawra AutxnaBc aeoauni Bafarwig aoamar ttawnant Faoaty id oontinuB iahlIi Idf 'j'Cir baamca iivil'vii PF« PHa <«M9H a matt * wnuwt anginal P*M F*aa, ID ■ta iw* mm. ae *»ii ntae) nm ma* unuauia data by rnnanaj Qn-aewi lt» normal * BvaSBaaa Prima* Farmaiftofl fLilanaivB- coMiol no ft* bffflll f/ fjflAlA) iuhmck aHotttrg BRamalNa rhanilir pitcrm cod undartrt^o «r4 TS'KX prinvifj Prrnar control udk dafmad in Moarala rjOAnpwiawn bla M*n,' CHitgimiTi aptiTH car ba copTWIM Br Uta mat EianpJa* irtaat «nfry 4atajta saraUa. inbal p*«Ti and oau ** famas HI opflw inclgdino mhlop con anal Inn maj tr> rim) » 9r* PF M P js um *3*barCT naHlrjp fron- irnrtn aOEOutaj mar ba lalKUD Iha aaantop flap ndudaa an anaMrj 000 ant a laui kneiian catoiiaax lha eafcu tab j r can pa uaad nai if h • nol r T>a kp w nonw DaafcBt) icnna can ba rtafrangHtaaraqva^ Orapfta Four drnaram typaa ol Oraph IrW art aAraHataa * balarc* plol a pia chart sinw.rg lataclad Dudoaf eadaaonaa, a budoar. ctvnjnnaen rj«r cfwt anrJ a tand graph TK. Iraro grgg)Ki ca* ba ultd (ft now Ml nfl 1*rm incraaiaa »' dacraaaai in yaw bda. Aji o-aptij auto-acart fe «l *ndfl* akr*. BAUNCING WITH YOUR BANK ACCOUNT IS MO LONGER A JUGGUNG ACT When you get your bank account statement or a balance from an auto bank machine you can confirm it with PFM quickly and easily. Simply select PFM's unique "Auto Balance" option arid type in the balance as given by the bank and PFM will attempt to balance and highlight entries that have not yet been processed through the bank. OTHER FEATURES * The number of entries is limited only by memory size * You define the file size * Old entries are automatically deleted * Automatically places entries in date order * European or U.S.A. dale formats * Balance of account graph * Moveable and re-sizeable windows * Run multiple bank accounts by simply using different file names. Mutti-Tasking allows Multi-Account access. * Facility to chfeck off items against statemenis * Locates cheques written months ago in seconds * Selective print features for dates/statements/standing orders and budgets. facncrTlamn*>too+Tf uatnft aaareh inaat *»»i *»d cara» Kay fltwn-Cub Heal mguaa and mam, cparatmr* can aavd ba »WM by ikfaMn rta* On -lie ham Oaogi arm a ranpa Of **f Upca HintJCH*HtHifj[ji:«i(Mlcii;wst3*tcjej£jes SEND TO: MICROOEAL PO BOX 68, St Austell, Cornwall . PL25 4YB Allow uplo 28 Days for delivery TO ORDER L_aJ I BlaaSaa) «&■ BY PHONE: WITH CREDIT CARDS TELE: (0726) 68020. £40.95 (inc HP) UPGRADE FOR £15 It you already own Personal Finance Manager and warn to upgrade to PFM Plus sJmply return your original disk with £1 5 for a full copy ol PFM Plus. INCLUDE printer report for- IMPROVED FEATURES ^ Handles multiple account -£ Full with Auto transfer matting if Graph of Trend Plotting •* Desktop Calculator if Increased Budget handling if Extensive user configur able options Please send -ne AMIGA PFM PLUS at C40.95 (inc P&P) Cheque enclosed made payable to MICRODEAL Please Debil my Cred it Card Account- Exp ry Dale n m Mry uaie 1Tti NAME; . Address: Signed: .postcode. NOT COPV PROTECTED 5I0N HE HISTORY lo believe- Imaging went into receivership in July, «n a flurry of winding-up orders, off-the-shell com parties, resignations, unfinished Megagames, and fast cars. II owed money to Marshall Cavendish. Liverpool City Council, and its wirte merchant among others. Imagine wasn't the only company to go spectacularly bust in19B4, but it was the btggesi at ihe software houses to do so. It caused shocK waves throughout the industry and beyond because Imagine had been excellent at publicising rtseK as a non-stop success story tar and wide. It _ ad been symbolic ol the good life of 1 983 and its tall was equally representative Of the new realism Oi 1984. JACK'S BACK When Jacfc Tramiel, high-profile managing direclor of Commodore International, left the firm on January 13th (a Friday), r| surprised even his own employees- None of them would have predicted that, before the year was out, he would be heading Atari, the company Commodore had virtually buried. Tramiel had built Commodore up front a typewriter repair company in the 1950s to an inter- national Corporation which had survived the Calculator Wars' oMhe 1970s, and had gone on lo lead the world in low-cost colour computing with the Vic 20 and the C64. It is generally accepted that Tramiel left in a dispute with chairman Irving Gould over bringing his three sons into managerial positions within the company. Tramiel only laid low for a few months before his name was linked with Warner Communications and its ailing Alan divi- sion, In July, an extraordinary deal was signed in which Warners, in effect, lent Tramiel the money lo buy Atari, Relations with Commodore at this point were hardly amicable. As senior Commodore executives left to join Tramiel at the new Atari, law suits were also exchanged, The legal action concerned an unfinished micro called the Lorraine, which was being developed by a company called Amiga and headed by Jay Miner, designer of Ihe Alan 800's graphic chips. Commodore was trying to buy the company out • ght; Atari claimed Amiga had nol repaid its advance to Aiari for a chip design contract. The legal arguments continued for well over a year, but didn'i prevent Commodore Irom acquiring Amiga and continuing to fund development ol Ihe Lorraine micro, which Commodore consequently renamed the Amiga. Games Of The Year £ tile- First ol Ihe space combat and trading games and arguably still the hast. British Telecom bought the con- version righlsloaraducrE il across all formats Jet Set Witty 4 Spectrum] - Long-awaited follow-up (a Mantc Miner, JSW was really simple p informs audi lad- den, nut it scored highly far its payability aid programmer Matthew Smlfh"s sense ol hum uur - il was alio itte l if st eve* arcade/adventure, Lontt OtMuttsigtn- Strategy 'uargame with a vasl num- ber of locations. Starllingly original it Ihe time. Knight Lor?- Probably Ultimate 1 linisl hour. Wild Knight Lore, they revolutionised Spectrum programming by creating highly-detailed solid graphics, but each screen was a single colour against a black backdrop - thus avoiding the Speclrum's notorious attribute clash. 1985 19B5 reaefted nttt nti^flt ol «e*1«ftct » t*r u PR *tunti wwe coo- cirmd. Moil .lotehle 01 a* «*f* tit* pt+%% pholo* tttttlng 1o Donnrk's Friday The 1 3lh licence, fflougjh. In 19S5, memory chips were cheap and manufac- turers took advantage of this by upgrading iheir old machines. The Commodore 64 became the Commodore 1 2B, the Amsliad CPC464 became the CPC664 - four months later &64 buyers all had collective apoplexy when the CPC61 28 appeared in the shops. Atari proudly unveiled its new ST technology at the CES in January. The original ST series com- prised two models: Ihe 128K 130ST and Ihe 51 2K 520ST - oddly enough, the machine's disk drive was separately housed, rather than bu ill into the keyboard. The STs were initially pitched as Macintosh perform -91 ikes at a third of the price - the 1 30ST was to be priced at $399 and the 52G5T at S599. Commodore's Amiga was also launched ihis year, al a high -pizazz function in New York, and in the UK at the September PCW show. The Amiga's exact configurations remained fairly fluid until i| eventually became available in 1986. Commodore, however, spent much of 1 985 forcing attention on to the CI 28 - with only partial success, While Atari and Commodore were redefining the leisure computer, Amsfrad took an entirely nit ferent roule with the PCW8256, creating a completely new market tor cheap word processing. Finally, it was farewell lo the Oric, which finally gave up the fight and the parent company went into reveivership, GOODBYE C5 On a snowy day in January. Sir Clive Sinclair and Snd air Vehicles launched the CS electric vehicle. By April, the production line al Hoover m Merthyr Tydfil was cut back from 1 .000 C5s a week to 100 In August, production ceased altogether and in Oclober the receiver was called in to Smcfair Vehicles, Around 4.500 C5s were sold in total, Sinclair's target was 200,000 in the first year. 1985 was trie year in which industry stalwarts Acorn had to be rescued by Olivetti - twice. The Cambridge -based company's shares were sus- pended, first in February, and were then reinstated the same month when Olivetti took a 49.3% stake in Ihe firm. Then in June the shares were sus- pended again and in August came Olivetti to the rescue again, raising its share to 78.9%. Also in linancial trouble were Sinclair Research. Production of the OL and Spectrum were halted. and development work on future machines seemed to have ground to a halt. The company admitted in J una lhal rt was looking for finance and famous Oceanic swimmer, Robert Maxwell was to announce that he would help his old friend Sir Clive out of his predicament. This was before Maxwell had seen the Sinclair accounts, though. Barely six weeks later the deal was off. Sir Clive responded by saying that the latest Dixon's order for £10 million worth of Spectrums, QLs and TVs meant a rescue was no longer necessary and that Sindair Research would soldier on, COMPANIES OF THE TIME ACTIVISION Founded: 1979 (UK: 1983) Initially a video game manufacturer, Activisicm (timed its s11*n1icn la Atari. Commodore, and Apple II computers in 1964. The UK division was established In September 1963 and like its US parent company, nan an selling compuler titles in 1984. The company has a strong repu- tation in 1Mb field of licencing games, but has also produced same of software's quirkier namessuch is Alter Ego and Little Computer People. In February 19B6. Actio is ion bought out adventure specialist Infocom, which continued as a separate label within the group, Aelivision are now owned by Ihe Freich team, The Disc Company. First computer lilies: Pitfall and Zenji (Atari 400/300) Best ever seller: Gtiasibusiers fall lorntati), released lor Christmas 1984, Ghostbustersis Ihe world's biggest-sell- ing computer game, with over 2 million units sold i I tag ether la dale. OCEAN Founded: June 19B3 Collaboration with US Gold in 1984 pushed Ocean Software into software's lirst division. The company was lounded by Oavfd Ward (who had previously headed up mail order outfit called Spectrum Games -whose name had singularly tailed lo delight Sinclair Research) and wine bar proprietor. Jon Woods. Together with Superior Software, it became Ihe lirst publisher to acquires legiti- mate coin-op conversion licence - Hunchback- Irom Century Electronics. A lew years later, they bought Ilia rights to use Ihe Imagine name as a label. In recent years. Ocean has become one of the most consistently successful publishers, with a string of jgug hi- after licences converted into computet games, including The Untouchables, The Addams Family, and Terminalor II. First tide: Armageddon (Spectrum) Best ever sailer: Daley Thompson s Decathlon US GOLD Founded: January 1984 Geoff and Anne Brawn setup Centresoft m 1982 to dis- tribute computer games. Among Ihe lilies they handled were Atan4Dfl,'IS0D and Commodore 64 imports Irom the US, which were generally superior Id home-grown titles, but proved difficult Id sell a) ESQ -f 40, The Browns tried to persuade Ihe US companies to let them duplicate, pack- age and sell their titles in ihe UK. under the separate brand name US Gold. They were fairly unsuccessful until Bi3Ch Heatl. from i thin-tiny company called Access sold In vail quantities, and convinced the American pub- lishers lhal Ihey were missing out. As Ihe US Gold catalogue grew, Ihe Browns ashed Ocean to deal with conversions to British machines, and Ocean chiefs Dirid Ward and Jon Woods became direc- tors. Beach Htitt was ihe lirst title to be converted on to the Spectrum, and remains one ol US Gold's beil sellers to Ihis day. US Gold introduced British gamers to Epyi's sports simulations and L'aderbaaro'. and lo Mieroprose's flight simulations, SSI's role-playing games, and, more recently, lo coin-op conversions from Capcom and Sega. First title: Beach Head. Commodore 64 Best ever seller: uulfl un {a 1 1 formats), with on r 500,000 sales MASTERTRONIC Founded: 1984 : invented budget software. Before Mastertronic, Spectrum software cost anything from £5 to CIO, Commodore 64 lilies around E6 to E10, Alarl XL games £10 upwards. Furthermore, Mastertronic dis- tributed us cheap games into unconventional places: motorway seraice stations, newsagents. garage fore- courts, aid Supermarkets. In July IBM. Maslertrnnic Joined lorces with Galactic Software -the Darling 11 nth e rs - and the firsl of Ihe long running ' 5 i mu I al or s er ies came out. The Darlings broke away to lorm CodeMasters in IMS. In 1987, Mastarironie bougln Australian pub- lisher Melbourne House, and in 19G-B became pari el the Virgin group. Firsl lillc 12 deout titles, including Vegas Jackpot, SpaceWalk and B ionic Granny, tor Vic ?0, C16andC64. Best ever seller: Formula One Simulator (all 8-hits) 39 Weftome to Screen Scene. Within these pages, you wiff find THE most con- cise information on all the latest antf best games. 40 FIRST IMPRESSIONS « KICK OFF III - EXClUSIVf PREVIEW 47 ALIEN III - EXCLUSIVE PREVIEW 52 THE SECOND SAMURAI PREVIEW 54 INDY IV - EXCLUSIVE PREVIEW 56 BEAST III 60 CRAZY CARS III 62 SWORD OF HONOUR 67 FASCINATION 68 ESPANA '92 70 TRIVIAL PURSUIT - CDTV 72 CALIFORNIA GAMES II 74 OUY SPY COMPETITION 75 TENNIS CUP II 76 RED ZONE 78 THE CASTLE OF DR. BRAIN 78 BUG BOMBER 79 POPEYE II 79 LIVERPOOL 81 VFM 82 STRIKER - PTW 87 ISHAR - PTW 88 ADVENTURE HELPLINE 9 1 CIVILIZATION - PTW The Amiga games scene has nevber looked so hot. Here's what you can expect to be playing real soon now*.. FLASHBACK DILPHINE/US GOLD When US Gold leased Another World late last year, critkss were unreserved in iter praise. At last, here was a game that effectively combined superb graphics and animation with a control system that involved more han pressing a lire button at relevant points during the game (a la Space Quest, Wagons Lair, etc) , Unfortunately, the game was also very short, with experienced play- ers able to complete it in little over two hours from a standing start. Learnmg from past mistakes, French development house. Delph.ne, are now back with another stab al claiming the interactive crown. Ten times larger ,han Another World. Flashback features a typical 50s B-Move plot invoMhfl aliens torn outer space taking on ihe outward form ol human bein fl s in their attempt to infiltrate the higher echelons ot a society they wish to desto^. Square-jawed hero, Conrad B Heart, a research scents who a"""*"*f across the aliens' plans, is kidnapped by Ihe extra-terrestnais and imprisoned in a hign security hospital. Losing his memory, he escapes his conjnes, only to ftnd he has been transported to the aliens' tome planet. Alone, hungry .and dazed. Conrad must search for an escape route while also peeing together his 105 W^ nt $o' much tor an original plot, but from what we've seen of the game- olay Flashback certainly locks a winner. Owing a lot to Broderounds Pnncs ofkS Conrad can walk, run. jump, climb, roll duck, Skid to a halt, inch his wav cautiously forward, pick up objects, hang from ledges and a lot more besides, The character animation was achieved using a technique called Rotoscoping were real-lile video footage of actors is used lo obtain realistic and fluid movement in their animated computer counterparts. This technique, couoled with cinematic techniques such as animated close-ups, zooms and numerous flashback sequences (hence We title), help give the game a mwe- ' ¥ There? a totmore to do in Parade than simply dodging laser lire, beat- ing up guards ' and blasting • alien hordes. r iial dues must ; be obtained by ; questioning uari- jous characters .nd there are [five large levels s to explore ■before you can 1 save Ihe day land win the Igame. Available I in the autumn, Iwe'U have a full I review as soon [as possible. 40 '" s 5.!/& p s ,,iS - UONHEART THALION Corning soon from Thalion is a graphi- caHy- stunning mixture of Striderand Wolfchikf. Entitled Lionh&art, the game b a mas&ivo platform affair, with the player controlling a half man/halt beast creature as he traverses the eight- way- scrolling levels in search of the huge guardian who awaits at the end As he leaps from branch to branch or wall to wall {depending on the graphical theme ot each stage), numerous nasties must be avoided or killed using whatever comes to hand. Luckily, though, the te under the player's control is an. incredibly athletic chap, and can be made to run. fight and slash out with his sword, whilst simultaneously jumping from lodge to ledge. A release dale has yel to be set. but there's no doubting that Lktnheart is looking very interesting indeed. WALKER PSYGNOSiS Since its conception two years ago. WalKer has grown in leaps and bounds. Initially in the hands of DMA Design's David Jones, ihe game is now being handled by Ian Dunlop whilst David attempts to follow-up the exploits of those Rule Lemmings critters. The story tells of how the player gets Sucked into an arcade machine and must literally play or die. Once in, the game is split into two sections, with the first involving biasting whatever comas your way from the safety of your second part taking you past a guardian and info a platform-based area. Expected for a Christmas release, Wteflter will be reviewed very soon. MOTORHEAD VIRGIN Yes, it's true, warts' n 'all rocker, Lemmy, is set to smash his way on to youf Amiga - courtesy of those wacky guys and gals at Virgin, Virgin signed the licence to produce a game based on Molorhaad almost two years ago, but now the game has finally been unveiled. Cast as Lemmy. the player must guide the long-haired rascal as he fights his III III v ^ III way through a series of Doubte Dragon style levels in search of his kidnapped band members, These fine musicians have been stashed away in a series of music-related lev- els, so Lemmy must punch and kick his way through all manner of evil Ravers, country and western leg- ends, and rap stars before he reaches the chained members - in addition, by strumming his trusty guitar ai the oncoming baddies, Lemmy can atso reduce them to a pile of goo! What's more, the sub- games are also tuned m to the Lemmy mylhos. For instance, in one, you must guzzle as much lager as possible before a timer ticks away, or pop out for a game ol Grab A Groupie' (you wait until the Daily Mirror gets wind ot this!). Expect a review shortly. T |5 ■ > l'i \'\ ] \<\ OUTLANDER MINDSCAPE Mindscape have owned the rights to produce a Mad Max game for several years now, but it seems the nearest they are going to come to one is the forthcoming Outiander Assuming the role ol a Government-paid mercenary, Ihe player must venture into the Outiand' in search of dangerous crooks and. in particular, a highly -important weapons specialist who has been kidnapped. Armed with a super fasl car and a series of weapons, you must enter the barren deserts and take out anyone who attacks you whilst scounng the area for the weapons ace. OK, so this sounds like familiar Roadblastsf?; territory so lar, but there are a number Of gamaplay enhancements, which include the ability to shoot people through any one of the car's windows - leading to some spectacular crash sequences where the hapless enemy is sent skidding across your bonnet only lor you to run him overt Following this, the game then adopts a Rolling 7niinder-style scrolling section, where the hero must fight bis way through a mob of unruly baddies in search of clues. Oultander is slated tor a November I release con iJr* ) # 41 WS«C.V>rt»j 1 L The best football game on the Amiga has been entirely receded. Steve Keen takes a look at Kick Off 3 and comes away with an exclusive look at the game's new features* WORLD IXCLUtlVt ^m^B HISTORY IN THE MAKING Just over four years ago a young programmer began an assault on the computer footballing work! which has remained unrivalled for years. With his first aver commercial game, Kick Oft, and its sequel, he managed to sin- gle-handedly revolutonise the way we all perceived Football games on Hie home computer. It's only now that the haH has been swept from under his feet, in rhe gu.se of Sensible Socvef and Striker, that he's prepared to shed soma light on the most eagerly-anticipated sequel since Monkey island 2. Wiih Kick Off J only two months away from completion, that programmer, Dino Dini, will be hoping to confirm that he is the definitive soccer programmer and grab back the lootballmg crown lor good. Lei's get it out in the open. Kick Off 3 ie not an or di nary sequel. From the screen shots you could be forgiven tor thinking that the graphics are exactly the same. In the flesh, however, it's an entirety new bail game. For starters, the sprites that tear up and down the pitch look twice the size of the Original, and now measure up to 24x16 pix els instead of ihe 1Gxt6 we are all used to. They are also a lot taller, giving the impression that they're at a less steep angle to the pitch. They have been totally redrawn and possess a pravi- H*t* we tind Ihe player* hi tHll*rQ*d modi. The •tUint the shirt number* on uw pilch. The icm* h*s b**n pushed nw Id the right h»nd into and Btlbouph rf» trail h still 6* reduced even turttwWK** «"¥ complelety. ously unseen amount of detail that's so dear and precise you could almost swear that they have expressions on their bny laces. However, this is only one aspect ol the game that's been revamped, as you'll discover later, and the inno- vative changes have been packed h tighter than an agoraphobic baked bean in a Heinz factory. To spill the whole story let's dive straight into our Work) exclusive interview with the man himself Over lo you. Dino! Following Ihe enormous success ot Kick Off 2 why did you think that there was room lor yet V»«t* Orphic FL1 ***d frufttde* Fii Tactic tntc* h» max A whole range ol oplton* mmibMlD the aafM-proteeSfen*! eanfwlw taatbabr tnd pFflgfimmM Hare CHno an edit th* pitch, BM «pri*H Of even dmgi ttH «•¥ player* behave It* * pity f» eon'l *««t Ihe May wraof the Isiw carry an, too. another football sim? Wen, Kick Off 2 had been around for over a year, and we tound lhal during that time most people who had bought it had played the game to death and knew it inside out. The game was timed to be released in conjunction with the start ot the World Cup which didn't give us much lime tor play testing. After 12 months it began to transpire that there was a lot of room tor improvement and people were beginning to sug- gest things that they would have liked to have been included.* So what's new? The game itself has been completely receded.' he explains. 1 wanted to improve the way the computer teams played and they are now far more intelligent. Each team mem- ber now possesses his own set of tactics and there will also be a wide choice of team strategies to suil every style of play These tactics are Ihe most superior any player will have come across, using ten times the amount of data and complexity lhan those found in Kit* Off 2 The manoeuvres you can now perform are extremely detailed and accu- rate passing becomes second nature." A CHANGE OF PACE 'One of. the biggest changes I've implemented is the introduction of player aeceJeration and deceleration. When I started Kick Off, Ihe brief from Anco was that they wanted an intelligent and realistic football sim, so l spent a lot nl time trying to find the best way ol recreating the (eel of the sport, The ball is ihe focal point qf the whole game I knew that it had to behave in exactly the right manner tor the game to be con- vincing and that is where I got the idea lor friction, When a player runs up and kicks the ball it moves away from htm faster than he is traveling. Then, due to air friction, the ball slows down allowing him 42 IN DEVELOPMENT Bali are already Being taken on how long The (jam* mW Stay at ntanbar one once It hit twon rr la as ad, TM» north*? to catch up and thai is the basic ball movomenl. In Kick Off 3, by pushing the joystick toward you can actually see the pfayers begin their run and build up to a spnnt, whilst centring the joystick slows •1 down. Thus, the realism in the movement of the ball has been transferred into the movement of (he players, resulting in a much more realistic look- ing game. Not only that, but the speed at which the players run directly affects the amount of control you have over the ball. Ultimately, drtobfing is eas- ier as you have control over the speed at which your player accelerates ThB fasler you run the ; dribbling and turning on the baJI you can do. At a sJow speed the ball wont move so far away irom your feet and you can actually pull it aa* av* aci n i V ku rtluctattt la diva on svary Tr»* ball oolno. Ihe more familiar you become with the game$ 7 and the excitement of the original is stilt here in abundance. Loyal fans of Ihe first two games will not be disappointed and new comers will be surprised at the achieve- ments. I guarantee that there's something to delight everybody.' We'll have a full review of the game as soon as il's passed the ulaylesting stage and thg game itseif looks likely to be in the shops by the beginning of October at the very latest. Although guaranteed huge sales on its release, Anco have resisted exploiting the massive tallowing the game has built-up by keeping ihe price at a budget -beating £24.99, What is still uncertain as l write this, is whether there wiH be any add-on disks as was the case with Kick Off 2. Anco have now abandoned the home computer market, so this could very well be the last version of Kick Off well see on the Amiga, The good news is thai it looks fifce a winner all the way, w eve ry shot as fa t utc as in tea) Me. Another characteristic he t loofang at producing, as if the goal keeper rooms w ere n 't complicated enough, is how assy a sftot s lo save. So a fast ball travefeng low la the back end of th e probability ol lo h& chest a This results in that you can i debut .n September and the C o dan are backi ng it to be the ultimata loosjeJantj experience I don't see how much mora anyone could get out of the football genre says Drto There's so many different soccer games out there thai what I've tried to do rs bnng ihe best pants together with some incred&e new features ot my own. Every aspect ot *<* OH 2 has been improved right down to the sSOng tackles that now have aftertouch as win other shots. The Kick Off trilogy allows you lo d e v e lop your skills Nothing'* mot* Mlltfying 1h»n slamming • IhundafWH rallay In lo th* back Of Ih* net Iran M yards out. Well, parhapa slimming on* In Iram 30 yartti might 0*1 Ml thr* and mor* n poiiltue thanks lo 1h« kwper's fallibility. 49 I WIN THIS AMIGA 500+ AND A PHILIPS 8833 COLOUR STEREO NITOR PIUS I Cartoon tales I Unndoss dp* ♦ Planet I • kut Smpsons • Piiiirt 1 1 1 - with jnimaition • Woikbench 2 • PIUS I Hollywood collection I Robocop Batman - The Movie I • Indiana (ones t f t9 Stealth Fighteri Wicked 30 Game Pack t i Another 50 great gamesi icroswitch Rj)iter Joystick i Dust Cover ■ Mousemat \kf NEW COMPETITION T* L THIS COULD BE YOURS - JUST CAL! INTER AS MANY TIMES AS YOU L.KE. IJOUDOlrtRMCltoU CANT W.Nl So call now to win this fantastic pnze Calls cost 36p (Cheap rate) and 48p (at all other times) per min. inc. VAT tt d i m fiorwirk unon Tweed TD15 1 AB. Please ask permission before you can. IN DEVELOPMENT 1 r . - > It is one of the most eagerly- awaited films of -r the year. And it * IF I certainly has a tough act to follow. Steve 4**" 1 Merrett takes a * look at Alien 3 - the film and Acclaim's new game... N TOYING Whereas James Cameron's Aliens and its gun-toting action scenes lenl itself perfectly to a computer game, it has to be said that Aliens isn't the most Irigger- happy of films. As with Alien, Ridley Scott's first film in the series, the Producers (on Sigourney Weaver's insistence) deliberately kepi the prisoners on Fiorina unarmed to make for a tighter and more suspenseful film. Yet corridor chases and the occasional death scene don't exactly sound the sort of thing that an action-packed game is made of So when Croydon-based Probe Software were approached to produce the Alien* licence for the consoles and the Amiga, a few liberties had to be taken- well, quite a few. actually. You see, in the quest lor a decent Alien -related game. Probe decided that a few of the films ideas should go out ol the window, rather than lor them lo slay totally faithful and pro- duce a game which nobody would want to play.- As far as sprite recognition goes, there are no problems here. The eighi-way-scrotling world of Fiorina's prison comple* is populated by the movie's bald-headed convicts - all of whom raiher strangely seem to resemble Brian Glover (the film's Prison Warder) rather than the likes of Charles Dance and Paul McGann. However, Ripley herself is instantly recognisable as, armed with a pulse rifle and a series of explosive weaponry, she legs it through the game's many corridors in search of the Alien menace. Explosive weapons? Pulse rifles' 7 Shome Mishtake. Shurely? Not Really. 'When we started work on the Megadrive version nine months ago,' states coder Tim Round, 'we had 1 the script, story boards and loads of photos for reference. It was obvious from the no weapons' clause, though. that the actions scenes just weren't conducive to a decent arcade game - after all. what's the player going to do when they encounter the lone Alien and can't shoo! it - run away 1 ?' Wrlh Stories regarding (he film's problematic shooting schedule flying about just how complete was the script Tim was working on? 'Actually, it was virtually complete.' he affirmed. There were one or two minor alterations - such as the creature the Alien emerges from, lor instance - but all the plot elements were there. Considering that I only had pictures to go on and hadn't seen the film at the time ol coding, I was really surprised at how close the game screens are to the real ihing.' Right at the start, rt was decided to avoid the script. It threw up a lot of problems m respect of making a game. The main difference between the two,' explains Tim, "is that in the Whal * lovely pair or legs. But look* e*n be deceiving. Vou II i great deal en lirepower to survive (h* &Hn Ontltuflhl, m i n secreted on e*Ch Itvtl lo Wp you blast ewey The firhiKir Alien' look Is obvious In this ervd-cl-level an»rdi»n aprttt acneen. Able to secrete deadly acid Iron Ihel r al.rwja. ■Kb alien In In* prison Is a formidable to* 10 Overcome The aliens aren't |ua1 dumb beasts however, and many Will hide away walling lor the moat opportune momerrt 10 ttrtk*. Some can even dlmb *#■* and ladders, reedy 16 leap out, 47 As wllhi llu Allen moviea, (he imro *«|U*nee I* highly Impressive. As i huge plentl c«n** InlO wi**u, t*» AllerP logo appaa™ 10 lorffl t1«rty in INl planet's almaaptwTe. One by On*. Ih* word* 01 the film *r* Jpalt out, with in almospfietlt soundtrack tddlng to lha hugely Imprssslve graphic*, Tfcip: Allan l^ce-huggera and pods feature heavily ihrouighQut Ihe flMrte. Get ID do**, and lis Ihe kiss ol death Middi* As you'll be »Wi 10 »«* Irons 1his sprite bank, Ihe pris- oner animation is vary deiiiilvri Bottom: Fail Id rescue all Ihe prisoners end you'll have to wit- ness (tie man you led behind being elOifly ripped la ahreads before your *ery eyas. RESTRICTIONS In typical film mogul lashion Ihe programmers had nutrletlent imposed on I km when producing the Acclaim gam».Ofleol the strafTtisst was the proviso that in no la mi *lial-so-ever were they allowed to show Ihe Ripley char- acter dying! Strange indeed! movie Ripley spends most ol her lime weaponless, being pursued by the monster, while in the game She's armed to the teeth.' Work started on AtterP, the game, well before Acclaim look up the project. Initially Ihe rights were held by Mirrorsolt before their unforeseen derrise. As you would expect AH&rP was one of the first to be snatched up by ihe circling buzzards. 'You don't leave a money spinner like this license gathering moss,' says Probe. So how's the license shaping up? Set on the desolate planet's surface ol Fury 161 Ihe game kicks into action outside a main enlrance that begins your five level horror blast. Each level is amde up of four individual stages, including a special section where you must locate and destroy anything between a single guardian alien and a whole horde. The level is a maze of platforms and ladders and the beasts will even spit/drip acid onto your body to drain Ripley's energy. .ET ME Tfcll VOU A STORY The standard mis- sion is simple, rescue the stranded prisoners and kill anything else ihat breaths before your time's up. Before each stage starts you are told what your objectives are. it could be a 'simple' matter ol find- ing your way out of a level before the timer expires, to rescuing as many prisoners as possible or killing sundry aliens in a given lime limit, If you should miss a couple oMhe convicts the computer scrolls back to their location alter the completion ol the level and you can watch them explode betore your eyes! But with so much hardware at your disposal it shouldn't happen often. The four choice weapons are the pulse riffle, flame thrower, grenades and grenade launcher. Obviously, some are more powerful than others, but in some situations its best to choose a weapon for its versatility rather then its carnage rating, The riffle lets you shoot al angles, whilst the flame thrower allows you to stand artdiduck when firing. Grenades can be dropped into ducts to bounce around before hitting their target and the launcher, the most devastating weapon, will take out huge numbers of beasts, but takes precious seconds to ■■ cock and load The locations of the levels are excellent with all ihe 1 6 colour Amiga palette used to great effect. Some of the environments, such as the slaughter house, contain the Aliens and are richly detailed and very atmospheric. Dead chickens scatter the levels and oxen hang from hooks riddled with gaping holes looking like they've exploded from the inside out. The usual gantries and gird- ers, ladders and conveyor belts make up the pi attorns and all look well at home in the themed arenas. As often happens when British programmers produce games of block busting films, timed for movie release, they don't gel to see the flick until well into their sched- ule. However, (he team were astounded by the closeness in detail and the resemblance that the software bears to the overall look ol its celluloid cousin. ALIEN DETAIL There are two types of Alien to combat during the game The small face-huggers and the huge, fully developed aliens. This monster has been genetically spliced with an ox and there- fore runs around on all fours. The smaller crab-like versions hide in shadows, crawl across ceilings and walls and generally scuttle around just as they do in ihe films. One of the most eniertaining sec- tions sees Ripley coming across scores of pods that begin to hatch before your eyes Suddenly they burst Open, flinging the face-huggers through the air and onto her face Only by waggling the joy- stick furiously from left to righl will you break their grip. AH the time the monsters are in contact with the heroine they drain her energy so the faster you waggle tne longer she'll live. Life preservation {yours and the prisoners) is the name of the game and there's plenty of useful kit to help you in your mission, An on-screen moni- tor warns of approaching life-forms including the various aliens and prisoners. This feature is invalu- able when exploring some of the bigger levels as you only have a few minutes to complete a search - and-find mission. Nearly all of the levels coniain the claustrophobic ducts seen in the original film. A lot of the game's action is based around these tun- IN DEVELOPMENT Ttia game's animation la one ol IK outstanding laa»r(i t , artth ih" principal character capable ol pulling alt a numbaf el con- torting moves. Well, so would you. Willi an aaan altar yw.-, nels. They were one Of the hardest parts of the game lo implement; Tim continues. "When Ripley submerges inlo the ducts you can't see anything outside as it's pitch black and when she's, oulside you can't see into the ducts. Finding a way of hav- ing this natural transition from a fairly well lit scene lo pitch darkness, without the player knowing what's coming next, was very hard to pull off,' It's in one Of the massive tunned sections on the fourth level that the game takes on more of a Gkjeresque leel as you find yourself emerging into what looks like the aliens' main breeding ground. The whole place is smothered in gunge and secre- tions, Slime drips kern the walls and ceilings whilst face- Muggers scuttle around everywhere. It's here that you will find the main use for your grenades as randomly located and barrels of Quintacetaleen. an extremely volatile and flammable chemical. If you shoot them you'll be blown sky high, but by keeping your distance and tossing a lew grenades at them you should be able to start a chain-reac- tion totally frying entire tunnels of aliens al a time. Your hardware isn't unlimited but extra packs of bullets and first aid can be picked up on route. BIGGEST 15 Bf ST Afierrs 3 looks set lo be the biggest and best arcade/console game ever released on the Amiga and if all goes to plan it could even topple Team 1 7's Ahsn Breed from the number one horror slot- The sound of deep fried face suckers, sampled explosions and alien screams are enough to bring anyone back for more. And until the game is officially released none of us will be able to sleep at night. THE FILM It is one of the most eagerly-awaited films of the year. And it certainly has a tough act to follow. Steve Merrett takes a look at Alien 3 - the film and Acclaim's new game... WELCOME TO THE NIGHTMARE Rntofati. in r;pac insure 1IMJ aKfc aerwi ii kapl ooratwitty tuny fl rt a ur An wmpk af The- Bteond SMnual'a liiiiy putties. Our h*it> rvwOo Vw crown #m Outai Bat I* n*»rlng, bo! Am hi must kill hcf baton he an rwcfi it Mvv and Co, hi** Hep! Ifi* puzzln d¥it»m»t)r vbrtpi*, ** (*o- pfa camplainad about (he flint pM't / f Sadly, Vivid Image's The First Samurai never got the break it deserved. Undaunted, though, the Harrow-based developers are currently busy on a sequel. Steve Merrett was there to see their new warrior... SECOND TIME LUCKY < Can you imagine how you'd feel if you were, say, a student and your Lecturer lost Ihe assay you'd been beavering over lor the last two months? Or if you were an aspiring pop siar whose top-notch bid at pop stardom was messed up by a careless music promoter? Well, lhaPs exactly what happened to Vivid Image's Mev Dine, After heave ring away on The First Samurai for no less than eighteen months, Mev was on top of the World- The stunning-looking beat em up was winning acclaim from every mag- azine under the sun and collecting more awards than a Richard Atten borough Trim. But then,, with the game in the shops for a mere two or three days, Robert Maxwell's untimely swimming lesson pulled the rug from beneath Mirrorsoft's feet - and its demise took Trie First Samurafs chance at the big time with it, 'It was draarIM,' recalls Me-v from Vivid Image's North Harrow offices. Everyone loved the game, and toads of people were showing interest, but nobody could buy (t - it was so frustrating." In an attempt to raise cash, a deal was consequently struck with U8I Soft to bundle Samurai with SensiWe's similarly-dumped On Mega-Lo-Mania. but it was hardly the release ihe game deserved. However, undeterred by such a major blow. Mev and his Samurai co-writers , Raff Cecco, Yeoman irmaK, and John Twiddy were already preparing a sequel. OK, so in these days of Robocop III, Indiana Jones IV, and the like, a sequel is no big news - but for the first time since the company's inception. Vivid image were prepared to commit themselves to a follow-up - but only on a number of premises. "With the first game, we perlected a map editor which allowed us to piece the game screens together with the minimum of hassle,' explains Mev. However, although this would prove useful, we were determined not to rewrite the original game with different levels. People had also complained that Sarnurgfs levels were loo long to be fun and, on reflection, I tend to agtee. Thus, the first ktea was to break the game into smaller sections and also perhaps opt lor a more 'eonsoleV style to the proceedings.' LOS1 IN SPACE In terms of p*Ol, The Second Samurai" follows directly on after the events in the first game, 'The first game was all about defeating a demon over a number ol time zones,' Mev says, 'buil a glue in the first game mentioned that thr: Demon was onty vulnerable in ancient Japan - whereas the player eventually catches up wilh it in the future." So does this mean that the idea for a sequel was being touted early within the first game's development? "No, 1 he continues, there were ideas we thought would be good for a sequel, but nothing concrete.' Thus, having banished the Demon into space and - supposedly - destroying it, the hero actually finds out that if has somehow survived in space and is currentty wreaking havoc through the cos- mos - "a sort of twist on the Time Tunnei thing.' Mev adds. This also conveniently means (hat Vivid can then add whatever backdrops and sce- narios to the game Ihey like - including Ihe possibility of a shoot am up stage. 'Basically,' he explains, "we want to add as much variety to the proceedings as possible. For e starter, the levels are smaller, with the four main worlds split into SECOND AND THIRD SAMURAI No, Vivid Image aren t planning i third game in the series - bui The Secant! Samurai does feature a two- player mode for double Ihe inn. Basically.' offers Mev. tut whole game is adept bonus col feeling and solving the simple piwles in ii. However, il Ih-ere are two of you working together, we hope to have itthatyeu can steal each others goodies with a little cunning. The way Ihe system works is lo have the pl^er with idqsI amassed tmoly aslhe 'Leader' and il is this leading sprite thai ri emr mines when Hie screen scrolls However, iflheydie, then until they colled enough money again lo usurp Ihe other player. Ihey miisl lollow the second sprite obedi- ently, in addition, Ihay will also be able lo light each other to gain collection ol Ihe many treasures williin the game. We dan I want Ihem knocking seven barrels, out Ol ea c h oilier . ' says Mev .' but they wi 1 1 he a □ le Id stun ea : h other slightly which won I cos) any energy, bul will he ekI rente ly niconven it'll 32 IN DEVELOPMENT *m h*verrl*d io Incorporate m much hurncur l^lo Ifii u*ffl* a* octHbl*. thu*,on me iOr*. our haro encounter* » Com; On-»ty»» Indian Fakir. O-afaWr. buf "they are Ua*n«l "lulil J V Ntiich appear mwf now and lNn. Thvwi wtft- , Out watery conlvnli wW DwM We lit* oj-prjra ral currently tip and running « lha drat, TwttQM Zo«e, level. Thu leiitire* an ortnllns mnd *«*1 1I» weirdest aasortmwit -ef orMtarM you «*> likely to an. plinef i'. lamural moved In the lint throw knr»»i but Irny h»v» n*n»d them ^^P four smaller levels. And, in addition to those, we want the game to have as many hidden levels and bonus moms - lor instance, ore room contains a series of mini Demon heads which spirt into smaller versions - a la Asteroids.' Actually, whilst Ihfs sounds rather dodgy, when the game is running on screen it ail fits together •ather snugly. The first thing I noticed is lhat Ihe Samurai sprite seems considerably larger. Actually, he's only about six pixels higher than last time,' offer Mev. 'We felt that Ihe original game's sprite was fine, and dial he behaved as we wanted him to. As a result, we've pretty much fcefl him alone and have just lightened up a few aspects - he can throw knives when he jumps now, for example.' The team have strived to make the game as simple to play as possible, and tti s is extremely apparent, as the now-clad Samurai that's right, he's put some clothes on at last) wan- ders across the eight-way-scrolling play area. As volcanoes erupt into mini-fountains ol tire, all man- ner of strange creature amples to and fro, ready to sap our here's health. But not all are as nasty as they seem... LAUGH LINES The first game was a little too serious in retrospect,' admits Me v. 'It has all this really good action, but the only light-hearted thing about il was |tie sound effects. This time round, we've tried to add elements of humour to the action.' To demonstrate, he positions the Samurai above a deadly flame pit and stands ready for action. After a few seconds wtiat appears to be a large Puffer Fish glides towards nim. only to be reduced to instant Sushi by Mev's whirling blade. As it is sliced, though, ils watery contents drop from the sky to douse Ihe flames Sae^gnna Me v. And, true enough, there's more a humour throughout the game to keep Vangs IgW- haarted withoul resorting io silliness Quean Bees who must be killed so that you can sisal fchtw crown and Egyptian Dancers who youl ancoMtiajr when passing through a Time Gate *> a StaVgame. The Second Samvmi is now entering its ninth monih in development, with Raff hanrjng *ie cod- ing on his trusty 386 PC, Teoman supptyng lha graphics, and Mev and John overseeing tie pro- ject (although John is heavily involved wih Viwd's forthcoming SuperSprint clone). 'Ifs bean tun com- ing up with a whole new idea,' says Mev. 'There's so much we have wanted to get in there, and ehe game is really starling to shape up nicety - il should surprise a few people You can expect the surprise this coming Christmas, before which a Publisher must be decided.., SPACE -THE FINAL FRONTIER Locates throughput Each ol Ihe game s tow Worlds - which include a weird Twilight Zone, • Mfh-tKh lab- a pas; i In My ol a dedicated tj lasting level, and bKttg clde world e Japan - are a series d! small iinkttfc |M« Pressing fire whilsl Standing in front of tJUft. eirps t*e Samurai to a strange sub- game. Oipenfiai m aaaofy space, these will lealure variiHions an plaflorm games. Asltnids. and assarted shool em ups. - all al which will lealure the same Samurai sprue We didn I wanl la alien- ate- the player by suddenly turning Ihe sprite into, say, a spaceship, so we tried Io incorporate at many fame styles as passible whilst retaining the main sprite and possible lifting mnvei. Bonu* no** C*n bt found mmtd (hrou ghaut the gnm* . AtWough than it plenty of eailt to be tound, *#«* U no weapon i hop to spend tftem Ir. Instead, thty juat determine **ieh ol ihe chancier* lead the party M Iwo-ptiyir rood* 53 IN DEVELOPMENT Indiana jonis «• THI WW! OF ATLANTIS - THE ADVENTURE Leaving the high-seas of the Monkey Island series behind them, Lucasfilm go in for a bit of deep sea div- ing in Indiana Jones' quest to find the lost city of Atlantis. Dan Slingsby jumps in at the deep end. H-tO SE DAMN NAZIS But what ol the game itself, I hear you ask? In development lor more than a year a lot's expected from the title, especially after (he praise heaped on Monkey 2. The plot fol- lows the same pattern as Ihe recently-released arcade game. It's a race against time for the world's most famous archaeologist to track down the lost city of Atlantis and thus thwart the deadly plans of Klaus Knrnor and his Nazi lack.es From Iceland and New York, to Monle Carlo, to Africa, Crete and Atlantis, the game's many locations are packed with puzzles, logic riddles, action sequences and sub-games galore. There's also a love interest in the shapely form of Sophia Hopgood. a psychic with a mysterious past and a. deadly secret. Forget the dreadful arcade game ol the same name from US Gold (which was so bad we binned it within five minutes of playing it}, Lucasfilm' s ver- sion is much superior and looks likely to capture the flavour cf the Indiana movies perfectly, Hopefully, with the conversion making speedy progress, we'll have a full review in the next cou- ple of months. After the swashbuckling antics of Monkey Island and its sequel, Lucasfilm have once again turned their attentions to the heroic deed$ of Indiana Jones in (heir latest graphic adventure. Swapping pirates lor Nazis and the legend ol Big Whoop for the fabled City of Atlantis, the US-based company are once more destined to set alight the adventuring world with a tale of derring do. Developed on the PC, the Amiga conversion has been placed in the capable hands of the same in-house team who were responsible for the Monkey 2 conversion, Printed here are some of the early preproduction shots from the game After preliminary pencil sketches, Ihe broad outlines of each scene are then scanned and touched up with various graphic packages and, when approved, another group of artists add the final detail. As I'm sure you'll agree, the Amiga graphics look totally breathtaking, and with more than 200 rooms to explore in (tie game, tndy IV is sure to be Lucasfilm's biggest and besi graphic adventure to date. We just hope It doesn't come on twenty date, though! At the start of Monkey Island 2, Ihe player could chose either rhe easier Monkey Lite or the more challenging Classic mode. The advantages ot this were easy to see: people new to the genre or who had struggled to complete other adventures could play the streamlined ver- sion of the game, while the more experienced gamer could opt for the classic version and encounter much harder puzzles and traps. IHOYBIN It has lo tie la id thai poor Indian 3 J anas Has had a bil ol a rough lime it the hands ol computer pa me developer!. He started his binary aeVeilture* in a rather dull adventure game ha sad on Haiders 01 The Last Art on Ihe VC5, and was again signed up - this lime by US, Gold - for a con- version ol lha arcade name based on The Temple Of Doom. Undeterred, though. U.S. Coir) promptly signed Ihe rights to produce a game based on Ihe third tody lllm, The Last Crusade, but announced two games based on the marie. The first was a rather insipid platfarmer which mas designed ay Tierten, whilst the adrenler* game was a com- pletely different kettle of fish. Penned Of Lucaslilm. The Last Crusade - The M feature Stmt mirrored the film's plot perfectly, whilst adding enough twists to keep those familiar wild the plot muddled. It garnered reviews In die IDs from virtually every magazine around, and Is still worth a buy today, More recently, though. U.S. Gold have released an arcade game Oased on the Fate Gf Atlantis scenario, but this Isometric arcade/adventure it toil ignored, I'm afraid. ;i»vJ.;.— '•'.' .-•■• :T-jii)i-i Lucasfilm have employed a similar method of sorting me men from the boys in Fate Ot Atlantis. Here, the deciding faclor isn't your level of adven- turing expertise, but which sort of puzzle you're more orientated to. Early or in the game, the player is challenged to enter a theatre. There are three possible routes to lake you Into die audito- rium - and all three feature the same degree ol difficulty. For instance, the player has to find his way through a maze of boxes in one scenario, beat up a guard in another, or talk his way past the guard in the final choice. It is assumed thai the player will pick the route which most appeals to him. By this sort of thinking, maze-lovers will opi for the boxes, verbally-inclined gamers will want to talk their way into the theatre, and action-orintated players, will choose to beat up the guard. Despite serious flaws in this logic, the game is then tailored to your expressed preference. While the three paths cross one another at times, many of the puz- zles and their solutions will be differenl - effectively giving three games in one! Ot course, such a narrow choice so early on in the game would be lairly restricting, so Lucasfilm are also planning to implement an override mecha- nism, so that players who want to choose a different route through the adventure can change course at any stage of the game. And even if that option fails to maianaiise, there's still the chance to save your position before making a choice so you can opt to double back later on and change the game's style. k— : - 1 p i ^^ -^——7-^ L-A. \ 2k, t^ESeH -' --= ' 9 From tit* original deilgn itatetM, 11m Inmi mrting cm **Ch m*r- Jion cuv develop fate Of MttnUi id iuft **Ch ftuehlnfi sptenicslioria. Fw instance . (h* PC W4l«n miket use or Ihe nurtlne'a Hfreolow m*. **il*t lh# Amlgi girra wMI opt for the itlghlly rrwn nrtlrldlrt 3?-efHouf i, but WIN nil? leu un innuifing 54 Tonight you could become a Railroad Tycoon, shape a Civilization or indulge in a little Piracy in the Caribbean Alternatively, you could grab an early night With such voyages of fantasy at surviving and thriving in the your fingertips, (here's no reason company of Genghis Khan or to have a quiet night in H ever navigating a galleon around the again. Devised In the guru of Spanish main, games design, Sid Meier, each Are you rcally prepared l(J settle adventure involves strategic role for anvthing le!iii? playing to stretch your im- agination and sharpen your wits. M So you could be playing with the ' ■ train set \<»u always wanted, i w A IV Seriously Fun Software Railroad Tycoon, Civilization, Pirates! - all Classic games from Europe's Number One Software Publisher MicroPro.*! Lid. Unit 1 Hampton Rnad Industrial Estate, Tcthury, Glos. GL8 8LD. UK. Tel: 0666 504 »S>n rifB Hot ■ Bndfle ov*t If OUWed waler , mora s bfidg* »rtf 1'ou Die . and i print* »**mpl# ft «5n» »t Sm*f J* glorious Uac* The beast Is no longer a beast, thanks to a little magic from those boys at Psygnosis. Tony Dillon picks up where the squiilion-selling sequel left off... \ DANCING IN SHADOWS Shadow Of The Beast is still gener- ally regarded as one of Ihe most attractive games ever to appear on the Amiga- OK, so the actual game- play itself wasn't exactly the holtesl ever, but the large, smooitily ani- mated sprites coupled with ihe kind of parallax scrolling thai makes poly- gons look old hat mads it an instant classic. Attef winning dozens of awards, Psygnosis duly followed it with another scrolling adventure - albeil with a little more cerebral chal- lenge Again, the graphics were ol a very high standard, but I couldn't help thinking that the puzzles involved were difficult to the point of disheart- ening, Thus, it was with some trepidation that I encountered the sequel to fhe sequel. Psygnosis .i-u about lo let loose Beas! lit. Fears that it would be more of the same vanished in the first few min- utes ot playing the game. Seas' III stands head and shoulders above the other two, both in design and game- play and there's still a lot ol room left for some mouth-watering graphics, The plot carries on from before, The Beast Lord has killed Zetek and, as promised, has been returned to human form. But it doesn't end there, though. Now there is a fresh chal- lenge in the form of the demon Maletoih. The Beast Lord has dreamt lhal ihe demon has kidnapped his baby sister and. as is always me case, such dreams turn out to be propheiic. With his regained form, the ex-beast must face the demon once again. The game is played over four lev- els with four completely different sets of backdrops and nasties (forest, temple, caves and castie). Taking a step even further away from the origi- nal, Beast ill is based on a much more puzzle-orientated system where visual nddles have to be solved before you can move on, and this is really the backbone of the game. WHh th* wtiflhl 01 the world on your jhauUSers. you have to flgun Ml How to rniki Ihe ilitu* **n OV*r ral enough to Nit y&i cross a cnasm puit off »CfW to the left- 36 GAME REVIEW ■•» MOVING ON Psygnosis could never be described as i company blind to their own mistakes. Wbtnuiark llnally began an Be as f III a year ago. the powers 11)31 be sat down and wenl llirough ball) the previous pnOuiitls. pulling du1 the hits and misses ul each. Wilh both of these Itiey tried [q build a winning 1 annuls so that tans gl both Beast and Bezsi ft (nol necessarily the same people) would enjoy playing this new incarnation. Hie resulting ideas were Ihen pul down on paper. lor development team. R el I action 5. to bring lo life... The puzzles in Beast Ware among "ie most original ever devised. Whilst some are obscure, others are so Windingiy logical that you'll sil about "imking 'no, that couldn't possibly work in a computer game'. They are a far cry from standard platform puz- fles which merely involve placing an object in a certain location, or nipping switches to open doors. These babies require pure thought to get over Here's a perfect example: dur- ing the first level, you come across a platform on a swinging arm. On erther side ol the platform are others, but the firsl ball only reaches the one on the right. Standing on a nearby plal- tofm, you notice it swings down and lo the lelt. but nowhere near far enough for you to reach the far level- Walking back a little you discover a large rock. Pushing it over to the mid- dle platform causes it to also start swinging - but still not far enough. However, jump on the platform itself when the rook is on it, and H falls far enough to let you carry on. This is one of the more straightfor- ward puzzles, and I don't want to go into too much detail about the others for fear ol giving too much away. Suffice to say. though, that later on you have some tun with tables with break- able legs which can be used as seesaws and ramps, along with melt- ing metal balls and an aquarium with a crane attached. In fact, the aquarium puzzle is def- initely my favourite in the game. Initially you are presented with one of those sliding puzzle games that we all used to find in our stockings at Christmas, In this case . i f 5 a diagram sho wi ng a lis hy food chain, and which of the many aquatic species is the onty one that caul harm you- Once you have pieced it together, note the mnoffensive fish and then progress onto the next scene. This is made up of three lanks and a crane. Stepping into the control booth, you have to lift fish Irorn one tank to the other, where they will kill any fish they come into contact with, until you only till WP^^fX^ k< ifl :■-' 4 ; Ot mum dim n whim luck and *w4h Involved, but oansJdanjbh/ leu liujn In th* wr|»*r Incarna- tion*. Bemem h cr, you ar* now a man with I mhnton. * loi Ol C*i* and *Hort hi* gon* tag thft gam* look* and Ml m afcnoaphettc as the previous two TTwm nwtal twill up bt s ihrowlng *t*f . I I fore M i. As epli- XJt IB I n. It ? I die- 3io 992 to AT ECU, WE TAKE YOUR GAME PLAYING SERIOUSLY ■ MASSIVE PRICE CUTS ON 600+ GAMES • NO MEMBERSHIP OR HIDDEN COSTS • SUPERB COMPLIMENTARY MAGAZINE PHONE HOTLINE: 0480 498889 FAX HOTLINE: 0480 496379 :>atity selection of games from the vast ECU catalogue. ■u want, and get a free copy of the I EURO PLAN COM PUT LB USER IWtl A2/AJ Edfcoo Road, M hres. HunuT^rton, C^nbridae. PE17 4LF Telephone 0480 4MM 1 ), fail OMO *M379. CMtkr fwuri Monday to FritLiy 9.0Q*n> IP t, 00pm Aniw*i midline oucratni Outside alfiir noun. Frrvorul t jllrrv wrkomr Credit (and ordeVl chirq*d anty 1*1 dripjit h crl jjmfi (no ujrchjroe) Allow 5 working, dayi from receipt of order for cheque tfewamr Plr jw nukr fhn-quri; , pwljJ ordrrj *"d inrtem#tkjnal men** Order* {StertlrKJ only) pjyjfatr To EUROPEAN COMPUTER USER. At iirm, ImivkI m iUUff CT TO AVAILABILITY. Alt prices «c wbfect to change without notice. IfcO E. AI your details to be added lo our database for other direct null, including regular awe* of tCU magazine, pleaie tidt Ihe box on the form provided, or teU our t tafl when you tall. SOME TITLES MAT NOT BE RELLAitD AT THE TIME Of GOINC TO PRESS PLEAJE TELEPHONE FOR AVAIl AfilL [TY AND A COPY Of OUR ruil TTHM5, AND CONDITIONS TTO£ BATTLECHESS CIVILIZATION CRA2YCARS3 DRAGONS BREATH DUNE DtNA&laSTER am* i EPIC EYE OF Tr€BErtDU)€H2 F16 COMBAT PIIOT FALCON FIRE AND ICE fflfiMULAOWGP G08LHINS GOLDEN AXE GRAHAM TA.YI0RS FOOTTJAli ISHAR JAGUAR XJ220 JAMES POND jMMV WHITES SNOOKER JOHN BARMS FOOTBALL JOHN MADDEN FroT8ALL KINGS QUEST 5 LEISURE SUIT LARRY 5 LINKS DATA DISKS INKS LOTUS fSPBIT LUREOfTHETEMFTflESS MANUTD MONKEY ISLAND? WITH NORTH AND SOUTH PANG PARASOL STARS PGA. PlNBALL DREAMS PLAN 9 FROM OUTER SPACE POPULOUS PROJECT K HuBDCOD SENaEM.£S0CC£fl' SHumi STORM MASTER SIFBKtR THE CARL LEWIS CHAILENGE THE GAMES 92 THE PERFECT GENERAL TTTUSTHEFQX VflOOM WC LEADERB0ARD rjowiArnNS AD fD ACTION C0MP AIR SEA SUPREMACY AWARD WINNERS (HZZY& EXCELLENT AFJrS SOCCER STARS THE ADVTNTURfRS RAMBOW COLLECTION DOUBLE CONFRONTATION F0UB WHEEL WIVE QUEST FOB ADVENTURE STAR PERFORMERS 999 MICROPROS* 23,99 TITUS 16 99 PALACE 999 MM 19.99 UEIi SOFT 1999 WCOUDE 2296 OCEAN 19.93 US GOLD 21.50 ACTION 16 S.99 ACTION 16 11.99 MINDSCAPE (488 MICROPfiOSE 22.98 DREAM FACTORY 16.99 TRQNIX 8,99 KFHSAUS Ifi99 SlMARILS 17.99 CORE 1699 GBH 699 VIRGIN 19.90 KREAUS 1699 ELECTRONIC ARTS 16.99 SIERRA 2S5B SIERRA 2+99 US COLD 12.99 US GOLD 2430 GBH 899 VIRGIN !9 99 GBH 699 US- GOLD 25.50 SYSTEM 3 T699 HITSQUA0 6.99 EMPIRE 19.99 hit squad age OCEAN 16 99 1 ELECTRONIC ARTS 19.99 21STCENTUHY fcUj| GREMLIN ':7IIMIA 1999 LDTLS TURBO. lEAM SlClJN. CEUCA ■ COHBC F^!L'' 1999 HJf XMFSilDV rjrWiWN ETE1TH HC WH im':- lg 99 NAME ADDRESS ITEM ITEM ITEM I 5 POSTCODE Wta/MaHercaruVSwitch. Number: MM II I PRICE PRICE PRICE POSTAGE TOTAL SwHi h iiiur No: SIGNATURE: . Card F«p«y FM1r D TTCK TMS »OX IF YOU DO NOT WISH TO BE INUfiiD ONTO THE ECU DATABASE Make cheque! payable to: European Computer User H tend to : Unas AliAl Fxlison Rd. ST hnri, HiMitinoilrm, CA*»SPS17 cart to to? Httm tan Mptoto* to* cftaHiip-alM iMHito mi ■■«# »MM*Mb m i i *r r*M - t*h ■• tHiikto to mm « to tk» hL I races, ihough For each season, there are a host of improvements you can buy lor your vehicle. These range from a modes! police radar to full tune ups and extra gears - the latter pair increasing your top speed, for instance You can go without buy- ing extras, bui they do give you a much better chance in the harder races, DRIVING FORCE Obviously, the racing section is the most important part ol the game, and I'm happy to say it works well. Titus have opted for the now-standard two- tone scrolling road, although Ihe width of the strips is far greater than in previous lilies. Core's Jaguar, for example, has 32 strips from horizon to foreground, CCW has roughly eight. This, coupled with ihe small number and size of roadside objects helps the game run at a cracking pace Objects glide past smoothly, as do the other cars, and everything is fairly convincing. It lacks the sophisti- cation of Lotus - especially as the comers are represented by the road suddenly bending to one sWa - bui it slid works well. What doesn't work so well is ihe handling. The ear tends to swing about a hell of a lot, even with the smallest joystick movements. This means thai, when you overtake at high speeds, nine times out of ten you will end up hitting a roadside object. In addition, all comers took the same, yet have varying degrees ol force making rt impossible to com- perisale for bends most of the time, making accuracy a frustrating pro- cess- With practice, It is possible to get used to these quirks, but they shouldn't really be there in the first place If it wasnl lor the payability problems. Crazy Cars (II would be an excellent racer - alihough it does make its lomjnnars look realty trashy. As it stands it's quite good, but rather too frustrating to be truly addictive. « rtit Mir dmtr August 1M2 grmrt: ArCftd* racer IIW; In Haul* (umlrmii! Joystick inim mfJitkl,- 1 Mmm^t r mfflMftwi: 1 fcW ivk rouUiUr: No mrm*rji Any machin* TITUS £25.99 £ The best of the series, but there are better racers... J GRAPHICS 81% SOUND 70% LA5TABIUTY 68% PLAYABIUTY 62% OVERALL 71% Tonight you could take Covert Action against foreign agents, deploy Special Forces on a secret mission or fan the Flames of Freedom Alternatively, you could have a game of draughts If thrills, spills and excitement intimidate expertise to lead an elite infantry unit you, got the bored guna out But when across the world's must treacherous the dfsiniv or mankind can Ik- vhaped by tcrrainr (Ian v game- 1 i ihia. (Xayalil*, wha'a. cou nlfng! WEAPONS GALORE To h Bgin with, you Dave only your hands and (eel lo liflhl with, which are more than capable lot mast naslies During the game, than art slacks of other weapons you an code qt lo aid you , such ? s a ha 1 1 a nd chain, a sword, shurikons and lluttwing knives - all of which are there |rj make your life a little easier, To ma ke things even easier (Hat) there's loads rjl load dotted about loo, la lop up your energy when tilings are getting rionr. m avoiding his. Of course, different types of enemy require different strategies. Quick fire, close-up punching works fine on an enemy with a range no longer than your own (ie. an unarmed fighter), but as most characters carry some sort ol weapon (poles, swords, etc), you have to find the right moment to leap m, attack and then jump out again. As you can see. the spnte$ are huge You may friinfc this won't give you a lot of room to manoeuvre, and you would he night. However, if you are the sort of person who keeps accidentally roiling off screen when the battle is going your way, then dont fear - help is at hand. Tapping the return key at any point locks' the exits meaning that if you're in bat- tle, you can'i leave the screen. Tapping it again unlocks them. GIVE AND TAKE AJong the top of the screen are ten empty boxes, These gradually fill with the items you collect throughout the game - weapons, the Buddha stat- ues, and various other items. These are used to get past soma enemy characters thereby saving your energy The rule of thumb, though, is: if a character has something lo say to you, then it's an even bet that there is probably an object somewhere that you can give them to gam safe pas- sage For example, early on you pick up a tan Using the fan gives you Ihe message "Yeah, you feel much cooler'. A Itde later on a particularly haflWootang Samurai says It's a hot SCREEXSTAR day - beware of the sun'. Bearing ft mind that Ihe Samurai is probably roasting underneath all that armour, you give mm me fan, which he accepts gracefully. This side of the game adds real 1 atmosphere to an already excellent adventure, and is probably why I'm writing this review after playing the game for five solid hours. Visually, the game is a scorcher. The attention lo detail is astounding, even the way fie ninja's jimmy-jams wave when he walks and the way his shadow changes shape depending on his movement. The backdrops are gorgeous Irom start lo finish, going from mysterious paper walls with hints of action shadowed on Ihem. to huge panoramic fractal land- scapes complete with trees, waterfalls, and tiny birds flying around in the backdrop. Sounds are simple but atmo- spheric. The intra holds the only concession to music in the game, but there are constant background sounds such as leaves rustling, or birds singing lhal paint a perfect aural contrast to ihe vicious slugging sounds created in battle, if the Rocky films used a car door slamming to give their punches some impact, then SOW uses samptes from the Gulf War. it's been a hell of a long time since we saw a good example of this sort of game, and it takes something as good as Sword Of Honour to make you realise lhal. it's an excel- lent combat title, but there is so much more than that in there that you would be a complete fool to miss it. , OP mtk -hi to offer. if it y e r s Jf * / (I i' ] rtUin dmlt Aug 11*1 1992 tnm Combat •MM Dynafiald ttmlrtU: Mouta, Joystick nmmtrrs tf ditkt: 1 sumttrr \>< piattru 1 ImttMalrtllatla No MMNJi Any Machine OMI £25.99 i Battles, bartering and blood - cracking stufl ... GRAPHICS SOUND LASTABIUTY PIAYABILITY 89% 83% 88% 8?% OVERALL 86% 63 A 600 RAM EXPANSION MONITORS PRINTERS . PHOENIX SUES 0532 311912 Our friendly, highly trained sales team will ensure that your order is dealt with efficiently and) with the minimum of fuss. - At the time of placing your I order we will | advise you of anticipated delivery lime i and answer ' any other queries you . _ may fieve regarding your " purchase All major credit cards accepted. ItCHNICAl 0532 319061 The Phoenix product helpline ensures that all our customers benelit from the highest level of after sales technical support. VYu alsc tjfFei advice to help you in choosing exactly the iiujii ^rudua lor your ■ requirements Oius eliminating ■liaibilny ui an unwanted oi unnecessary ptircrts SPATCH 0532-310796 *e& Once you have made the decision tu purchase from Phoenix your order will be dispatched promptly and without fuss. Usmg one of the countries leading courier services ensures that your goads arrive on time, intact and j i n [he same i condition they Ik ft our stock. Phoenix- the first company to market A500 Plus RAM Upgrades- now introduce the Phoenix PA 601 Features Include • Trapdoor installation Will not invalidate your warranty * Battery backed realtime dock* Lang life lithium cell * Enable/disable facility * Full installation instructions * Made in U.K. * Complete with famous Phoenix 2 year warranty. Phoenix PA GDI-populated lMb...,,£44.99 Phoenix PA 601 u npopul sled -0*tb... £24.99 Phoenix A 6M DOM Sharer £29.99 Keyboard swftcfiable! With hi modern compact semi portable wedge shape design, me new 600 is fully featured and can be purchased in the tallowing configurations: A 600- ;»*»«?■" «(*«™«fci..„.r_JJ". j" A 600 HD ,c a^H.dD ^....£444.99 A 600 2Mb i«i *«** B -.u,.,.....£384.99 A 600 HD 2Mb £488.99 PHOENIX AMIGA Power Pock When purchasing any Amiga you can also buy Our unbailable value PHOENIX POWER PACK, which includes over £100 of quality software and accessories Probably the best bundle around, just look at what you get) Mhii Utll Europe * Kick Ott 2 * Ci Rick Dangerous • Pro Tennis Tour 1 Fully Microsw itched Joystick 50 Capacity 15" Disk Bdk Brum M out, e mat • 1 Plio u ni x Bmihj e . • -■• *B>[ and tear makei switchover FAST. and ton W require porter untta many ntheri Cohputer/Vided Sourr SwrrcH.,,119 99 Rip fc*t**«n Vm«Vc«npBBf signal! at (ha push ..£2.1%.9S PHOENIX Kickstart ROM Sharer Because some ulder games and business software will not run on the new Kickstarl 2 94 ROM. PHOENIX hava designed e sharer for | faath ROM chip se(5. Switchiblc between 1.3 and 2.04 you can gat all the henalils pf the leti st A500 Plus without the drawback pf losing all your oW software. Fits a^v Amiga 500/1500/2000 •KiekBten ROM Sharer ...„ m> £24.99 *Kickstart Ron 3fi RDM Sharer.._£27.99 keyboard Switchable ROM Sharw_£34.99 Kickstart 1.3 ROM £29.99 Kickstart 2.M ROM _£34.99 "(ROM Chips not included} "Dear Sir. I am Writing to thank your company for the help shown to me recently, when [purchased the Phoenix ROM Sharer" R, W. Cooke- Milton Keynes AMIGA RELEASE 2 Now Only.. £79.99 W i* The prjpular upgnade kit tori 2 /13 owners CaneriodoreslnstDrjkands^laigladl PHOENIX-MAIL ORDER AT ITS BEST! Tel: 0532 311932 FCC DISTRIBUTION, UNIT 19, ARMLEY PARK COURT, STANN1NGLEY ROAD, LEEDS LS1Z 2AE Please niake cheques payable lo FCC. Distribution Lid. Allow 5 working days lor cheque clearance. Call Olir despalch lint for details on our full range of delivery options bolh in the UK and overseas. 9FP0 welcome. OPENING TIMES: Mon Sal 9.04anv6 DOpni : ^ Ti AMIGA 600 COMPUTER COMPUTER SUPPLIES Suppliers ui Dhiuurti Software since W84 Education? total Authority and Government orders ■a el com*. Eurapesn orders please call or write lot a quslalion. All goads sutoject 10 jvaiiarjiMj pricei subject 10 c tia iip without n atice E* E Prices Include VAT and delivery toy post , Courier delivery available on request. Please allow 5 days for cheque clearance TO ORDER. Credit card orders can be placed by calling the telephone number below - or send a cheque POs made du1 to MJC Supplies 10: HJC SUPPtl'ES I AC). Unit 2 The Arches. Icknialtt Way. Letch wDflh. Herls SG6 1UJ. Tel : 1 0452 1481165 16 lines) NAKSHA UPGRADE MOUSE 280 DPI quality replacement mouse - pack includes Mouse House, Mat and Opeianon Stealth game. MJCPrK*£229G MEW -ACTION REPLAY HJC PRICE £57 95 SUPflA 500RX Zltrlb EXPANSION This memory expansion lor trie A5QQ or ASOOt uses 1Mb 1 4 chips and can be expanded up to 8Mb MX PRICE im.n CUMANA CAX 354 DISC DRIVE Chatty o*and name 3.5" second drive includes thru port, disable switch and FREE Virus X UHity. MX PMCE B4.B FUN SCHOOL - Probata, tfte best selling Educational Software tor the Amiga - grea! sound and graphics and now conforms to the National Curriculum (FS3 &FS4). Fii School 2 Fun School 2 Fun School 2 Fun School? - S prtf mm p»i p*ck underB £995 6toS - £995 over 8 £9.95 Fun School 3 fun School 3 fun School 3 Fun School 3 - i prtframt p«r pact under 5 . S»o7.~ Ov«f 7 FmMMM Fun School 4 Fun School 4 HEW Fm ScNmI 4 -• pragrami per pact |»7.. 7tn11 AX fun School progwis wtif wtf* unfn a slftuhrd SlftAfiiigimtttKmfwASOOPttjs The latest Amiga computer featuring surface mount tectwwtogy lor greater reltabilityand the latest WorWKneh 2. Cfflr^camptste with Deluxe Rami 3 & Lemmings Ft EASE NOTE: For total peace of nwid these computers now come with 12 months on- 5*e warranty MJC Price £33*95 (Price includes tree courier delivery) MMCAAuuDIIU includes a wry neat internal 2D Mb Hard Drive for those needing edra storage space and faster bailing. {Price includes Iree courier fletoay) k STARTER PACK INCLtJBES: 10 Discs. Mouse Mat Joystick, Dust Cover & Disc Be*. MJC Price £19.95 OH JUST £15.95 it purchased with an AGQQ MpM woo cwrnwL comre The Control Centres am manufactured by Premier Micros and are made trwn Sheet Steel wrtn welded seams and Epoxy coaled to match t*wAfiOC. They are precision made to It! owthe back of the A&Ooto make a perfect platform for a monitor and improve the kx* at the A600. They also come complete witti a shelf for extra drives and peripherals. MJC Price £34.95 Ofl JUST £29.95 if purchased wflti an AfiOO NEW -AGQO 1MB EXPANSION Increases the rnwnory oi the A600 to 2Mb MX Price [47.95 AMOS - Trie Creator NEW - EASY AMOS - Powerful but easy £24 95 AMOS vl .2 -The original language Q2.9S AMOS Compiler ..£19.96 AMOS 3D £21.95 RQMBD PRODUCTS MEW - TAKE 2 Mew animation package from Ftofribo MX PRICE £39 95 ...£15.35 ,£15.96 £15.95 £16.95 £1695 E1MB AMIGA EDUCATIONAL KOSMOS Mnwerhxt Juiier Quiz Includes 750 General Knowledge questions & a game reward _ — £14,85 Aumriuet Seller Quiz As above but Image 12* £1496 FadfltM Add on question packs lor the Au m wrtt * Ouz Fadl* Sparing (6-11) «_. ,__ £7.95 Facttie Arithmetic (6-il I £795 Language tutors «rth a vocabulary 01 Over 2,500 words & the anility to add your own - up to GCSE level French Mistress — CI 4 95 German Master - — EH 95 Spanish Tutor EH 95 llaidn Tutor £14.95 KOSMOS MATHS AOTEMTORE: The latest offering Iram Kosmos covers the National Curriculum maths using a series ol lour games. There are toui difficulty levels and your perlormance can be kept and printed out. (6-14) ....£17.95 RGB SPLITTER For use with VKUchrome or Digwiew (Includes PSU) MX PMCE If 49 95 NEW -MEGAMIK MASTER New Stereo sampler and digital elleets package. MJC PRICE £28 95 HOMBO PRICES HELD WWLlf STOCK* LAST NEW-VIDI AMIGA 12 Vidi Amiga 12 is the latest low cost colour digil&er from ftomrjn There are re (Hers and no separate RGFJ Splitter. Colour images can be captured m lesslhan a second. Mono images are grabbed in real time- Some at the features included ant 1 - muti tasking software. Capture into a user definable window, Composite of S-Video input 4096 colour HAM mode, 54 colour EHB mode and many more. Pt EASE CALL FOR PRICE & AVAILABIL ITY MISCELLANEOUS Pro Midi Interface Stereo Master .. .,.., Techno Sound Turbo _. Home Accounts 2 Hisotr, Devpac 3 ~, Hisoti Mi-Speed Pascal D9JS ..£29.95 £2995 £36 95 £4995 £69 95 NEW - MA XI PLAN 4 Latest release ol this encetlent spreaefsneei - up to 3 worksheets open at once, 70 in-built functions, 12 graph styles, database facility, colour or mono printing and much more. Requires 1Mb MJC PRICE £34.95 NEW -KIN DWORDS 3 Features include Ahrtty to open two documents al once, Import irjndwords 2 Mrs, Proximity spell Checker and thesaurus. Ted flow around graphics. Requires 1Mb Flam MJCPMCtOJiw Protrsrt 1/4.3 .'.„ - £39.95 Pen Pal VI .4 ,.,.,..£54.95 Wofuworth V1 1 - UK Version ...___„_ £74.95 LCI. SOFTWARE Primary Maths Course (3-12) ....... Micro Matte (GCSE level) _ — Micro French (GCSE level} Micro English (GCSE levif) Reading & Writing Course (3+) £1995 ..£19.95 . £19.95 £1995 .£19.95 NEW- MEET UHI AM a a friendly alien being that appears on this blest range ol educational software hom Furopr ess (the manufacturers ol me Fun School range). Each package is specrlkaiy designed to follow the National Curriculum lor a particular school year. ENGLISH 11/12; Features pronouns, verbs, adverbs. spellmg, synonyms and prefnes/sutfi»s..MX PriM £17.95 INGUSH 12/13: Using dictionaries and reference books, construct adverbs, punctuate sentences. MX Price £1 7 95 MATHS 11/12: Covers geometry algebra, statistics, symmetry, quadnlaterars and number operations „__„ MX Price £1 7.95 Further Information on our Educational range is available in our Educational Supplement - on request Remember - prices include VAT & delivery GAME REVIEW The user inlerfaca is gxugmely simpts to grt to •n the game lo puck up, i's easy 10 miss vital m *wt* 9 k much An example of the control Ihe player has. Th# heroin* musl examine her suilcase for a false botfcxn - aft«- all. youll new know when you'll need one. An adventure game that can only be played by those over sixteen? Tony Dillon is intrigued... MIAMI VICE In this, the latest game from those cunning French chaps at Gohtei Vision, you play the part of a beauti- ful female pilot, who has just landed in Miami after your regular Paris- Miami llight. WMsl on the plane, a passenger died in your arms from a heart attack, but not before telling you of a viaJ of highly-important solu- tion hidden in his torielcase thai has to be relumed to the Director of a top lab. Returning to your hotel with the dead man's briefcase, you are deter- mined lo do as he asks - especially since he stressed that the future of all mankind depended on it. From lhal point on you are dragged further and further into the mystery... Fascination is a graphic detective slory, in a similar vein to that old Irvfogrgmes' classic, Vera Cruz. Unlike the recent spate of new-age adventures, the whole game is viewed from a pseudc first-person perspective, with each location laid out in front of you. Solving the game involves putting any objects you may find to good use and keeping an eye out for assorted does along the way. The game is entirely mouse-con- trolled and, as you move the pointer around each location, the names of important objects appear at the bot- tom of the screen. Clicking on them will then either bring a close-up view. show descriptive text, or pick them up and place them in the inventory, From here, you have to figure out how to use them. ■co-tray Nearby is a jug o* water so. picking uo the jug with the mouse you pour tome water into the tray and dose tie door. Alter a minule or two you open tie door again to find that rayflvng has happened, Looking at the back of the fridge you find the cable resting uselessly on the floor. Picking up the plug and sticking it in the toefcet you are greeted with the l can have some ice Let's take the hotel room our nubile pilol starts in as an example. Moving the mouse around, you find lhat ihe fridge is highlighted when you move Ihe mouse over it. Clicking on il opens the door to reveal an empty Its • very simpie system lo use, but fiat doesn't automatically make the adventure an easy one to com- plete Each screen is packed with things to do, but sometimes Ihe objects you are looking for are so smal that tie onry thing to do is to scan the room completer/ moving Ihe mouse very stowty around the screen until ft tViairy rests upon what- ever it is you are looking for. LOTS TO DO A bad point about such object-filled rooms, though, it that n is sometimes too easy to overtook something important, resulting ,n several dead- ends. Th a nkfuHy, the game always offers a due as lo why you died to aid you next time round. For exam- ple, somewhere in the game there is a guard dog who won't let you lake a key hanging on the wall. Trying to take it results in a Rottweiilef attack the tabloids would revel in. 11 you die here, you are told thai something sweet might have saved your life, Next time you play ■< you remember to take a lump of sugar when offered a coffee. Fascination is a very interesting game, if only because it's something lhat hasn't been done in quite a while. An enjoyable plol, linked with some well thought out and logical puzzles makes lor a playable adven- ture. Ignore the rubbish about the game's '1 6' classification - if s just a gimmick on a game that doesn't really need one. It won't be easy completing it, but give it a go -you'll be hooked. « OO'ER! One ol lire most unusual aspects of F&cmatwz the large num- ber ol cheap Ihrilts Thrown In. From some quick topless shots ft! the main character lo Ihe Mad Scientist's hideout | below a Lingerie shopf, everywhere you look there's a cheap excuse for a (ikini or a baul a I nudity Eiien in the hotel layer there's a sod-porn mag hidden under- neath a newspaper. This kino ol attraction has been used by French pro- grammers before - anyone remember Emmaiwelte (actually. Itiis is wrinen by the same programming team, so lhal explains il>? And while il makes no dif- ference at all to the game, il should give the moral majority something lo shout abcul - especially since CoMel's aim for a IB certificate lor the game could hoi- sler sales due lo the novelty value.. . ff /' n y <• r y t; it i d e J rritsir dalt AuguH 1»2 gtwrr.- ittm: Graphic adventure In-hMiM fKtrait- Moum numvrrs of Juki: i wxmtfr efpUj/W wJ Jilt ixrtiiUUt 1 mtmnj, Any machine COKTEL VISION £25.99 i Good genre example. Entertaining stuff... J GRAPHICS 83% SOUND 73% LASTABIUTY 81% PIAYABILITY 85% OVERALL 80% •7 GAME REVIEW Nick Lew**, on* or ycur star alMeles. Hat IrM n*0*t III. round guy, but in expert hi his rlekt. . ■ Onci you have tr*ln*d your athlsle lo optimum performance, actually taking pari In th* event Kiim ■ link polrtllM* - nol to menlkm s-lighlly HptUHv*... The »wlmrtiHl8 »V*m» »n especially weM animated. 7"/^ Games With his cycling shorts stuffed with fruit, Tony Dillon reckons he can do better than the British Olympic team... H*i* you C4n Choc** lo pracllse of compete In an event, or •van la*v* Ihe athlete under computer control. PLAYER MANAGER Olympic fever has returned, and with ii comes the usual wash of multi- event sports sins Ocean have also duly jumped on the bandwagon, and have released aomelhing almost completely unlike anything seen before. Sure, it has its similarities to others within the genre but, in gen- eral, this definitely isn't a game for Epyx lans. You lake the role of a country's player/manager, looking after the entire squad both training- wise and competing in the games themselves And there are more than enough of them to keep you busy - over thirty in all. ranging from the standard 100m sprint and relay swimming events lo the more unconventional Judo and Olympic Wrestling. Oddly enough, classic events like archery and gym- nastics haven't been included, but I think there are enough sports here to keep most people happy. The focal point of the game is vour ofliee. From here, you can select an athlete, train them up, check their medical details, scan the events on your agenda, advance the date, and, of course, take each ath- lete nut to their chosen events. So lar so good - but tor one thing. You may have noticed that I said 'you" in the singular sense, I'm afraid lo say that this game is solo only Although you and your mates can all conirol differ- ent athletes under the same national banner , you can't actually compete against a human opponent at any time. Thai in itself takes most of the fun oul of the game- Virtually every event is played by moving the joystick in time with the on-screen moves - for example when running, you swing the joystick in lime with the runner's leet. This isn't always a regular speed, how- ever. Runners in particular are graced with curious limps. You don"1 have to control the players, though, If you fancy a managerial slant to the game, you can train the runners and leave them on automatic, and watch their progress from afar. Needless to say, this is very dull. CONFUSING The thing (hat really winds me up about Espsna is the layout. Everything is presented within a hier- archy of menu screens, and part of the challenge of the game is remem- bering to go to certain screens at certain points. For example, on one day you have the javelin, the discus and the 100m freestyle. The order of play goes: go to office screen, select javelin athlete, go to office screen, leave office, go to action screen, do event, and soon... This makes lor a very confusing system made frustrating because the machine accesses the disk drive every time you go lo another screen! The other real problem is lhal al no point are you told who you are eom- peling against, which completely kills the game's competitive aspect. Dull lifeless graphics jerk along the same old bit of track used in every game, while you spend your time wondering what you are supposed lo be doing and why the loading times are so long. Even the inclusion ol a full ref- erence library on the Olympics does litffe to raise the standard of this appalling sports sim. *» The main menu wllh {from top let! dockwlee): aclion nttng, statistics, office menu, reltwnee taction. b tt y e t i v u i ti e > rtiutt lijlr jtMft; nam ttntrtU: tumbm mfdiikl: numb ft efpitftn: ktri ink imitiUtitt: ■vaaaqt Juiy 1*92 Spc-rti aim Creative Materials Mouse, Joystick 4 1 No AnyMachio* - OCEAN £29.99 OLYMPIC TRIVIA On Hie reference disk included with the game you'll find two sals ol informal Ian. The lirst contains the names and achievements of all the coin pet Hers In ihis year's Games, along wllti lull details on ell the stadiums {plans, descriptions, etc). Accompanying this is a full history of the Games com- plete wllh topical and interesting stories about each. For axample did you know that In the 1972 Games, thirteen people were killed as a rest! II ol terrorist action? You would if you bought this. . i Dire everts and an overcom- plicated menu system.,. ■ Your glorious office, complete wllh jlggly bits. Almost everything work* in h+f*. Including in* fan, the Newton'* Cred* and the calcula- tor - bul ml lb# Mcniftan/. GRAPHICS SOUND INSTABILITY PLAYABIUTY 62% 73% 60% 58% OVERALL 59% •ourm M s ASOOPIus 1Mb Upgrade Upgrades your A500 Plus to 2Mb In Stock NOW! 12Month Parts and Labour Warranty Price includes VAT Postage and Packing FREE! Send Cheque or call with Access or Visa iihi: m trial* ck HCCS ASSOCIATES LIMITED 575-583 DURHAM ROAD LOW FELL GATESHEAD TYNE AND WEAR NE9 5JJ Tel: (091)4870760 Fax:(091)4910431 E&OE The (jam* l» about h dlflnMt ** tin t* frwrt Hi floppy-basad couafr- Tit. board «e«jpla* iiw™ than 1k2 »*f**ri*, and you if* actually shown 1h* So* rolling. Own ion* am aeeompinHd by i nun! ol wnplan ipeseH and * ratavant mgm p» Unfortunately, though, dua 1o * Ulnar odd Img, tna two doo'l ahray* go. toother ! \ So far, the CD medium hasn't really been exploited to the full. However, Domark's first foray into this exciting medium is a conversion of an old fave with a differ- ence. Paul Rand gets trivial... BORED GAME? Since its creation in the mid-Eighties, Trivia) Pursuit has become the post- winebar pastime of Thirtysomethings (he wold over. Why? Probably because everyone likes to be a smart-arse, and what better way lo prove it than by Cor- rectly answeri ng hordes or trivia questions? Which is exactly what you must do in Trivial Pursuit. Played on a round board (actually, it's square, but the actual playing area itself is circular) which is further split into numerous question boxes, each player must attempt to fill a plastic playing piece with different coloured segments and reach the middle of the board before the oth- ers. This is achieved by landing on one of the six special segment squares and correctly answering a poser pertaining to the appropriate category - you must have played it el sonne time.., All well and good, but isn't it annoy- ing when you roll in through the front door with the boys and girls, all of whom are champing at ttie bit lor an hour or two of Tnv , onfy to find that nail tile segments are missing and the dog has chewed up all the cards? Domark remedied this a lew years back with home computer versions of IrmaJ Pursuit- and now ihey're set to sell untend amounts of COTVs with a CD- based conv&rsion of the game. ENTER RUSSELL No need Id ask someone to hold the caids here: TrivfaJ Pursurf - TTw CDTV A number of Ipmlliar eharaelera appta' (o ask quMliona, such w Einalam ind Ma* Waal. Some quesfion* tven Include jwnd artacis tor added realism CAST OF THOUSANDS 11 there's one thi ng you can't help but notice about CD-oased spflware. it's the amount of people involved in their pro n- Trivtit ft/rsuj/has a casl lisl as I » your arm, tiftun proorammefS and animators to picture and sound providers and wita-over artists. Comedienne and impersonator Kate Rabbins (who you will probably have heard supplying me voice of Fergie on Spitting Imaof) does a fairly mean impression al Mae West in the game , while Cany Do actor and star of Give Us ft Clue (wow , really big-time! ) , Patrick Mower, supplied me voices of the otter characters. Mind you, quile what Mr Mower was thinking ol whan he did the voice ol Adonis we don't know - he's yol a Cockney accent In Trivial Puisurl! Chattel ■ »a •*« Trivial Purautt hi all about, and whwwvw y«* answer a prhi quMllon comedy th* normally aarcaaSc Rui**ll applauda appropriately M In 1I» origin*! eompular gama, chatters can Mill opMo be daoaHJhil,„ 70 CDTV REVIEW PRESENTATION ■ ! to Im power of CDTV, IhE player ml bjH Irtaled to a dull title screen a nit i !*■■*■ Of ropey music! On loading, the CO gmte into action with a full-trontal fa tenses, taking the player I an animated ca/loan reprEsenla- km oJ in s-ix d iflereni categories, Irani i - in which your character just ; being fcifcMM by a Roman ■ to Entertainment - In which pant frakted by King Kong and carried ■p to toe lop of the Empire Stele hMnf Tnt iahn ilion at the graphics nt to* hat. tail the overall effect, rag- ptod wto • stunning CO soundtrack, is Behveen me two COa, there are over 2000 question* twitting Hi you smaM-arsM. In addition. In* •dded ipwcn and eltfuree f tally add lo Ihe party almosphere when Inert ar* a number of playef* ^, ** NO 1 ?4Sl[W* 1*8 0*n*eT ?]1 According to GoraiflnV. eevwel deli CD* tr**l*o *i the- e*i*. ^> ■ ii Version has its own built-in Master ol Ceremonies, called Russell. He's an odd-looking bird with a distjnetty plummy voice - yes, he talks - who wil be your guide right to the end ot Itie game. Fussefs rustled together a few of his friends, too, to read out the ques- tions. And what a black book this teller must have! Afcert Einstein (Science), Mae West {Entertainment , Actanis (Sport), Napoleon Boneparte (History), William Shakespeare (Art and Literature), and Christopher Columbus (Geography) are all on hand with ques tions at the ready and quips in abundance. All the customary rules are mere. with Ihe player rolling the dice and mov- ing the amount of squares shown. In the likely event d landing on a rov^a liuvdw nut* ■* XilwhmMiu' FME Ai yni han lopnlv JM your niMfl j pncn ah M k] vi P» brocftufi '■ WORTH NEARLY ARCADE ACTION PACK: 1 Superb enlertairvnent litlea: ASTERlX £24.99 GHES5 PLAYER 21 50 EM 95 OWVIN' FQRCG LIVE AMD LET OtC ONSLAUGHT PIPE MANIA RICK DANGEROUS ROCK 'N' ROLL SKWEEK TRIVIAL PURSUIT t1u.95 tlUI EH.99 U9.99 tt*-99 119.99 i:ig.95 PRODUCTIVITY: PHOTON PAINT 2.0 L89.95 n» n: i »» ii r; i a e^"F«W« OFA BASIC U3.S E50 K TOTAL VALUE: t353.n CARTOON CLASSICS AMIGA 500* WTTH BUILT-IN HUMflW KEYWD • 1Mb AMIGA 5M PLUS • BUILT-IN 1Mb DRIVE • asso television modulator • the Simpsons - bam v space mutants » CAPTAIN PLANET anqthE PLAN6T6EHS LEMMINGS • DELUXE PAINT ill " "iUS; - FREE FROM SILICA » PHOTON PAINT V2-0 ■ ARCADE ACTION GAMES PACK * GFA BASIC INTERPRETER V3.5 £599.99 FREE FREE £24.99 E25.99 £21.99 £7999 M9.95 £219.79 £5QJQQ TOTAL PACK VALUE; LESS PACK SAYING SiLKA PRICE: PLUS! 16 NIGHTS FREE HOLIDAY HOTEL ACCOMMODATION I AMIGA 500 WITH BUILT-IN NUMERIC KEYPAD ARCADE ACTION SMJg P*^* • 512K AMIGA 500 COMPUTER • BUILT-IN 1Mb DRIVE • A520 TV MODULATOR • MOUSE CONTROLLER PLUS! 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Man tie Cfr» iBMy A mm*.* J*3* of di* (aw «10 Amiga Itoppy d*»1. • « •v «*• mada kv amartaa im ai H am*, sducaun tnj iwnV • PL*r NORMAL *udw CDa. tih do f>«v*i « ( m* tampans) oupua WiortUK, Th» CDTV gm» atom iwtosaled: random p*ff.[HB- aal aky orAbt and nwsn mam, at fflo o*»a *on Mm training iKibM at cur London a SicKuc bianchas • THE FTILt STOCK RANGE; All Ol ymtf r*GurtmWrl& litun of* Avpltor. • FTTEE CjiTAIOCC/FS: WD be mailed Id you wth aDen and BoFtwai&lpanpfefal delaac. 4 PATMENTV 6y ca^ ChequB and at major credit cards Setant yo<_ deads when Ic buy your new Arntga ogmpiJer, we suggeel you ihinfc vecy caraMy abqU WHERE you buy «. 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W1A lAc Ttl; C71-KS 1!W i«% l*glr TVlltl J-.il 8pr [ -mumcin »ll h RJ_ 5id±up. Kerl C-A14 itJX T»|: W1-J02 W11 LM> htah: *iln irM 7cr~ 'II '« oaiooe omr PLEASE SEND A 64 PAGE AMIGA COLOUR CATALOGUE pT d: Silica Sy5ttfig,CMU$ft-099;-S0 l-< T he Mew&, Hattiarley HO, &idcup, Kent DAM 4D»TN I | Mr/Mr&Misai'Vs | Addrtti: . Surname; MAIL OROER HOTLINE : iij 081-309 1111 SILICA SYSTEMS £ ' itl (Horn*): | Company Mam* (if Postcode: . . Tat (Work): I Which oomputar(si, «» p (a Y wa » Marfan >h*rt I* r*> r*ti Nrtt of lOW wmral whsfi placing t ■Wt wo WHA1 years ago, but on aae in g tm aimoef identical sequel, its obvious 9v memory was indeed o/vng me rjnet Once Tetvt&OjpHI the player meets the i ingly only - addrbon to the gameplay Standing m the t e ceptron area of what seems lo be a rathe* tparaom leisure centre, your binary after ego stands with he laden hoUal awaftng your control By mov*ig tne joystick in the requisite direction the wcuWMbe Agassi can men opt to view a demo match or after me game s parameters via two monitor screens or pass through one o* two doors to either practice your shots or enter a match, On openg tor the former, the player « placed batone one of those baM-spmng machines which pro* ceeds to pump shot after shot towards you. Usmg the joystick, the tedoua aen Of this section is simply to master me game's limited array of shots by hitting the balls back, Granted, the length and placement of each shot can be altered, but not to any great extern lo make this section particularly necessary, Thus, with a quick prod of the Escape key, you are duty returned to the main menu acr e on where a match against a simi- larly-seeded computer-controlled player has been lined up. THE MENU, PLEASE Via the aforementioned menu screen, assorted details regarding the matches can be altered. A choice of clay, grass, and concrete courts are on offer, whilst Ihe length of each match and other such sundry aspects can also be tailored. As with the practice session, the match is viewed in third- person perspective behind the player, with a split-screen mode also allowing a second player the same privilege - it also makes for some very clever animation as both faces of your player are simultane- ously animated. As can be expected, your on-screen persona is controlled AT A PONG irootaally, Tennis wis live basis tor the first ever video games. Wim Grandstand and Binatoite leading the way in videa game development, il Mas amazing how man* Tennis players resemble* a slat) ol wtiite piiclf which could only move jlnng a verti- cal axis I Yes. thai s right, Ihe world -la mous ftwgwas bated on Tennis. Although ttiere was ra ml, and nn siiillul lobs or spins, Pongvat actually stale-ol-ttie-art errtertainmenl in the late 70s. In addition. Itte pod Utlng about using Tennis as its basis mai that Pong could then miraculously became Squash (simply by adding a wall). Bsdmingion jby slow- i no. the ba I Irshuttle tort's lliq hi |, or miied doubles Tennis I by a ddlng two more bats}. This limn allowed the companies to boast that their machine baasle-d. say, rifle err different events - although they were basically ail the same. Httarrtng *hob la i mrier tricky affair. Tha JCHtH p Ofa w lW] ol UW puy*r it my mough. bul the timing. »lm reluming ■ trial is b Ittlta loo hit and mil*. via the joystick, and, in a rather nice touch, if the player is left out of posi- tion, the computer will then step in to move the player into a decent return- ing area. Although this system sounds 'like ^ doddle to master, accurately return- ing the ball can be far from easy. As in the real sport, liming is ol the essence, but the lorced perspective used to depict the action makes this harder than necessary, as the court appears to be twice as wide as it is long. Obviously, the game comes with the ability lo alter the placement and speed of shots, but these aren't quite as useful as they should be. and I found that beatirvg my opponent was simply a matter of hitting a cou- ple ol shots lo the back of the court before lobbing a short cross ball just over the net. afraid that Tennis Cup li emerges as a rank outsider, Another major gripe also concerns its similarity to the firsl game. There just isn't enough in Tennis Cup tl to warrant a buy Tennis fans have an excellent selec- tion, and compared to the aforementioned Advantage Tgnnis this is completely unseeded. b if y e r v g u i tf I' rtltut* 4mU Out How fwrm T#tinii Mm turn: In -house raratroir: Joystick numbtri tfdilkt; 2 wmmttr tfftnyrrfi i-A * jrJ dffi imitolLUt: Mo MMM All Machines tm BACK FRED I don't want to sound too damning about Tennis Cup as it can prove quite addictive - Put not it you want a serious game of Tennis. The quirky nature of the controls and the oddly- shaped 1 court also meant that I never fell as if 1 was in total control of the game, and that most of my shots were flukes. When compared with Infograrnes" stunning Advantage Tennis. I'm L0RIC1ELS £25.99 I The Fred Perry of sims - out of dale and slow... J GRAPHICS 66% SOUND 62% USTABILrTY 68% PIAYABHITY 72% OVERALL 67% 7S GAME REVIEW Tony Dillon takes Psygnosis' new bike extravaganza for a test run. Can it out-do the likes of Team Suzuki and Super Hang-On? I WANT TO RIDE rVI ¥••• With car racing games in abundance on the Amiga, it's surprising thai mere aren't more simulations of me tar more exhilarating sport of hi^h- powered motorcycle racing Even a fully equipped Lotus Elan cant come dose 10 the sensation ot biking at dangerous speeds Since the earliest days of software there have only been two worth mentioning - 7T Racer from Dl and ihe incredible Team Stszukiirom Gremlin, The for- mer was incredibly realistic and was the first simulation to let the player sit on one part of a track and watch rid- ers on another. The latter had some of ihe smoothest and fastest and dam realistic polygons ever used. Psygnosis are trying lo reach a com- promise between the two with fled Zone, but unfortunately they havenl quite pulled it off. BACK TO BASICS The game itself is very basic. There is only one type of bike to race, and this can t oe modified in any way, There are ten tracks lo race around, all ot which are Formula One racing car circuits. You can also choose 10 race one track or attempt a complete championship, When it comes to deciding how the race will took, things get a little more promising. There are fourteen different options to change ihe way the game looks and plays, and there are also two sliders governing mouse sensitivity and the skill level of the opposition . LAST CHANCE TO There are two levels ol object detail and additional scenery can be Unlike most games, it's possiSIa lo knock live opposition out cf the race by slam- ming into Mum, Wbik raci*a, iweltlriu against another ri«r ca uses Item In unbalance and a shower of sosrta comes tiding from their chassis it Itisy hit Uie ground, ftil Ihsm nghl and they'll |0 smashing Into a barrier, eHettirely remonna. Ihem From the race. Jusi !n con- fKTO your 'kills' r ou are told al Ihe end of the race how many limes yau endangered other nd er s , A s'm tor lill- mon g« rs ! switched on and olf - and (here's also the more unconventional 'sky detail' and 'trackside surfaces' which add clouds and a polygon blimp, or bushes and trees lo the sides of the (rack respectively. As you can see from our screen&hots, everything looks marvellous wilh all detail turned on. There's more to see than Microprose's Grand Prix, and that's saying something. However, there is a price to pay for all this detail - and that's running speed. With ail options on, the game crawls along so badly that it becomes too unresponsive to be playable. How can you correct oversteer tf you have to wait half a second to see if you have actually oversteered and by which point it's too late to do anything? NO SPEEDING Wilh all options off, though, things improve in leaps and bounds. The tracks may look sparse by compari- son, but the play ability increases enormously. It's now you realise how fast you can shoot down a straight. The problem is that the update doesn't match the speed of the bike, and a lot of the time you need to siart turning before you see the corner to have any hope of taking bends at anything over ten miles an hour. The controls aren't without prob- lems either. Anyone who has played Team Suzuki will remember ihe true analogue feel of the mouse control, and how you couW loan at any angle In Red Zone, there seems to be a mere six leaning angles - and these are far from responsive. Another strange point on mouse control is that the right button, ralher than the left, is the throttle, An obscure choice considering thai most people are right handed, Red Zone is very good in some areas, but limps along in others. Its biggest problem is thai visually it is too Slow to be anywhere near as playable as Gremlin"s effort, which is why I would go lor the latter, espe- cially considering that its just been released on the GBH label. II has been proved possible to include detailed graphics in such a sim, and to ignore such capabilities makes a game look dated and simplistic - something Red Zone isn't. However, at the end of the day, fled 1 Zone Is a bit Of a disappointment. • Ah-iul A nlc* OfWfl fWfl - Ml wntcti out lurlttrt Impending comet... Uh Itw iimlgM Of th« rotd 1» overtaking and extending your lend. h tt y e r s f n i d *r ftitfif 4*tr August 1 992 ftxrr; Bike Sim turn; Dan Gallagher {coding). Garvan Corbet t. Laa • Cftriit-WttlCOtl. Nell ThaHipaan, Hick Burcombe (Oraphica)t Andy Watklni (Bound) •tomb Mom«, Joystick, Keyboard xumhtri t/diiki: 1 ttmmttt tfflaytrt: 1 hard disk imulUUt: No Mtmtty. Any Machine Keep in eye on your lip tar W% *flri Hen Circuit. ttyouf aim la to bet- PSYGNOSIS £25,99 Not so mucti Greased Lfghlnfng as Sunday Driving... GRAPHICS SOUND PLAYABILITY LASTABILITY 73% SOX 71% 75% OVERALL 72% 7« I f w »92 • J Tonight you could prang an F-19, shatter enemies from your Ml tank or have a smashing dogfight in your F15 Alternatively you could crash out in front of the TV With incredible animated graphics I hi i. linn V" 11 squarely in live hot seal, there's no excuse to be sluggish! Ihese realistic simulations give you a 3D perspective of combat in the sky from voui jet tighter cockpit or on the ground from your tank turret. Each game demands that you use your finely honed skills to decide on straieg\ . missions and campaigns. More ot a i hsflenge than waiting foi a rerun ofTop Gait, u ally. MCRO PROSE F T V, Seriotuiy Fun Software F-19 Stealth Fighter, Ml Tank Platoon. F-15 Strike Eagle II - all classic games from Europe's Number One Software Publisher Mfc loProse Ud. Unit 1 Hampton Ruad Industrial Estate, Tcihutv ( ilos. 1 11.H HID. UK, Tel: Ofibfi o04 326 Steve Keen puts his nose to the grind- stone and examines Sierra's latest brain-straining puzzler. STRETCH THAT GREY MATTER Corey Cole is the man behind such award-winning puzzlers as The Qu&st For Glory series. This is his latest leasing adventure and, although you won't find it as taxing as his others, you're guaranteed to have just as much fun. The titular Or. Brain is an eccen- tric scientist who specialises in the weird and wonderful. He transforms everyday objects inlc automated models and experiments in all things bizarre. As luck would have it he's in need of a lab assistant and is adver- tising m a local paper for one, AH applicants must apply in person and complete a series ol mind-bending puzzles that l he good Doctor has spread throughout his mysterious home. Tha puzzles themselves are a mixture ol the mathematical, logical, practical, and miscellaneous fun. Anyone with an inbred hatred of maths needn't fear, though, as the problems Involving numbers are quite well disguised and presented in such a way that you don't realise that you're actually doing them. Soma old favounles such as the magic square (where you have to fill in a 3x3 cube with numbers from one to nine mak- ing all the rows add up to the same number) brush shoulders with more diverse tasks. Constructing your own circuit boards and solving binary problems as well as negotiating mazes are all reminiscent of TV's The Crystal Maze or perhaps more of its older BBC cousin. The Adventure Game {remember thai?). KID'S STUFF The manual declares that this is a game for ages twelve to adult and this seems correct. On one hand, the appearance of the game and its graphics have a child-like charm, but the atmosphere created and the devi- ousness ol some of the puzzles can easily lift the product above thai of a youngster. The three difficulty options ensure that the game will be no walk over for the long in tooth, whilst when set on 'novice' ii provides just the right amount of fun and thought pro- voking action for those with less of an attention span. The game's not all fun, though, as the time spent accessing disks and the lack of speed in each level are a genuine nightmare. The mouse/cur- sor controls are extremely unresponsive and often more than four seconds behind in some sec- tions. I could say that this ruined my enjoyment of the game and in most other cases rt would, bul The Castle Of Dr. Brain is so original I can't bring myself to dismiss il in that Ii n y e r s 1 r II I ff t ^H rrhaii durt Out Now X""' Puzzle Game IrMtrl; Cor** Cal* eamrtU: M.J K num^tti tfJitiM: 4 mtmhtr afpl*y*rt: 1 mtmary: 51 2K manner. This is probably the only genuinely fun piece of educational software I've ever come across and if you buy it for a child it won't be long before you whip it out of a cupboard after lights out for a go yourself Great stuff. SIERRA £29*95 t Fabulous fun white you . learn... GRAPHICS 75% SOUND 69% INSTABILITY 80% PLAYABHITY 74% OVERALL 78% ISO Bugs is back in town and we don't mean the rabbit. Our Work Experience laddy, Steve Kern, sprays to kill in Kingsoft's insect bomb 'em up. JU5T BUGGING Fans of Ubisoft's recently-released Dynabtaster will no doubt be instantly at home with this addictive clone from German label, Kingsoft, Taking con- trol of one of tour characters, if s up to you to guide your sprite around a variety of mazes destroying the many bugs that have infested a computer. The play area is viewed Irom a bird's-eye perspective, witfi different coloured blobs denoting the assorted nasties roaming the maze. You can use bombs to blast the meanies to smithereens, throw deadly thunder- bolts to strike your enemy down, or ^ lay mines and build protective walls. To help you in your one-man onslaught, it's also possible to enlist (tie aid oi a bunch of dim-witted robots, whose fighting techniques and intelligence can bo improved by collecting the pcwer-ups dotted around each level 1 . ARMED TO KILL The overall aim <$ to wipe out the many bugs that crawl around each level. Once the area is free of infesta- tion, the player can then move onto the next level, As the 50-levels progress, more obstacles and nasties h u y e r s jj h t ff e rrltair date Out now ftnrr. Mata game tram: In-hDun* rtittttli; Joystick nitmiir tfpUytrt! 1-4 Iter J Jut imulUfitn: No MMQI All machine* flood the screen, and the going gets decidedly tougher. As well as your own arsenal, there are a variety of additional weapons littering ihe maze. These include esctra speed, the ability to pass through blocks, and lo lay extra mines. The games most attractive fea- ture is the four-player Iree-for-all. Here, -it's not only the bugs that need to be eradicated, but yourleilow players, too. As with Dynabiasters, this is the most appealing aspect of the game and definitely the most tun. The increased number of weapons available is a bonus over Ubisoft's offering, but the awlul graphics and practically nooexisianl sound tend lo detract from the goings-on some- what Ohay, the payability is the most important thing, but when a game looks as bad as Hiis, it cer- tainly detracts from the proceedings. KINGSOFT £25.99 1 Addictive Dynabiaster-$ty\e . romp... 7 GRAPHICS 48% SOUND 53% INSTABILITY 82% PLAYABIUTY 77% OVERALL 75% 78 GAMES REVIEW PDP2/2 1A A life on the ocean wave isn't always a barrel of fun. Dan Slingsby eats his greens and gets stuck into Alternative's latest licence... LIFE ON THE OCEAN WAVE With a plol that mimics the classic cartoons, everyone's favourite comic- book sailor musl rescue his beloved CHive Oyl from ihe dasiardiy clutches of that old sea-dog, Brutus, in this lat- est release from Alternative. Popeye il is a platform game in which the player must guide Popeye up a vertically-scrolling screen in pur- suit of his arch-enemy and the girl of his dreams. On the way. our muscle- bound hero encounters a variety of obstacles, such as falling girders, bombs, fireballs, bouncing springs, coconut-throwing monkeys, end col- lapsing masonry among many other perils. Each stage also boasts another popular character from the cartoon strip who will either help or hinder Popeyes progress, For instance, Wimpy will only let Popeye pass if he feeds him the many hamburgers, which are scat- tared throughout the first level and Swea'pea needs to be res- cued before he falls off a high ledge, Points are scored for every bomb that's defused, the number of hamburgers, or tins of Spinach which fill each level - and extra points are also available for rescuing Olive Oyl. Each player starts the game with three lives which are represented by three beat- ing heads at the bottom of the screen. After each mishap, Popeye loses some all-important energy. Each heart slowly decreases in size after each hit until it disappears, indi- cating the loss of one life. Lose all Ihree, and Brutus comes on screen lo gloat at your incompetence. COMPLETE DRIVEL Apart from a chance to beat up Brutus and his goons al various stages in the game, this is sub-stan- dard platform fare with absolutely no originality- Popeye's creator must be spinning in his grave at this drivel. There really isn't anything compli- mentary I can say about the game. apart from its budget price, but that' 5 really no excuse for this rot. None of rttfit dmlt Out HOW f WWW Platform tram: Inrhoui* tmtwtli: Joyllick wumirr mfplnym: 1 Htrd ditk ivtttlUtien- N a mrmnn: AH machine* the atmosphere or flavour of the famous cartoon strip has been retained; the graphics are awful, the animation dreadful, the gamgplay is boring, and ihe concept reeks of cre- ative apathy. The most embarrassing thing about the whole affair is thai the game's a sequel f I always thought King Features Syndicate rook great care in protect- ing Ihe integrity of their licensed characters, bul there's very little proof here. How they let Alternative get away with such a poor game lor the second time is a mystery. Let's hope it sinks without trace. ALTERNATIVE £ 7.99 1 ( About as nice as t spinach,,. GRAPHICS SOUND LASTABJUTY PLAYABIUTY lalinfl 44% 20% 19% OVERALL 12% L\ S JjLlir*UUL Marc D. Richards kicks off with yet another bout of soccer action, this time from Grand slam... IT'S OFFICIAL! This is it, footy tans, the official Liverpool soccer sim, featuring all the members of the present team. This is your chance lo guide your favourite footy team (well, if you're a Liverpudlian) up the league tables as you play in both Ihe FA Cup and League Championships. There are plenty of options to choose from. You can practise on a dry, medium or wet pitch; add after- touch to the ball; and choose which way up the field you wish lo play. The section that'll appeal to Liverpool Fans ihe most, though, is the team selection routine. Here, you are faced with twenty mugshots of the various team players, and you can even decide who you want in your team, and who to keep on the subs bench. You can even access an info page on each of the players' histories - although the true tans will already know most of this, Following this, you are ready to position your freshly- picked leam on the pitch, in one of three formations. You will now be required lo either enler Ihe FA Cup or the League Championships HERE WE GO...! Games are played vertically up Hie pitch, and are viewed using a weird 30 angle similar lo that of Rage's Striker. As usual, you are given con- trol over the player nearest the bail, and you'll have no problems locating your player, as he's indicated by tour huge arrows at his feel. However, this is where ihe game starts to dete- riorate. The player animation. is basic and jerky and the speed is a little on the slow side. And as for the referee 1 He has to be the strictest official ever to grace the world of Soccerl If you attempt even the cleanest and fairesl of tackles, he'll be onto you quicker than a sniffer dog in a cocaine field, with his deck of yellow and red cards. What this basically means is, unless you want to risk being sent off, once the opposition has got control of the ball, nil all be down lo the computer- controlled Bruce GrobbeJaarto Save your team from going yet another one down! If you're looking for a Soccer sim at the moment. Sensible Soccer is The only game lor you. So, if you want accurate passing, blistering action and excellent controls, save your wad For Renegade's classic To be fair, though, although not a com- plete disaster. Liverpool: The Computer Game is only recom- mended to real Liverpool fans and die-hard soccer sim addicts who needyei another fix.. GRAN DSL AM £23,99 £ Average in every respect - J there are better about,,, GRAPHICS 68% SOUND 51% LASTABILITY 67% PLAYABIUTY 71% OVERALL 70% b It \' l' f S g it i fl V i rtltiit istt Out now £UVM Football Sim Htm; in contrail! Keys, Joystick Mumktt efditbn 2 numbrr af pUtytTt: 1-2 hard disk imtuilailr: No mtmtryi 1 Mb 79 ISLANDE LEISURE GROUP ^ 0327 311108 0327 72722 I SALES ORDER HOTLINE FAX ORDER HOTLINE | ALL PRICES INCLUDE VAT <3> 17-5% AND POSTAGE ^W* - COMMODORE A600 • 1 YEAR ON SITE WARRANTY • BUILT-IN MODULATOR •10E SMART CARD • DPAINT Ml - 1 MEG RAM + ISLANDE MEGA PACK STD £369 20MEG £469 AMIGA 1500 • 10845 MONITOR - DPAINT Ml • ELF f PUZNIC • HOME ACCOUNTS • THE WORKS • TOM • LEADS, M ANUALS, ETC + ISLANDE MEGA PACK £789" COMMODORE A500+2 • CARTOON CLASSIC SOFTWARE • I MEG RAM • MODULATOR • MOUSE • POWER SUPPLY • 1 2 MONTH WARRANTY + ISLANDE MEGA PACK £359 ISLAND MEGA PACK • ARCADE MHMSWTC* JOYSTICK * BART SIMPSON, WT PUKN6T LEMMINGS . 21 SftGA GAME COMPt WllOH - JflCAW COLiECtlON SOFTWAM . ri ank a v disks -TYTW STVTOfl -W-flDPnQCSSSOn ■ MOUSE MAT SERIOUS AMOS 3D AMOS COMPILER SETTER MATHS BETTER SPELLING DE-LUXE PAINT A INTER SOUND IHTER WORD INTER SPREAD KDATA K SPREAD 2 KW0WDRDS2 MASTER SOUND MAVIS BEACON MR BACK-UP PENPAL PRO DATA QUARTET STEREO MASTER SUPER JAM DAY BY DAY 0161 CALt 13 99 27.99 20 99 20.33 79 99 45 99 45.99 4599 49.9S 59 99 49,99 37.99 29.^9 2999 74 99 79 99 44.99 3699 90.99 2999 39.99 ARCADE 22-99 22.99 22.99 24 99 WIZKID FOOTBALL KID NOBBY THE AARDVARK SLEEPWALKER CRUSADERS OF THE DARK SERVANT GUY SPY CIVILISATION MEGA TRAVELLER 2 SENSIBLE SOCCER MONKEY ISLAND 2 GRAHAM TAYLOR 2ML TV SPORTS BASEBALL PREMIERE OMAR SHARIFS BRIDGE ISHAR ADAMS FAMILY JAGUAR KJ22C EYE BEYHOLDER II • MORE SOFTWARE AVAILABLE PHONE!' 21.99 25 99 25.99 24,99 29 99 22 99 21.9*9 21.99 20.99 20.99 25.99 20.99 19.99 19.99 20 99 ALL PRINTERS COME WITH ■ QUALITY PRINTER LEAO ' 200 SHEETS CONT. PAPER ■ PRINTER DRIVERS DISK ■ PRINTER LMTIUES DISK ■ TYPING TUTOR • 100LABEL5 ALL MONITER5 COME WITH >ALL LEADST0 YOUR AMIGA. ■ ALL UK SPECIFICATION » 12 MONTHS WARRANTY -TYPING TUTOR ALL SECOND DRIVES COME WITH -BLANK 3.5' DISKS • X-COPY DISK COPIER ■DISK LABEL DESIGNER * SOFTWARE ■ 3.5" HEAD CLEANER STAR LC-20 139.99 STAR LC-20G 189.99 STAR LC24-200 25999 CANON BJ10 EX 259 99 i STAR SJ4B 249.99 CANON BJ30C 359.99 ' CANON BJ33C 425.99 OKI 0L4M 525.99 CITIZEN PTO DOT 9 239 99 CITIZEN SWIFT £4E 279.99 PHILLIPSaa33MK2 229.99 CBM 10845 229.99 GOLDSTAR TV/MONITOR 1 99 99 ISLANDE 3.5 EXT DRIVE 49.99 CUMANA CAX354 52 99 ROCTEC 3.5-1 MEG 54 99 L GVP1I HD&+ 52 349,99 ] SIMS FOR GVP 22.99 & SOFTWARE £39.99 ZY~Fi ^55?** /&&* M* AMIGA TO SCART LEAD E7.99 12.99 1 MR. CRYSTAL {TURBO) 13 99 1 QUIOO0Y2PIL0T €99 1 QUICK JOY SUPERSTAR 11.99 1 j OUICKJOYTOPSTAR 20.99 1 ! OUICKSHOT 2 TURBO 3.99 1 SPEEDKING AUTO 11,99 1 i ZIP5TICK SUPER 14.99 1 TERMINATOR 1499 1 I AMIGA YOKE BTKX 39.99 1 3& ORDERING MADE SIMPLE CALL US II NOW ON "*- 0327 311106 ORSENPCHQS POS ACCESS VISA TOl ISLANDE PO BOX 9 DAVENTHY NORTHANTS NN11 4RO I NEXT DAY DELIVERY ADD £6.50 | PLEA5E NOTE A 5-DAY CLEARANCE MUS T BE ALLOWED FQfl CHEQUES ALL DETAILS CORRECT AT TIME OF GOING TO PRESS ALL GOOOS SUBJECT TO AVAILABILITY EiOE. I. Hooray! Despite leaving us this month, Steve 'Mary* Merrett has still found time to bring us another round-up of the new budget releases. God, we'll miss him... STEG THE SLUG Apparently, the Spectrum market went ape ever t» 419*0*$ 0* the gallant Gastropod, and it _ would be easy to tam Stag's success on such • machine purely because i; was :he on y ^ame released 1or it mat month. However Steg The Sfcgs actually very playable Cast as the slimy Slug, the player has been charged vmnir* as* of feating he young ofl-spring These hun- gry We beggars are a little fussy, though, and demand grubs tor their grub. Thus, the weird platform-based action gets rapidly more *ffcuB as Steg scours a series of grub-Filled mines in search of his family's dinner. As a Sug S«g car same up wait to get lo the grubs, but there is also a succession ot rectal packs and tone iegs to take ram to the previously- maccexs hie snacte. And once he gets lo Item, they can be ta*en lo the end of the level by encapsulating them in a bubble - providing they don! come a cropper on the game's many hazards. Okay, so it all sounds rather silly , but Slog is a very playable twist on the platform theme. New additions 10 the gameplay are steadily introduced to keep things interesting, and some of I Are later levels get very tricky indeed. J Oh. and it also comes in the most I gross -coloured box I've ever seen (you know when you've got a cold and your phlegm literally glows in the dark? Well, that's the colour I mean). What more could you ask for? CODE MASTERS OUT NOW £7.99 STUN RUNNER I can sum STUN ffijfwwup in two words: total crap (actualry. total wasn't my first choice, but mm n nd . ^ uymrn'jf 01 In Am raj VMlVvlMd nfewp Mi ^mic;r3 vn^iw h.=is none of the speed or style of the original. The Amiga is more than capable of producing fast-moving filled polygons, but somehow me coders behind STUN didn't realise it and the game is as last as a stalked Skoda. And when you consider thai the actual - rather vacuous - can-op relied on its speed 10 keep it interesting, you'll realise thai you've just spent eight quid on a complete piece of 5h-(Snip - Ed). ^^ GO FOR GOLD ■ ■ ' fought 1, as Go For GoW rolled in lor review, 'a conversion of the ratter sprfty (not la \0 ■ntnton extremely oW} 064 warjgler, Hes Games, for the Amiga.' However, on booting k. Go Fcr Gotfis revealed to be an updated version ot Epyx's The Games. Summer After a series ol excellent 'Games' games (if you'll excuse the phrase), the Epyx series to go a Me awry with both the Wrrtrer and Summer Edfto titles. The main reason was a lack ol decent, events, and it also seemed that Epyx's nice touches and elements ol humour were starting to fade away. That said, though, Go for Goid is by no means awful, and events such as the Hammer Throw show the touches of genius normally associated with the series. At the end ol the day, though, the six events just don't gel together somehow and don't seem to require real skill 10 make achieving those gokf medals alt the more satisfying. A sad demonstra- tion of a fading idea. ^^_ KIXX OUT NOW £7.99 SUPER MONACO GP Although a little quel ol late, prograrnmer ZZKJ was famed for hair/ling REALLY tough arcade conversions. First of all. he impressed us all with his lechnically-stunning (if a little stow) PoweroYift conversion lor Activision, before eventually moving on to Smash TV for Ocean. In between these, though, he also produced mis massively underrated conversion ol the popular Sega racing game. Super Monaco is your basic, bare bones race game. There are no tiris and spills of a long distance Police chase, and there are no Smoney And The Bandit-style road race scenarios. What wa have here is just a good track circuit, featuring some of the fastest screen updates the Amiga has seen. Oping lor a choice ol automatic or manual gears, the player must first complete a test circuit wilhin a set time before taking place in a 'proper' race. However, this is easter said than done, as the car proves extremely responsive and can fly off the track with incredible regularity. This initialy proves very frustrating, out once the lendancy to whin the car around every corner is lost, a race game lealunng true skill is unveiled . This s an excellent game. and is definitely an essential budget purchase. KIXX OUT NOW £7,99 FALCON Jjfcfc, Arguably the ^■JPffTn lT^B *^*moet Tfc MOUTH tarCOun lliq-u 51m d aV lime. Falcon was - and >ndeec still is- a classic of vector dog- fighting. Heieased by tha now-defunct Mfrrorsoft over two years ago. the game puts you in charge of an f 16 as you undertake a series of related missions. All the action is depicted using fast-movtngi filed polygons. HIT SQUAD OUT NOW £7.99 <^^ and it was a : so the first game 10 allow you to pen around the craft wtuisi it »$& in flight. Everything aboul Fafcrjn a polished and impressive - even «hen compared so the many more modem games which have since followed - and with the addition of a caWe- based two-player mode, the fun is effecfiveJy doubled. A -tunning budget retease. and if you are one ol the handful ol people who has never piayed It. stop alienating ywrsefves and go and buy one.. ACTION 19 OUT NOW £9.99 ai 1, Wfttnwf po*i»*». »»*■*« trv ta UM«W t»H down rh* wln(. Tftut, ■■ »on u you r*«W» Pg to receive the ball. Finally, if you find it difficult getting or keeping possession of the ball, then opt for a good mid- lield -orientated formation (3-5-2 or 4-4-2, for example). Then, when you get ahead, switch to the delensive positions to keep the lead, and vice- versa if you are struggling. GENERAL TIPS 1 Running down the wing is an excel- lent way to gain ground - just make sure your crosses are accurate. 2 When in possession of the ball, fart around outside the penalty area so that, hopefully, one ol tfie opposition hacks you down for a free kick. 3 Allhough everyone groans when John Barnes does it, whenever you are under pres- sure, always pass it back lo your keeper 4 Never use a player to chase an opponent currently in possession of the ball. Wait for a defender to attack them, and go in Hard lor the lackle - you'll stand more of a chance that way. 5 Although this is a rather obvious point, aim for the ball when tackling - not the player! 6 When an opponent has possession of the ball and is on the attack, it's possible lo shoulder barge them out of the way without resulting in a foul in their favour. Practice this, though, as it can prove quite tricky, 7 Use sliding tackles to speed up your move- ment across ihe pitch and toward the ball. 8 Desperate times call tor desperate mea- GENERAL TIPS DIAGRAMS e W I PLAT TO W J, ...» Hon a* you tl»t n««rlng in* go*l, **th*» tuft II riflto down to tin line and lurn to chip fl Into ft* t»x, of flOil 1 long diagonil tull Into the inn... +. ...H all JO** the ball lw !**■ don - 1 player should be ready la diving header. sures, so always foul an opponent if they are look- ing as il they pose a threat. They stand less chance of scoring from a free hick than they do a conventional shot. 9 Keep certain areas ol the pitch rigorously guarded - ie. the corner areas, the penalty box, and any areas in this vicinity. 10 Force your opponent into a central attacking position a$ they are quite as adept when shooting directly at goal - and keep them away trom the wings. SCORING TECHNIQUES These are reliable tactics which, even it ihey don't result in a goal every time, will allow you a chance 10 nip in and score trom the rebound... 1 Run down the wing, and when you reach the byline cross the ball, adding aftertouch as you do so. This will swerve the ball out of the goalie's grasp and, hopefully, onto the head of one of your you to forwards, Two quick jabs ol the firsputton should then send the said player in for a diving header, 2 What Rage affectionately call the 'Jammy Jimmy' goal is a variation on I he above method but, rather then heading for lha byline, when you are roughly 25 (onscreen) yards from the byline, cross the ball into the area using aftertouch to swing the ball towards the goal A forward who is running in irom the right-hand side of the pitch should iher be able to batch on to it a simple kick - and with the keeper well out of range... 3 When in the box, a gentle sideways kick in front of the goal makes the 'keeper forcing him to dive for the ball and al tap it past him, 4 The comer ol the penalty box can o* a neat guide for an easy goal. Just snoot diago- nally from it adding plenty of atterroucr- and i wl loop behind the goalie. 5 When you lake a corner, vary your jam of aftertouch. When taking a comer from the tall, add loads of right bending, and, obvaouafy. from tfie right-hand side of the Heal i practice, these can then be met by a i forward nearly every time with an overhead loch or header. In addition, heavy aftertouch when booting a corner can often result m a goal 6 As a rule, ALWAYS toed* through when shooting. This way, if the bal careers off lor a rebound, you can meet it nearly every tmne. 7 It s also possible to dnbbte the bal around the goalie by performing a diagonal run just past him (not too close, though, as the computer is very generous with his sprite detection). When you get past him, just run the ball into the net. 6 From a Standing position direaly m front ol the goal, ii's possible to score by curling the bail around the keeper. Run down the wing and pass the ball to a conveniently-positioned player, who can then welly it around the unsuspecting goalie FREE KICKS When taking a tree kick, position the guiding line slightly away from the goal and around the wall (if there is one}, and. adding loads of power, boot the ball as hard as possible. Then just add altertouch to curl the ball just inside the near post, Alternatively, just place the kick so that it lands at the feet of a player in the box - this should then disorientate the goalie. Finalfy, lor a laugh, just welly the ball into the defensive wall to see them all fall down, clutching their gonads (copyright The Vinny Jones School Of Footy'JF PENALTIES These are extremely easy to cock up. but a pretty much sure-fire way of scoring s to wait until the cursor is to the right ol the screen, before using a quick tap on the fi rebuff on to crack it home - press it for too long, though, and it will soar over the bar. As lor saving penalties, this is far from easy. Basically, just take a guess as to which way he's going to kick it -just like real Hfei 03 PACK " CULS' WE WANT TO BEAT ALL PRICES!! CALLUS!! ST A L n B ft N I I N G YEARS All «.„ *.■. ■ ' , s ■* '* yw! 9 SUNDAY,? \ (J . AJ» AMIGA 3000 SB Ml Mil 4 7CMM0M. S2MB £1*89 £2139 £2049 £2299 'BMHZ 100MB £2039 £2289 £2199 £2449 240/425MH Phone Phone Phone Phone ILL PfflCIS IMC WT , WMKALADrMiiVf^wgiViiiH ADO £299 Trod* '» ttMi* AMIGA 600 1MB, m Z.OS. 3 S'fD * Smgrl Cmd Intofme ♦ I? men* «-i»te wennnty WITH ALONE BB33/10M A600 £324 'm VAT CS19 inc VAT A600 70MB HD £434 m VAT £624 inc VAT lip eielaete] 2Mf VERSION ADD MS *flf£J?»mrtt)PIII-Gontt Sw below/pa«i for iskmse packs Hobbyie m< setting NEW LOW PR KB Tbese prices aie 01: • bn> gwst es m 90 In pf ess In leJepboew before crdetwg We may be oble la Jo bi 10 MARKET PLACE ST, ALBANS HERTS AL3 5DG TEL (0727} 56005.41396 THE GALLERY ARNOALE CENTRE LUTON, BEDS LU1 2PG TEL (0582) 457195/411201 AMIGA 500 PUIS fg| U[ spec htc. m«rtt. pant! SUBfiy. temhi nramnk. ek. ML. ALOHE 8833/ 1 084 1MB 329.00 519.00 2MB 369.00 559.00 Zy^K okIwihiI onvc mth oV'«^ £ doriy dwi perl ADD AB.00 ■howditttanrfl 3 - RQdA Mmrer W iiiirildM»| JMfwMfi 1 .3/7,04 H> fbnhHlE njnvjglibdety peoblexW ADD 39-90 CARTOON CLASSICS GAMES PACK EXTRA (IMS IllQU I RED } STARTER PACK I 1 Blunt Dws ■ 80 capM*r W"4te ok box Movie Wet YifllS l*r Drtt DPtanl III or Hon* Atinunh TOTAL YALUE MAX VALUE/RIP 26,98 4.99 *.w «.9f 114.95 WITH AlWiA/aW 17.99 SiWUtAIEtY 74.99 NO OTHER DEALER CAN BEAT OUR CREDENTIALS I* yean e»erieo*niewns {flotom Pttne' DoIuj* foViHH **lti onjnmticii J Dm Mofin P«)i inriuoHig Word Pidcbshh. j|iiii1jIiwI, Detobou or PO 6n™i rompilafain 9.W TOTAL VALUE 161.96 WITH AMIGA/CDTV 15.99 SEPARATELY 29.99 1 500 PACK EXTRA (ALSO FOR A5O0,A5OO + , A6O0 CDTV f 30001 VALUE/RRP • The Work- Plonnuri word prMrtidf SpftoMwtl. tetaa im.« • Delum Foial III iilb onmotiorf 79,9f • C«r he moil stir of yco! taqg book 9.9i • HeUyH M Progravimc PD fr«h Pwk H 39.fi • Pun* 24.9? • T*ki 14,9* • MolteJHomfl^Hrti WW • 5T »-99 • MvHwnth lurbo Jtyitidl 999 TOTAL VAUK 41B79 WITH AMGA/CQTY 49.99 SlfARATUT 69.99 SPECIAL: Al» wirb C«t«n Cfctwi Gwi ADD 1 2.99 WHAT THE CUSTOMERS SAY ...'•gtkMMry ewMMA mi rapid rtuanu Id ny pr obtanM «i M( Iwiwt irilh hUbbyle g ' Bovid J Tl*(«B ■ l*i»Vffhonipt«i 1»m»*(yifiillM««*4lillwsenritilrBcei»Bdml)i« finLrslMCe, I N-ywIinonbro^lb*.. j 5 Comdinns ■ Imentar., U\ m sent . br 1MB RAM, mo™. KKjHHiskA k 200(1, lends, fflomiab. Km Kuludtng KidVstbn 4 Dtaibtwll 2M Herd drti [erHiausnwilM. |be biojl perJgrrTwweGVP II cnrttronW nrd, [JfJkNOABLE ru 8MB fofl telinble'! ?HB , I ?W.B Qioihir, L>>« en used ALONE WITH WTH7CM 4833/1084 + FFIXER tool Dnve «5.0d 662,00 SS9.K WjL t GVP*IOMITO 699.W IW-OO lOiS.OO ao+tvp*i2jiijiw ?6S.o* mw 1I39.U0 OD t JVP - 1 2fWB HD MB Ofl 1 1 1 2.M 1272.0D Per extra 2WJ lined M GYP ADBEM,«t tin nib Knbteri 1 .1 * ICm Sbaw ADDE39.90 JU» wiii JCT/AT tl U PC wRpqllbftt) AM £9S/£2W.O0 CDTV 1MB . An Dim Ctdev, Weltoroe CO ■ luleriol ♦ rtmolt conTol unil AS ABOVE WITH MATCHING DRIVE KEYBOARD, MOUSE + WS 1.3 £339* £379* ESSE* tVithj eeldnar Meet TV £498* mwwtw * fo»0*t WBff u Eklre RAM £P0A ' Wwn ynt kadi io row Jd JkmtOO WC ■ giwa fa dtteri. f a puce *inW tnde • - pleev ehaie iee helsw/atross far »tlwwe pocb e^SI THE HOT LOT PACK (1MB REQUIRED) VALUE /RRP • Cartoon Chr^&onm:Wmfflil*g! 2S9<) H»Simpie«ti 24.9* (jpMrirVinei 25.99 • hlintPDipxIllHtflMinerliiH 79.W .♦ 10G(FiIindrvidiflllypad 59.W 79.99 ADO 2 S. 00 PROFESSIONAL FAMILY PACK (IMS REQUlREOr VAUJi/RRP • (ertoen flenks Sernes Lemewos 25.99 The 5™p™v 14-99 Caphm Planet 25,99 • DthiM P*jnl lli wlh onirnofwn ?9.99 • The Weft? PloiiMin Wwd Pyoteswr. 5pie6dsbe«l ond Qolobasf 1 49,99 ■ Hieir Finft] H^h. f Kejhr S*(H*fltOf 29.99 CHt Bote ti the RiMt god PHtmen foHl-3 »coy) OR Disjiel Hew tew* m fdd the ftufc • V*w Kilter fM 4.99 < !.C Progf emm* Hpt*yt» fD fawts f«k II 39,99 • Hebbyto InFonf Jumcr lifucify] Of Settodkry EdvtehMDl Pntk 1199 • lC-B^tDlift*S()<9p««yl«kol!*f*Ml»r UVft) • et«istMor^DinKov«r 9.9 A • Twl»M«rwv«idiJoy5Jiclc 9.99 TOTAL VALUE 464.S6 WITH AMIGA/CDTV 79.99 SEPARATELY tM* SPKI AL Alio Willi &Har 1( 700 9 Pitt CeltW Piialef and SlorlM Pwii ADO 1 80 ,00 AIM with CitiKi. 724*24 Pin ttkm Prinrer and 5torlar Pack. ADO 230.00 we.***' 1 **: 1 ii--- 1 -- 1 * AMIGA SPECIALISTS • STAR ©OLD DEALER • CDTV CENTRE • \ I l COMMODORE 386SX GAMES + WP PACK CBM 386 16MHZ, 40MB HE). 1MB EXP RAM, l.F DRIVE, VGA 14" COL^Uft MONITOR CFjqaok>y Mrt* spulwn SeeMfin In I EnfeHnnvnen1 wtev W'mg Corrimifidef Hard Drhrfl 1, Mdgt If, Trivial Curort. Ekoob I ram ft* Honet of th* Robot ioMMrs, WfitdilK (mile Mailer, SupM Sput Invades Sou-story Bird WP Spftodshtti, ttemb«M Full 1 yw m-sitetfgrmlY 1 7 89 £965* Aba wthSlo* LC M-M Priivior. lead, pap* end printtf dad • EVEN LESS WITH PART EXCHANGE!! -PHONE1 COHPLETI RAHGE OF PCS * NOTEBOOKS AVAILAIIE A3000 24BIT SYSTEM THE ULTIMATE!! • £)tlro 4MB Fast RAM ■ PragreuiM rJB(J4Q accelerator * 24 bit colour cord * flail H bit (ekwr real lime diojlfler * 24 fait 3D Art + MJnrotion s/w « ■Fitting and Free 1/2 day cuslomiifid training TOTAL RETAIL PRICE OVER £6,000 HOBBYTE PRICE £39f S INC VAT 0650/40 A3 posl^rip! [dour ink jel printer. 3MB wth starter kit HOBBYTE PRICE £7341UKVAT ABSOLUTE BEGINNERS PACK 3-9 YEARS VJUUIZWr • hjr School 2. und«F t y*ors. 61 >*ors ef 1+ veor^ 19,99 • Fun SiFwd 3 « 4 specify under S years. 5 to 7 yaafi « 7* jean. - 12 ilUIHimg W«dwniignd.giinies wdtbnuiifiul endures, tiding munshw und mew lbs! ielps lo eWae nWjtf, ward mm urtw iV*. Up to & -skitf Iwk Cordon H Notional timcdum rtquirwitnlv. 24,99 • tamMtaa3o4J.MfUfeDKU7-fptt|OII MoKbtd Porn 01 IWv 5 Star y School HabbvttMant « Junior («■*%) Eduret™a! Pad, Wwiira up 10 1 7 "Lasn wtolf yaj pJoy" eum« Hobbyfc 30 E my ITiiloW* Gardtt I pork dis mrtudinB Trail Set and «th» top efrttflmej PD Wes IflBlanJcDtsu Jmfck Dotaii Point H/Wwron Part H or 8* « PumK TOWLVAUH 14,99 19.99 Ifjf iff Mf M.99 nut WITH AMIOA/aTV 49 99 SEPARABLY *9.9f SPECIAL Win C«letm Ckuiu Gmn *d Df«M M « •MMlWi iaitead of Dpainl ll/PbelM Pailll II 1 1 Ml ret. VALUE S0,00 ADD 14,99 AMOS PROGRAMMER'S PACK (1MBREQ.) VAUM/HP • EASY AMOS (OflipU'e. swplefl powitt lu«-l«-rti btf«wri pnpHMning ruurw Ismn la wtAb professional looking orrade pomes, Bduceiiood. IK. itfhnwt in weds, not yean Complete nttl paphks. sound, onmatWI Oltd more U^radtatiltaAMOt. 34.99 ■ Cert** Classic Gonwi: Oft iMMnofi EH 2S.99 (apta* Plana Puimk 75-99 Thetonpsom Digrta Htm AhouhIs • SB Programme Hobtrylt PD *«!< Pncfc • W Bhnk Ihui 4 M (apoti'y LHl>ebltDi» In 33 sr • ttoine Mai + FXnl tDYer ».H • 'fel l»w M»1 «ui oHm Amiap' bw* ' ■•J ■ Ifaffflnyi ferbo Jayilirk t,ff TOTAL VALUE 2ILS4 WITH AMIGA/COW Sf.ff SEPARAnLY 7fff As obove, bit with: • Amos the Creator instiaci of E«r Amos WITH AMIGA/CDTV 69.ff SEPARATELY M.ff HOTEi r« tart abo-ie podcs a wro^d flopu* » hetd *i*« ane s prato forlUaitar* ttamsmM, UlMtttMht. TRAMPY'S OR THOMAS'S PACK 2-9 YE AltS 1ST 57 FJWSHNAVni FILLED GAWF'.i it ani InmA Is encourage tarty nomkf T«aaf M rt-'Miai ill Witi Skie Pwpte irvsir M IhiHi «■ titi Lnaw t Fun wiftt Worih ■ 4 wparnK eds>' *«■■»■■ prapHMHt *ril MHmtion and ml mi.. May ** 0*i* mhrldini «d in tar Mtttt and wriring in 6 3 * I f- fc» Twi SdhosT wilt hevi wan Ff^rdyang. > or 6 •anderfijl 9.«9 IflRlfelk 4 mlflurlul and DnHAinn qomn rrrnn dcliqhl young children. 24.9° 89.99 19.9S i Ft*tyFkiiBji rojai ii « eh of f%juo>l Ha* htW LlMltind ED Pod. tonlwint 1 '•■■■■ 'm imiv DBfTW • MMi3iBBrCUdrw''iCarnEsPD[k 19.9* • 15 fc> Dbc Dim Boi ioyshfk Mhiu UdI 26.94 TOTAL VALUE 221.90 WITH AMIGA/CDTV 49.99 SEPARATELY 69,99 SPECIAL Wrl* Cvtom dusk) Gam« ad Dpcinl III 4 I of Dpaifll 1 1 / PWhv Paint II ( 1 HI ihl} VALUE 80.00 ADD 14.99 ARTISTS PACK VAIUE/1RP Wwi*OMMr>»(i™rnd«*lBtoBFW 79.99 r -J. B _T ( :___! . iL Pftw *DOoni xanrM an Pomranr prnlesaofwl v'l 1>JMhMl)tl PD Graphin Pnik iik (Upon 4 ulihr^ (*i*a> Otsiia Gam*,. OK ■ tmrk DtjtaHomtktoum; :ar»nr«H »yt.PO&.M) S r«k • »*0*l)0(i*8ilCapatityL«kDyeBis[&ii • «tvw akt . Dwl tmn • Gfi *« Moil awtsfliw. Mia 'book • Mihj TiMalayaid TOTAL VALUE WITH AMIGA/CDTV SEPARATELY DTP PACK au as Amsn PACK PU& PACESETTER II TOTAL VALUE WITH APAIGA/CDTV SfPARATaY Ot:Pt0PAGf 1 TOTAL VALUE WITH AMIGA/CDTV StPARAfElY 99.99 39.99 2S.99 2S-99 n.n 39.99 31W 9.9fl 9.95 9,99 400,82 139.99 169.99 400,62 99.99 499.il 1*9.99 219.99 2*9.99 479 J 1 239,99 279.99 !fcrr(ifUSpfor«!w * b«kw dewe lef nny ««fcemol dm* 23.99 i}2D Modulator 2e.99 ASOO DbIuj* ran'rnl itn Irs 44.99 LMptHhan Pro Jn^Jiik 11 .95 fOlY Kiybaord 39.99 FLOPPY DRIVES Zydec 3.S ssisnol dmt, dawydwi 4 otv'oW 4S.9S :urrcr> 3 (it JS4 3.S !.l(rroi dnv* beiqc S2.99 CDJY EKtv-igl 3 S dfiM. Mack. 49.99 *C iBCB wiri-i anli chrt » Hlu batk uf> and ririH preMdar 47.9S K SeDB « abavB (ytbnE compclihki 78.99 K iM with llili t > Copy- 9 1-99 DuddmiisFtalOl 11195 rVVOMTOftS/ACCZSSORES IBM 10B4SDI moniiar +■ leads 199.99 IWr»8H3MI:-l n io™lDfErHil*adli + (Fl9tSnHi»t) 199.00 t* ■■ wivil J-and Fa Phipl B833 1 2.99 (JMIWHgnwnnftoar 379,99 Pttpj 7CM Hi i« SVGA .ltd? inc. * t, ■wh4 ?S9,99 tijtrowy Fkktr finif 79.99 HARP DRIVES/CD AS70 lor SKI* /MO 265-00 45J0 hHh 2.04 in I 3 309.00 1530 GYP ii MB HD - UD30 1 MB cup t* 1MB 655.99 *5 30 GVP : 20 M* H B - 480 JO 1 Ml t»p. la 404.99 ^wlrt»Uftnid la above 12.99 OLD AMIGA TRADE' !h« best Irvde-in allairancf. esIto I H ptnphtrab and o((«iariit Trade in your old madiint far a brand new WOO/' Al 500/7000/3000. CD1Y or ttwo PC SCANNERS Kdksha 400 dpi 32 p/ tvwile 1 DaNnconsofMraf 17.94 Power Hon* Swnntr. 400 dpi 64 (nyusfe, Pawtsan wftware 97.99 Power (oJqur Band ^ann« 135.95 Slcrplii'D0Aikcnnw4S6r^s/w.wr4lib« 595.95 Slurp JK-32D M Suantr t j/v. ^ h 74 bit 1729.09 EXPANSION/ ACCELERATORS A5OD5l2RWllAe»p»dddt.-..19,f0 OWAaiata 2*M IreiefbrMOO 49.99 45004l««i^„ 2*99 KUoi 2; I0MSW J9.90 AiflO.isAb IMBom 37,99 6VP A500 ntcel ■«« Hard Or™ rVapriBn U04S ASOB 71 9.99 G farw ABOX 35MHZ/1MB .-.S«9>j04 Pug 480*3 Al SOa^OOa TSmt G Far-i «B03C} 5DMIiZ''4NB . ISSfjOO GFern4B0])25MHZ/1MlSI9j»9 1 .3 TO PLUS UPGRADI Chip fining and board upgrade avaAoblt. t? oar ajwliwd mfneeri or Off kM ,.., — FH« mrH mm swmp; uoni sr«n« na run ■ 170*0 tain ficuEn Swih 34c 99.25 St#lC II7J5 «> Cin?cn.SwiN34no-.7«.?5 o- 75 q. 5raiXB!+/T0Oca|-.J47.9» 0. (AmMI ...147.75 • Sr-DiXB 24/750 (fJ- ..114.9? 25 « HfDEik|*l _.379.9! « S*L(74-?B0 .197.75 - HP Deskitl col 509.99 — 5»UHH8n l l..„.239 99 m MhMp... ,..„..*29 9J w bus 1240 174.99 a UIOuMiUiiei pari 704.99 Opa?74 M599 WM „ 1M 9» a C«a»724-d 711.99 4 SlnrSJdS 204.99 4 I MOk SOO Sbottt A4 or wMmmt peptr, Amiga to r load 4 IMvaual Muler Slo*d >«i|4«t»tVivti EMULATION KCS Pow«rjoard 144.99 Al JridotboofcloilW 329,99 GVP 2B4 WGVFII 4530. ...216.99 *T Bridgetwd Tor 1500 . 99.00 AT Once _ ...17B.19 W 40/4 far J 500 94S.99 DISCS IDBbnk DS/aC'dhtwnbo. 6.99 53 Blo^5S-DD fccl7,99 Ml Blank 0S/HB dim 27.99 SOFTWARE Garnet Mi for Iht FROM 3 50 Hi fate' gomes 30%0fF AtLHRWUSTITlLSBESTPRKLSEG: (oigaii 175.00 DPI¥ 54.00 PitP*™- 107.00 fro Drew 2 79.99 [noajiie 147.00 lYPghl bITM NO DEPOSIT CREDIT FACILITIES (i*d*leirriiE34B^AP«^aiiabli|canbtmiangjdl»iei[Wsrt#»«i .'ii«l lo sine*. W>"n lemna kFmiM Ott #M sraieefe Far bwimuf. inrtuaaaci sdi kodon aid fmtmtUp MmiekfMiaenr miftn oVroilb orld appfae*— lorm. 1 ORDERING: TELESALES NO: (0727) 56005 ■tad iw oMry- tor credit end ardon pbood befrjoe 4 30pm subjerj 1a xjOoteiiY ArWicrnvflri' send cheque, pcsicl wis. Lrmkers dnrft or dkd wim (PLU tdutclioti ond CowiHTHnr boiei ori>-: la: Dent CUIA Ho*.* CMnpuier Cwdtt. 10 InorkBl Plbee St. JAnts Hedts ALJ 5.&C Plewolo- J ■a*j*j am f» cheque «okws. SuOfsct hj m*^. o^Bth s rwrnrfrv entMr 24 !Kjm fl4 textepTqf dkjiwd pnymenl. rVitw or* toaierl otlmri going • PKi«efM,WtK4niaBI» flam rJiack bdqn orri^tnj. AdcfHood $(wvi»i and ditfereiit padcDges tnov be deead n our stowraorns, nd (nets moy wry licni W Orto pncK. Peraoool aiets a* diad h quote Be ad to msurt Md Oiler podoongierjflaed, DELIVERY CHARGES: U«WaUW!WTHeLAnKI Sfflal tmitntiti & Despatdked bv post, ptos chart eettJH BH ctninjs #hsn ordanng Ma iih pnatboac Nan rbf courier senica, tlQ per bo.< *^M L J ,. II 1 Ftee swim MIUPmWffrTBWrtXlOWIM PRESS SERVtaS: Scjii^ctfvtfm l«jrrno|r!rre|pkrs f 1 5 * Vjff pefboic ItlHdBef Xermol rate pkn f 3 - VA1 per bci Amiga prif(t, txepr wk|r| -AtUi me i*( lAT. ! tO I ILIPS APPOINTED DEALER • HP AUTHORISED DEALER - CITIZEN DEALER PLUS DISK STORAGE BOXES 3i?" 10 Capacity Qty 5 - M.50 3i /* 50 Capacity Lockable ....E3.70 3i.-2" 100 Capacity Lockable £4.70 5iV 10 Capacity Qty 5 £4.99 5i m h 50 Capacity Lockable ..E3.70 5im" 100 Capacity Lockable E4.7Q C ACCESSORIES IBM Printer Cable 1 .8 MTR .... £4.90 {Also tor Atari, Amiga) 25 Pin MM and M-F 1.8 MTR £4.90 36 Pin Centronic MM 1,8 MTR ..,..,.£4.90 PRICES ONLY IF BOUGHT WITH DISKS Normal Admission £4. with tn» vnJdW £3 12 I tnOui {SoalM ■ StfdMTl hawirvp, E»h». WIHCtE ■5 EHtHMtandi- Dtrtnglwi 4SM*I Octnbw A1MH 4 S.:rm- Jnmiiltr 50*11 C»*T. lpfc..(NQ.WI ADVANCE TICKETS Admission with itiis voucher 16 SoMtafld W*U City Mall. Ciiidwtgp. Oi»«ai«|i3tfMBji 1 1 Scotiird hh ) M«mW|' hot* Earfcurgti (od END MSI I? London |**Bfm) ■ NOW**,**™*!""!*!. MM 1S W*»l ■ Stun* (>*■. T«mp» H*SSt HnsW .74 l*>na W*S - rttv*** But HicKaurse, nw *UFiin.r0il"MI*pni UnBMHElOO Am[tt Car P^Wflfl * it YWUfl CALL 0225 868100 Only ort* voucher p« person No Casli value 3i/2" DISKS Type Qty 25 50 100 Bench Mark DS/DD £18.00 £31.00 £45.00 Unbranded DS/DD £12.80 £21.00 £39.00 Bench Mark DS/HD £33.60 £61.00 £67.00 Unbranded DS/HD £23.00 £36,00 £59.00 5i4 H DISKS Type Qty 25 Bench Mark DS/DD £11.00 50 £18.00 100 £28.00 Unbranded DS/DD £9.50 £16.00 £24.00 Bench Mark DS/HD £18.00 £31.50 £52.50 Unbranded DS/HD £14.00 £27,00 £48.00 ALL DISKS 100% CERTIFIED ERROR FREE. 3i/a" INC LABELS. 5 14" ENVELOPES + LABEL SET ALL PRICES INCLUDE VAT & P&P UK ORDERS ONLY 24 HOUR ORDERLINE 0597 851784 Cheques and Postal Order s to MANOR COURT SUPPLIES LTD Telephone: 0597 8S1792 Fax No: 0597 851416 Depl CU07 151 Glen Celyn House Penybont^_^^ Llandnndod Wells, Powys, LD1 5SY pt^ ^ EDUCATION AND GOVERNMENT ORDERS WELCOME 21 ^^I-TTTk GROUND ZERO, 4 CHANDOS ROAD, BEDLAND, BRISTOL RS6 GPE SERIOUS SOFTWARE LM02 AHlFOX {+| Comptete DTP package U1 35 60C BUSINESS LETTERS (+) ■ Hundreds or already prepared prale55i0fta% written leffsTs Subjects, irvciude job letters elt-. U150 A500 PLUS EMULATOR ■ Emulate Ihe Amiga Plus on your 1 3 Amiga.. Really works, lry loading Workbench 2.0, Require 1 meg. U157 FREECOPY V1.1 {+) • Removes protection Irom commercial games:. U177 DUNGEON MAP (+) Map drawing and print program for DSD games. U1B0 SHOWS EH 11 (+( A powerful alternative io SID. ywi may i1 better? U191 PROFESSIONAL D-COPY V3.0 - Very pQWerlul disk copier. U189 AMICA5HI+) Keep irack of your personal f. nances. U19Q GATOR'S GRAFrC GALLEHY (+) Examples and step by step tutorials on how to create professional logos like ones round in demos. LEISURE G1Q3 GRAND PRIX SIMULATOR (*) Papular racing management game .Requites 1 Gl 1 7 GALAGA 92' ■♦ <+) - Posstfdy Ihe best shoot em up around Realy polished . And exclusive to Ground Zero. G129 SUPERLEAGUE MANAGER (+> One ol our lop selling games. In depth lootball management game. Similar lo ir» classic Football Manager. G1 34 AMIG AVENTURE & ADVSYS I*) ■ Make your own text adventures with mese iwd programs G141 AMERICAN FOOTBALL COACH {+) Fancy managing an American Football team! G142 BATTLEMENTS (+| - Remember Hunchback on me Spectrum and C64. G14S CRAZY SUE ■ The best Public Domain Fiattorm game available. G150 LEGEND OF LOTHIAN (*.) - No* the besi RPG game around. Large game *ilh beautifully drawn graphics. Not to be missed DISK MAGAZINES T01 A THE RNA L FRONTIER ISSUE 2 (2 DISKS) (+} Excellent disk magazine lor Star Trek arid rue next Generation tans. EDUCATION E01 7 CALORIE BASE {+) Reviewed Lasl month and received 99%, Allows you to keep a daiabase on your calane intake A good aid for dieting. E030 GCSE MODULE 1 0} - Provides help and gives queslions.. based on the maths syllabus lor'GCSE's. Crealed by a GCSE S> A level teacher. "fflVbuS CATALOGUE FOR 1000+ MaflfffTfLEsT SAID TO"bVthe BEST DISK BASF E 1 CATALOGUE ABOUND. MONEY BACK GUARANTEE IF YOU CAN FIND ONE BETTEHI < (+J MEANS AMIGA PLUS COMPATIBLE. CHEQUES PAYABLE TO: J.F0RB PRICES Poitag* p*r order. „7$p C o I a 1 03 v e D i ik 5 Op Fred Fish Catalogue... 50p SCOTTISH BORDER CONSULTANTS WE ARE LOOKING TO PURCHASE MAIL ORDER COMPANIES WITH OR WITHOUT CASH FLOW PROBLEMS. FINANCE COULD ALSO BE MADE AVAILABLE TO HELP YOUR BUSINESS SURVIVE TODAYS RECESSION. FOR FURTHER INFORMATION CALL OR WRITE TO: MR JOHN PETERSON SCOTTISH BORDER CONSULTANTS 54-56 HIGH ROAD BUSHY HEATH WATFORD HERTS WD2 SJG TEL: 081420 4209 PLAY TO WIN RPG fans rejoice! Following on from last month's epic guide, here's the second and final instalment of Silmaril's fantasy adventure solution. AN IMPOSSIBLE LOVE Gate crash at Irvan's house m the. village of Halindor and he will tell you that fts dauyjiai has been kidnapped, She used to hv* m the oiy of Elwing and if you rescue her and bring har bat* to the old gent he will reward you with a vital hay (you'll also find Thorn in Elwing He will gn« you five monk robes for later use), You w* find irvan's daughter in the town square, but before you can persuade her to accompany you back youl hava to lose a member of your party Leave the town by the road opp o at e to that by which you entered and return North to the wlaaa of Halinor and to Irvan's house. One of your party has fallen in love with the girl and the only way he'll let her go 1$ if you give him the a na t o wa potion (the essential ingredient is Tortoise spittle) Get the key and you will be advised to buad a "waif (tour people in a line will suffice) Now go West - watch out for the wizard - and taha lha totoport THE DUNGEON OF VALATHAR Gather together food, water-pistols, and i and search everywhere. Numerous | open up thanks to the levers and the keys col- lected along the way. You might have to go lo and fro between the lown to strengthen your team wall Open the door with the key collected at Irvan's house. Al the first crossroads turn left and you'll find the house of the living dead brothers. More exploration reveals another key A VISIT TO THE DARK KNIGHT Continue along Ihe route to the East crossroads. Turn South, and fight the Dark Kn»ght before con- tinuing South. Another key can be found in the labyrinths Return to the Dark Knight's Room and open Ihe door facing the East labynnth Find the exit to the East at the crossing and turn Worth. Continue and retrieve the key from the cul-de-sac and use the levers to open up a passage. Return to the previous crossing, continue South and then turn East (the passage opens according lo the position of ihe levers previously seen. Follow the wide corridor until you reach the cul-de-sac, collect the key and return to the Dark Knight's room. Keep- going North until you reach a wall and open the door lo the Easl. THE WILD LEVERS If you keep going East, you'll find a labynnth con- sisting of two parallel corridoiis mlerspersed with doors which are operated by levers. Each one operates two doors simultaneously. Take the pas- sage South Ihen move East, ignore the lever then access on the left. Operate the lever and return Eastwards to the aforementioned room. Turn right and then to the left pull the other lever on a half fcjm. Now return towards the previous room (West) then turn nght and left again. Pull Ihis lever and you can exit the maze by continuing along this cor- ridor towards the East. Al me end turn right and then left. You'll now find yourself in a smaller labynnth populated by blue ghouls. Moving! along the corridor in a Soulhemly direction you will find a key and leleportation point. FOUL AIR Walking South, you must lorn East immediately. Al the end, turn left and you'll arrive at another room with a lever. Make each person drink Ihe Worga* potions (Aponea), and pull the lever. Gas filters into the chamber, but you will be protected. Follow the corridors and look in all the nooks and crannies tor treasure. When you enter a new chamber pull Ihe lever and the gas will disappear. This room has two access routes. The one to the South is the shortest and mildly interesting, but the path to the East is indispensable After passing the skeletons you find another key in a cul-de-sac. Return to Ihe chamber, pass through the area ol foul air and exit Ihe room CONJURING TRICKS From the wide corridor you have to find an access point heading West which will lead you into a huge diamond shaped chamber. In the centre of the room a demon is casting spells at you. Try the doors to the North and West and then take the access route to the South at the end. Continue in a westerly direction and you come out into a broad corridor. Just to the right there's a lever and a pas- sage leading Easl, Follow Ihis and open the door that's controlled by Ihe previous lever. This is toe entrance to a spider- infested room, Collect the runic lablel. This room has illusion ary walls so try them all and collect the differenl articles you find. Now relum to the iever in ihe eorndor. There's a very large labynnth to pass through heading West (watch out for the ghouls). Try and find the door facing South in the broad corridor. This door opens onto a small room guarded by a fearful magician that you must kill and whose talisman must be taken. The talisman gives the wizard Ins slrength. Exit the room when you have the item. On one of the walls in the labynnth you'll find three levers. The right combination of up and down must be found in order to open the door io the extreme South East route, FIX BAYONETS! Follow Ihe corridor and you'll come face to face with Medusa, The use of a psychic shield is rec- ommended here. When she's dead, a flame-spitting dragon will try to bum you. He seems to be quite a way off but he's well within range if you hit out. At the end of ihe passage will be a door. Dress everyone in ihe monk robes and open It. Kill the monk on ihe other side and cast a protective shield. Mow leleporl. ISHAR Finally you are in the temple of Ishar, Once again a very long cOnidor awaits yOuf exploration. Before seeing Krogh you will have to tight three monk guards with fairly well- developed psychic powers, Use the psychic shield again and kill them. When it's over another protective shield could be useful. KROGH The grand magician casts flashes of lightning at you and even if you manage to escape he will give chase sc there's no other solution than to go in studs up! If everyone has a runic tablet, and your magician has the talisman, Morgula can easl 'anti- Krogh' spells and Krogh is having a particularly bad day you might just do it! Now prepare tor Ihe end ol game sequence. « From clwmifflj ■ key to Finally making your my la t eontronlatlan Aim the dastardly Krogh. your pourney through js/ur will be CHifkhnU) eaa- ler thinki 1o our inereditMe player* guide. Prepare for battle. . ST Once again, Tony Gill is here to aid any ailing adventurers in the murky worlds of RPGs and adventure games. So, if you are far from a Dungeon Master, or just a struggling Knight Of Darkmoon, drop him a scroll,.. WASTERS Thi. month, IV* been wasting yet more of M» JH«, .tuck down the electronic nHRhohi off . ted by th* likes of Tfre $*«** Of Hurt* totamf «, lye Of The BehdWer II, -ml Might And Magic ill A* fir a* *M* «* >* c««*fi»d I'm *uffwirm from a great credibility gap between th. review .core* and my personal aiperiencet I'm willin» to believe thai there It a great game buried in there »omawh.re and I am doing my best to find ft - wHhout mu*h luckt H you have m herd di«k then It may well be worth the effort, but I would ■till be reluctant to recommend 11 However, th* Luc«film Monkty /stand itory continue* to amu*e and baffle, ftut lor a company whose atated Intention* ar* to entertain and not dirtiest eameplayar., I feel they should re- examine thrtr policy, a* **y -r*